| Literature DB >> 35870092 |
T J Olgers1, J M van Os2, H R Bouma2, J C Ter Maaten2.
Abstract
BACKGROUND: Point-of-care ultrasound (POCUS) is an important bedside diagnostic tool and is being taught in several specialties. However, mastering the required psychomotor skills takes time and learning curves are different between students. Especially learning to make the right probe movements with the corresponding changes of the ultrasound image on screen, and integrating it into a 3D mental model takes time. This precious bedside-time of trainers and physicians may be reduced using other learning methods for mastering the psychomotor skills, for example the use of serious games. Such a game is under development but it needs to be validated before widespread use can be advised. In this article we describe the development and the first three steps in the validation of a serious game for ultrasound skills.Entities:
Keywords: Internal medicine; POCUS; Serious games; Ultrasound education; Ultrasound training
Year: 2022 PMID: 35870092 PMCID: PMC9308840 DOI: 10.1186/s13089-022-00280-8
Source DB: PubMed Journal: Ultrasound J ISSN: 2524-8987
Fig. 1Game setup
Fig. 2Time-bubble and ideal path
Demographics of participants
| Expert/Novice | Male/Female | |
|---|---|---|
| Specialty | ||
| Emergency nurse | 1 (5)/16 (95) | 3 (18)/14 (82) |
| Emergency physician | 10 (100)/ 0 (0) | 4 (40)/6 (60) |
| Internist | 4 (21)/6 (79) | 6 (60)/4 (40) |
| Resident | 2 (67)/1 (33) | 0 (0)/3 (100) |
| Rheumatologist | 1 (50/1 (50) | 0 (0)/2 (100) |
| Regular gamer | ||
| Yes 11 (26%) | 7 (64)/4 (36) | 5 (45)/6 (55) |
| No 31 (74%) | 11 (35)/20 (65) | 9 (29)/22 (71) |
N number of participants
Content validity of the serious game “UnderWater”
| N = 42 | Very good | Good | Bad | Very bad | No opinion |
|---|---|---|---|---|---|
| Useful in training eye–hand coordination | 17 (40.5) | 21 (50.0) | 3 (7.1) | 0 | 1 (2.4) |
| Useful in training stability of probe | 16 (38.1) | 21 (50.0) | 4 (9.5) | 0 | 1 (2.4) |
| UnderWater game fun to play | 19 (45.2) | 21 (50.0) | 2 (4.8) | 0 | 0 |
| UnderWater game challenging | 11 (26.2) | 21 (50.0) | 8 (19.0) | 2 (4.8) | 0 |
| Did you feel skillful | 3 (7.1) | 25 (59.5) | 8 (19.0) | 6 (14.3) | 0 |
Data displayed as absolute numbers and percentages N(%)
Face validity of the serious game “UnderWater”
| N = 42 | Very good | Good | Bad | Very bad | No opinion |
|---|---|---|---|---|---|
| Realistic compared to real probe | 6 (14.3) | 27 (64.3) | 5 (11.9) | 0 | 4 (9.5) |
| Moves such as real probe | 5 (11.9) | 22 (52.4) | 5 (11.9) | 1 (2.4) | 9 (21.4) |
| Moves cursor on screen such as real probe | 7 (16.7) | 17 (40.5) | 8 (19.0) | 1 (2.4) | 9 (21.4) |
| Ergonomic compared to real probe | 6 (14.3) | 22 (52.4) | 6 (14.3) | 0 | 8 (19.0) |
| Generally useful for training real ultrasound probe handling | 8 (19.0) | 28 (66.7) | 3 (7.1) | 0 | 2 (4.8) |
Data displayed as absolute numbers and percentages N(%)
Construct validity of the serious game “UnderWater”
| Experts (N = 17) | Novices (N = 21) | ||
|---|---|---|---|
| Time (sec) | 601.7 | 433.6 | 0.058 |
| Attempts | 2.05 | 2.5 | 0.070 |
| Time in bubble (sec) | 16.8 | 12.7 | |
| Percentage in bubble from total playing time | 26.38 | 26.62 | |
| Distance | 104.1 | 71.4 | 0.081 |
| Speed | 1.7 | 1.53 | 0.895 |
| Loss of contact (times) | 59.1 | 51.7 | 0.649 |
| Final score | 0.87 | 0.88 | 0.953 |
Data displayed as means. Distance and speed displayed as arbitrary software data for comparison only (not in standard units). Final score is based on calculations of multiple parameters
“UnderWater” as an educational tool
| N = 42 (%) | Yes | No | No opinion |
|---|---|---|---|
| Necessary to use serious game in ultrasound learning trajectory | 13 (31.0) | 11 (26.2) | 18 (42.9) |
| UnderWater game useful for judging probe handling | 26 (61.9) | 4 (9.5) | 12 (28.6) |
| UnderWater game useful for training probe handling | 32 (76.2) | 1 (2.4) | 9 (21.4) |
| UnderWater game potentially cost-effective for training probe skills | 23 (54.8) | 2 (4.8) | 17 (40.5) |
Data displayed as absolute numbers and percentages ()
Crucial elements of the serious game “UnderWater” according to experts
| Crucial | Useful | Not necessary | |
|---|---|---|---|
| Attempts on coin | 4 (23.5) | 11 (64.7) | 2 (11.8) |
| Distance of probe | 2 (11.8) | 12 (70.6) | 3 (17.6) |
| Speed of probe | 1 (5.9) | 13 (76.5) | 3 (17.6) |
| Total time played | 2 (11.8) | 13 (76.5) | 2 (11.8) |
| Lifting of probe | 2 (11.8) | 9 (52.9) | 6 (35.3) |
| Ideal path | 5 (29.4) | 11 (64.7) | 1 (5.9) |
| Use of obstacles | 9 (52.9) | 8 (47.1) | 0 |
| Finding coins | 4 (23.5) | 12 (70.6) | 1 (5.9) |
| Shape of probe | 4 (23.5) | 13 (76.5) | 0 |
Data displayed as absolute numbers and percentages N(%)