Literature DB >> 21338974

Training surgical skills using nonsurgical tasks--can Nintendo Wii™ improve surgical performance?

Emily Boyle1, Ann-Marie Kennedy, Oscar Traynor, Arnold D K Hill.   

Abstract

BACKGROUND: It has been suggested that abilities in nonsurgical tasks may translate to the surgical setting, with video gaming attracting particular attention because of the obvious similarities in the skills required. The aim of this study was to assign laparoscopic novices prospectively to receive a period of structured practice on the Nintendo Wii™ (Nintendo of America, Inc, Redmond, Washington) and compare their performance of basic laparoscopic tasks before and after this session to control subjects.
METHODS: In all, 22 medical students with no prior laparoscopic or video game experience were recruited to the study. They were randomized into 2 groups: group 1 served as the control and group 2 was the Wii™ group. All subjects performed 2 physical (bead transfer and glove cutting) and 1 virtual laparoscopic simulated tasks on the ProMIS surgical simulator (Haptica, Boston, Massachusetts). Performance metrics were measured. The same tasks were repeated an average of 7 days later, and between the 2 sessions, the subjects in the Wii™ group had structured practice sessions on the Wii™ video game.
RESULTS: Taken together, all subjects improved their performance significantly from session 1 to session 2. For the physical tasks, the Wii™ group performed better on session 2 for all metrics but not significantly. The Wii™ group showed a significant performance improvement for one metric in the bead transfer task compared with controls. For the virtual task, there was no significant improvement between sessions 1 and 2.
CONCLUSIONS: The novice subjects demonstrated a steep learning curve between their first and second attempts at the laparoscopic tasks. Practicing on the Wii™ was associated with a trend toward a better performance on session 2, although the difference was not significant. This finding suggests that a more intensive practice schedule may be associated with a better performance, and we propose that training on non-surgical tasks may be a cheap, convenient, and effective addition to current training curricula.
Copyright © 2011 Association of Program Directors in Surgery. Published by Elsevier Inc. All rights reserved.

Mesh:

Year:  2011        PMID: 21338974     DOI: 10.1016/j.jsurg.2010.11.005

Source DB:  PubMed          Journal:  J Surg Educ        ISSN: 1878-7452            Impact factor:   2.891


  17 in total

1.  Improved nondominant hand performance on a laparoscopic virtual reality simulator after playing the Nintendo Wii.

Authors:  Kellie K Middleton; Travis Hamilton; Pei-Chien Tsai; Dana B Middleton; John L Falcone; Giselle Hamad
Journal:  Surg Endosc       Date:  2013-06-13       Impact factor: 4.584

2.  Impact of Super Monkey Ball and Underground video games on basic and advanced laparoscopic skill training.

Authors:  James C Rosser; Xinwei Liu; Charles Jacobs; Katherine Mia Choi; Maarten B Jalink; Henk O Ten Cate Hoedemaker
Journal:  Surg Endosc       Date:  2016-09-08       Impact factor: 4.584

3.  Operator experience determines performance in a simulated computer-based brain tumor resection task.

Authors:  Terrell Holloway; Zachary S Lorsch; Michael A Chary; Stanislaw Sobotka; Maximillian M Moore; Anthony B Costa; Rolando F Del Maestro; Joshua Bederson
Journal:  Int J Comput Assist Radiol Surg       Date:  2015-03-26       Impact factor: 2.924

Review 4.  Crosswords to computers: a critical review of popular approaches to cognitive enhancement.

Authors:  Amy J Jak; Adriana M Seelye; Sarah M Jurick
Journal:  Neuropsychol Rev       Date:  2013-02-20       Impact factor: 7.444

5.  Video review program enhances resident training in laparoscopic inguinal hernia: a randomized blinded controlled trial.

Authors:  Ryota Tanaka; Francis DeAsis; Yalini Vigneswaran; John Linn; JoAnn Carbray; Woody Denham; Stephen Haggerty; Michael Ujiki
Journal:  Surg Endosc       Date:  2017-12-22       Impact factor: 4.584

6.  Quantitative evaluation of 3D imaging in laparoscopic surgery.

Authors:  Rie Matsunaga; Yuji Nishizawa; Norio Saito; Akihiro Kobayashi; Takeshi Ohdaira; Masaaki Ito
Journal:  Surg Today       Date:  2016-10-18       Impact factor: 2.549

7.  Assessing performance in brain tumor resection using a novel virtual reality simulator.

Authors:  Nicholas Gélinas-Phaneuf; Nusrat Choudhury; Ahmed R Al-Habib; Anne Cabral; Etienne Nadeau; Vincent Mora; Valerie Pazos; Patricia Debergue; Robert DiRaddo; Rolando F Del Maestro
Journal:  Int J Comput Assist Radiol Surg       Date:  2013-06-20       Impact factor: 2.924

8.  Personalized Adaptive Training Improves Performance at a Professional First-Person Shooter Action Videogame.

Authors:  Francesco Neri; Carmelo Luca Smeralda; Davide Momi; Giulia Sprugnoli; Arianna Menardi; Salvatore Ferrone; Simone Rossi; Alessandro Rossi; Giorgio Di Lorenzo; Emiliano Santarnecchi
Journal:  Front Psychol       Date:  2021-06-10

9.  "A tree must be bent while it is young": teaching urological surgical techniques to schoolchildren.

Authors:  Stefan Buntrock
Journal:  Nephrourol Mon       Date:  2012-03-01

10.  Play to become a surgeon: impact of Nintendo Wii training on laparoscopic skills.

Authors:  Domenico Giannotti; Gregorio Patrizi; Giorgio Di Rocco; Anna Rita Vestri; Camilla Proietti Semproni; Leslie Fiengo; Stefano Pontone; Giorgio Palazzini; Adriano Redler
Journal:  PLoS One       Date:  2013-02-27       Impact factor: 3.240

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