Literature DB >> 32989581

The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training?

Wouter Martijn IJgosse1,2, Harry van Goor3, Camiel Rosman3, Jan-Maarten Luursema3.   

Abstract

BACKGROUND: The availability of validated laparoscopic simulators has not resulted in sustainable high-volume training. We investigated whether the validated laparoscopic serious game Underground would increase voluntary training by residents. We hypothesized that by removing intrinsic barriers and extrinsic barriers, residents would spend more time on voluntary training with Underground compared to voluntary training with traditional simulators.
METHODS: After 1 year, we compared amount of voluntary time spent on playing Underground to time spent on all other laparoscopic training modalities and to time spent on performing laparoscopic procedures in the OR for all surgical residents. These data were compared to resident' time spent on laparoscopic activities over the prior year before the introduction of Underground.
RESULTS: From March 2016 until March 2017, 63 residents spent on average 20 min on voluntary serious gaming, 17 min on voluntary simulator training, 2 h and 44 min on mandatory laparoscopic training courses, and 14 h and 49 min on laparoscopic procedures in the OR. Voluntary activities represented 3% of laparoscopic training activities which was similar in the prior year wherein fifty residents spent on average 33 min on voluntary simulator training, 3 h and 28 min on mandatory laparoscopic training courses, and 11 h and 19 min on laparoscopic procedures.
CONCLUSION: Serious gaming has not increased total voluntary training volume. Underground did not mitigate intrinsic and extrinsic barriers to voluntary training. Mandatory, scheduled training courses remain needed. Serious gaming is flexible and affordable and could be an important part of such training courses.

Entities:  

Mesh:

Year:  2020        PMID: 32989581      PMCID: PMC7752875          DOI: 10.1007/s00268-020-05800-y

Source DB:  PubMed          Journal:  World J Surg        ISSN: 0364-2313            Impact factor:   3.352


  31 in total

1.  Effective home laparoscopic simulation training: a preliminary evaluation of an improved training paradigm.

Authors:  James R Korndorffer; Charles F Bellows; Ara Tekian; Ilene B Harris; Steven M Downing
Journal:  Am J Surg       Date:  2012-01       Impact factor: 2.565

2.  Impact of Super Monkey Ball and Underground video games on basic and advanced laparoscopic skill training.

Authors:  James C Rosser; Xinwei Liu; Charles Jacobs; Katherine Mia Choi; Maarten B Jalink; Henk O Ten Cate Hoedemaker
Journal:  Surg Endosc       Date:  2016-09-08       Impact factor: 4.584

3.  Fundamentals of laparoscopic surgery simulator training to proficiency improves laparoscopic performance in the operating room-a randomized controlled trial.

Authors:  Gideon Sroka; Liane S Feldman; Melina C Vassiliou; Pepa A Kaneva; Raad Fayez; Gerald M Fried
Journal:  Am J Surg       Date:  2010-01       Impact factor: 2.565

Review 4.  Motivation as an independent and a dependent variable in medical education: a review of the literature.

Authors:  R A Kusurkar; Th J Ten Cate; M van Asperen; G Croiset
Journal:  Med Teach       Date:  2011       Impact factor: 3.650

Review 5.  Virtual reality simulators and training in laparoscopic surgery.

Authors:  Eugenia Yiannakopoulou; Nikolaos Nikiteas; Despina Perrea; Christos Tsigris
Journal:  Int J Surg       Date:  2014-11-18       Impact factor: 6.071

6.  Face validity of a Wii U video game for training basic laparoscopic skills.

Authors:  Maarten B Jalink; Jetse Goris; Erik Heineman; Jean-Pierre E N Pierie; Henk O Ten Cate Hoedemaker
Journal:  Am J Surg       Date:  2015-01-20       Impact factor: 2.565

7.  Trends in the Fundamentals of Laparoscopic Surgery® (FLS) certification exam over the past 9 years.

Authors:  Elif Bilgic; Pepa Kaneva; Allan Okrainec; E Matthew Ritter; Steven D Schwaitzberg; Melina C Vassiliou
Journal:  Surg Endosc       Date:  2017-10-24       Impact factor: 4.584

Review 8.  Evolution of surgical skills training.

Authors:  Kurt-E Roberts; Robert-L Bell; Andrew-J Duffy
Journal:  World J Gastroenterol       Date:  2006-05-28       Impact factor: 5.742

9.  Serious Video Games for Health How Behavioral Science Guided the Development of a Serious Video Game.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday; Janice Baranowski; Victoria Thompson; Russell Jago; Melissa Juliano Griffith
Journal:  Simul Gaming       Date:  2010-08-01

Review 10.  Skill Acquisition, Assessment, and Simulation in Minimal Access Surgery: An Evolution of Technical Training in Surgery.

Authors:  Ashley Vergis; Sarah Steigerwald
Journal:  Cureus       Date:  2018-07-12
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