| Literature DB >> 26795082 |
Suhila Sawesi1, Mohamed Rashrash, Kanitha Phalakornkule, Janet S Carpenter, Josette F Jones.
Abstract
BACKGROUND: Advancements in information technology (IT) and its increasingly ubiquitous nature expand the ability to engage patients in the health care process and motivate health behavior change.Entities:
Keywords: Internet; cell phone; patient behavior; patient engagement; social media; technology; web-based
Year: 2016 PMID: 26795082 PMCID: PMC4742621 DOI: 10.2196/medinform.4514
Source DB: PubMed Journal: JMIR Med Inform
Figure 1Flow diagram of included and excluded studies.
Summary of the review results based on types of IT platforms.
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| Internet (N=86) | Phone (N=44) | Video game (N=6) | Social network (N=16) | Tele-monitoring (N=18) | |
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| Bone, joint, and muscle disorders | 3 (3) |
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| Brain, spinal cord, and nerve disorders | 7 (8) | 1 (2) | 2 (33) | 1 (6) | 1 (6) |
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| Cancer | 5 (8) | 2 (5) | 1 (17) | 2 (13) | 2 (11) |
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| Disorders of nutrition and metabolism | 13 (15) | 4 (9) | 1 (17) | 2 (13) | 1 (6) |
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| Ears, nose, and throat disorders |
| 1 (2) |
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| Eye disorders |
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| 1 (6) |
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| Health hazard | 5 (6) | 6 (14) |
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| Heart and blood vessel disorders | 5 (6) | 3 (7) |
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| 6 (33) |
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| Hormonal disorders | 20 (23) | 11 (25) |
| 4 (25) | 3 (17) |
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| Immune disorders | 4 (5) | 5 (11) |
| 1 (6) | 1 (6) |
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| Lung and airway disorders | 2 (2) | 1 (2) | 1 (17) | 1 (6) | 1 (6) |
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| Mental health disorders | 12 (14) | 4 (9) | 1 (17) | 2 (13) | 2 (11) |
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| Skin disorders |
| 1 (2) |
| 1 (6) |
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| Women’s health issues | 3 (3) | 1 (2) |
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| Not specified | 7 (8) | 4 (9) |
| 2 (13) |
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| Australia | 7 (8) | 5 (42) |
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| Austria |
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| 1 (6) |
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| Bangladesh |
| 1 (2) |
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| Canada | 4 (5) |
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| 2 (11) |
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| Chile | 1 (1) |
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| China |
| 1 (2) |
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| France |
| 1 (2) |
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| Germany | 3 (3) |
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| Israel |
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| 1 (6) |
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| Italy | 1 (1) | 1 (2) |
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| Japan | 1 (1) |
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| 1 (6) |
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| Kenya |
| 1 (2) |
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| Korea | 1 (1) | 1 (2) |
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| 1 (6) |
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| Malaysia |
| 1 (2) |
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| Netherlands | 4 (5) |
| 1 (17) |
| 2 (11) |
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| New Zealand |
| 2 (5) |
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| Norway |
| 1 (2) |
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| Poland |
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| 1 (6) |
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| Russia |
| 1 (2) |
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| Slovenia | 1 (1) |
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| South Korea | 2 (2) | 4 (5) |
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| Spain |
| 1 (2) |
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| 1 (6) |
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| Sweden | 2 (2) |
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| Switzerland |
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| 1 (6) |
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| Taiwan | 1 (1) |
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| United Kingdom | 5 (6) | 7 (16) | 1 (17) |
| 1 (6) |
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| United States | 53 (62) | 14 (32) | 4 (67) | 14 (88) | 8 (44) |
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| Victoria |
| 1 (2) |
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| Vietnam |
| 1 (2) |
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| Randomized controlled trial | 55 (64) | 34 (30) | 2 (33) | 7 (44) | 14 (78) |
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| Case study | 2 (2) | 1 (2) | 2 (33) | 2 (13) |
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| Cohort study | 10 (12) | 4 (5) | 1 (17) | 1 (6) | 3 (17) |
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| Cross-sectional analysis | 8 (9) | 1 (2) |
| 5 (31) | 1 (6) |
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| Quasi-experimental trial | 11 (13) | 4 (5) | 1 (17) | 1 (6) |
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| Direct | 28 (33) | 20 (45) | 3 (50) | 1 (6) | 6 (33) |
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| Indirect | 58 (67) | 24 (55) | 3 (50) | 15 (94) | 12 (67) |
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| Yes | 75 (87) | 41 (93) | 6 (100) | 13 (81) | 16 (89) |
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| No | 11 (13) | 3 (7) |
| 3 (19) | 2 (11) |
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| Yes | 38 (44) | 8 (18) | 1 (17) | 8 (50) | 3 (17) |
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| No | 48 (56) | 36 (82) | 5 (83) | 8 (50) | 15 (83) |
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| Yes | 68 (79) | 38 (86) | 6 (100) | 13 (81) | 16 (89) |
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| No | 18 (21) | 6 (14) |
| 3 (19) | 2 (11) |
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| Biomedical theory (chronic model) | 1 (1) |
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| 1 (6) |
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| Behavioral learning theory | 3 (3) |
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| Communication (social support theory) | 5 (6) | 5 (11) |
| 2 (13) |
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| Cognitive theorya (TPB, SOC, TTM, self-efficacy, information motivation, and behavioral skill) | 40 (47) | 9 (20) | 2 (33) | 2 (13) | 1 (6) |
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| Self-regulatory | 6 (7) |
| 1 (17) | 2 (13) |
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| Not specified | 31 (36) | 30 (69) | 3 (33) | 10 (63) | 16 (88) |
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| Min. | 1 | 2 | 6 | 51 | 10 |
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| Max. | 13564 | 22337 | 375 | 1754 | 784 |
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| Min. | 1 mo | 1 mo | 1 mo | 1 wk | 2 mo |
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| Max. | 48 mo | 16 mo | 3 mo | 36 mo | 39 mo |
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| Not specified | 3 | 1 | 1 | 3 | 1 |
aTPB= theory of planned behavior, SOC=stage of change, TTM= transtheoretical model.
Impact of IT platforms among different disorders (Yes=positive impact, No=no impact).
| Disorders | Impact of IT platforms, n (%) | |||||||||||
| Internet | Mobile | Social media | Tele-monitoring | Video game |
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| Yes | No | Yes | No | Yes | No | Yes | No | Yes | Total yes | Total no | Total | |
| Bone, joint, and muscle | 3 (3) |
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| 3 (2) |
| 3 (2) |
| Brain, spinal cord, and nerves | 7 (8) |
| 1 (2) |
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| 1 (6) | 1 (6) |
| 2 (33) | 11 (6) | 1 (1) | 12 (7) |
| Cancer | 5 (6) |
| 2 (5) |
| 2 (13) |
| 2 (11) |
| 1 (17) | 12 (7) |
| 12 (7) |
| Nutrition and metabolism | 10 (12) | 3 (3) | 4 (9) |
| 2 (13) |
| 1 (6) |
| 1 (17) | 18 (11) | 3 (3) | 21 (12) |
| Ears, nose, and throat |
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| 1 (2) |
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| 1 (1) | 1 (1) |
| Eye |
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| 1 (6) |
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| 1 (1) |
| 1 (1) |
| Health hazard | 4 (5) | 1 (1) | 6 (14) |
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| 10 (6) | 1 (1) | 11 (6) |
| Heart and blood vessel | 4 (5) | 1 (1) | 3 (7) |
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| 4 (22) | 2 (11) |
| 11 (6) | 3 (2) | 14 (8) |
| Hormonal | 19 (22) | 1 (1) | 9 (20) | 2 (5) | 4 (25) |
| 3 (17) |
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| 35 (21) | 3 (2) | 38 (22) |
| Immune system | 2 (2) | 2 (2) | 5 (11) |
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| 1 (6) | 1 (6) |
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| 8 (5) | 3 (2) | 11 (6) |
| Lung and airway | 2 (2) |
| 1 (2) |
| 1 (6) |
| 1 (6) |
| 1 (17) | 6 (4) |
| 6 (4) |
| Mental health | 11 (13) | 1 (1) | 4 (9) |
| 2 (13) |
| 2 (11) |
| 1 (17) | 20 (12) | 1 (1) | 21 (12) |
| Not specified | 5 (6) | 2 (2) | 4 (9) |
| 1 (6) | 1 (6) |
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| 10 (6) | 3 (2) | 13 (8) |
| Skin |
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| 1 (2) |
| 1 (6) |
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| 2 (1) |
| 2 (1) |
| Women’s health | 3 (3) |
| 1 (2) |
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| 4 (2) |
| 4 (2) |
| Total | 75 (87) | 11 (13) | 41 (93) | 3 (7) | 13 (81) | 3 (19) | 16 (89) | 2 (11) | 6 (100) | 151 (89) | 19 (11) | 170 (100) |
Impact of IT platforms on patient engagement (Yes=positive impact, No=no impact).
| Engagement | Impact of IT platforms, n (%) | |||||||||||
| Internet | Mobile | Social media | Tele-monitoring | Video game | Total yes | Total no | Total | |||||
| Yes | No | Yes | No | Yes | No | Yes | No | Yes | ||||
| Yes | 66 (88) | 2 (18) | 36 (88) | 2 (67) | 12 (92) | 1 (33) | 15 (94) | 1 (50) | 6 (100) | 135 (63) | 6 (32) | 141 (83) |
| No | 9 (12) | 9 (82) | 5 (12) | 1 (33) | 1 (8) | 2 (67) | 1 (6) | 1 (50) |
| 16 (37) | 13 (68) | 29 (17) |
| Total | 75 (100) | 11 (100) | 41 (100) | 3 (100) | 13 (100) | 3 (100) | 16 (100) | 2 (100) | 6 (100) | 151 (100) | 19 (100) | 170 (100) |
Impact of IT platforms and theories of health behavior (Yes=positive impact, No=no impact).
| Behavior theory | Impact of IT platforms, n (%) | |||||||||||
| Internet | Mobile | Social media | Tele-monitoring | Video game |
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| Yes | No | Yes | No | Yes | No | Yes | No | Yes | Total yes | Total no | Total | |
| Biomedical theory | 1 (1) |
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| 1 (6) |
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| 2 (1) |
| 2 (1) |
| Behavioral learning theory | 2 (2) | 1 (1) |
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| 2 (1) | 1 (1) | 3 (2) |
| Communication | 4 (5) | 1 (1) | 1 (2) |
| 1 (6) | 1 (6) |
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| 6 (4) | 2 (1) | 8 (5) |
| Cognitive theory | 36 (42) | 4 (5) | 12 (27) | 1 (2) | 2 (13) |
| 1 (6) |
| 2 (33) | 53 (31) | 5 (3) | 58 (34) |
| Self-regulatory | 5 (6) | 1 (1) |
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| 2 (13) |
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| 1 (17) | 8 (5) | 1 (1) | 9 (5) |
| Total of used theory | 48 (56) | 7 (8) | 13 (29) | 1 (2) | 5 (31) | 1 (6) | 2 (2) |
| 3 (50) | 71 (42) | 9 (5) | 80 (47) |
| Theory not reported | 27 (31) | 4 (5) | 28 (64) | 2 (5) | 8 (50) | 2 (13) | 14 (78) | 2 (11) | 3 (50) | 80 (47) | 10 (6) | 90 (53) |
| Total | 75 (87) | 11 (13) | 41 (93) | 3 (7) | 13 (81) | 3 (19) | 16 (89) | 2 (11) | 6 (100) | 151 (89) | 19 (11) | 170 (100) |
Patient engagement and theories of health behavior (Yes=positive impact, No=no impact).
| Behavior theory | Patient engagement, n (%) | |||||||||||
| Internet | Mobile | Social media | Tele-monitoring | Video game |
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| Yes | No | Yes | No | Yes | No | Yes | No | Yes | Total yes | Total no | Total | |
| Biomedical theory | 1 (1) |
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| 1 (6) |
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| 2 (1) |
| 2 (1) |
| Behavioral learning theory | 2 (2) | 1 (1) |
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| 2 (1) | 1 (1) | 3 (2) |
| Communication | 5 (6) |
| 1 (2) |
| 2 (13) |
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| 8 (5) |
| 8 (5) |
| Cognitive theory | 30 (35) | 10 (12) | 11 (25) | 2 (5) | 2 (13) |
| 1 (6) |
| 2 (33) | 46 (27) | 12 (7) | 58 (34) |
| Self-regulatory | 4 (5) | 2 (2) |
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| 2 (13) |
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| 1 (17) | 7 (4) | 2 (1) | 9 (5) |
| Total of used theory | 42 (49) | 13 (12) | 12 (27) | 2 (5) | 6 (38) |
| 2 (11) |
| 3 (50) | 65 (38) | 15 (9) | 80 (47) |
| Theory not reported | 26 (30) | 5 (2) | 26 (59) | 4 (9) | 7 (44) | 3 (19) | 16 (89) | 2 (11) | 3 (50) | 76 (45) | 14 (8) | 90 (53) |
| Grand Total | 68 (79) | 18 (15) | 38 (86) | 6 (14) | 13 (81) | 3 (19) |
| 2 (11) | 6 (100) | 141 (83) | 29 (17) | 170 (100) |
Impact of IT platforms and methods to measure health outcomes (Yes=positive impact, No=no impact).
| Methods to measure health outcomes | Impact of information technology platforms, n (%) | |||||||||||
| Internet | Mobile | Social media | Tele-monitoring | Video game |
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| Yes | No | Yes | No | Yes | No | Yes | No | Yes | Total yes | Total no | Total | |
| Direct | 25 (29) | 3 (3) | 18 (41) | 2 (5) | 1 (6) |
| 6 (33) |
| 3 (50) | 53 (31) | 5 (3) | 58 (34) |
| Indirect | 50 (58) | 8 (9) | 23 (52) | 1 (2) | 12 (75) | 3 (19) | 10 (56) | 2 (11) | 3 (50) | 98 (58) | 14 (8) | 112 (66) |
| Grand Total | 75 (87) | 11 (13) | 41 (93) | 3 (7) | 13 (81) | 3 (19) | 16 (89) | 2 (11) | 6 (100) | 151 (89) | 19 (11) | 170 (100) |
Impact of IT platforms and usability (Yes=positive impact, No=no impact).
| Usability | Impact of information technology platforms, n (%) | |||||||||||
| Internet | Mobile | Social media | Tele-monitoring | Video game |
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| Yes | No | Yes | No | Yes | No | Yes | No | Yes | Total yes | Total no | Total | |
| Usable | 28 (33) | 4 (5) | 6 (14) | 2 (5) | 5 (31) | 2 (13) | 3 (17) |
| 1 (17) | 43 (25) | 8 (5) | 51 (30) |
| Not usable | 1 (1) | 4 (5) |
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| 1 (6) |
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| 4 (2) | 2 (1) | 6 (4) |
| Total of assessed usability | 29 (34) | 8 (9) | 6 (14) | 2 (5) | 6 (38) | 2 (13) | 3 (17) |
| 1 (17) | 12 (7) | 45 (26) | 57 (34) |
| Not assessed usability | 46 (53) | 3 (3) | 35 (80) | 1 (2) | 7 (44) | 1 (6) | 13 (72) | 2 (11) | 5 (83) | 7 (4) | 106 (62) | 113 (66) |
| Grand total | 75 (87) | 11 (13) | 41 (93) | 3 (7) | 13 (81) | 3 (19) | 16 (89) | 2 (11) | 6 (100) | 19 (11) | 151 (89) | 170 (100) |
Patient engagement and usability (Yes=positive impact, No=no impact).
| Usability | Impact of information technology platforms, n (%) | |||||||||||
| Internet | Mobile | Social media | Tele-monitoring | Video game |
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| Yes | No | Yes | No | Yes | No | Yes | No | Yes | Total yes | Total no | Total | |
| Usability assessed (usable) | 26 (30) | 6 (7) | 7 (16) | 1 (2) | 5 (31) | 2 (13) | 3 (17) |
| 1 (17) | 41 (24) | 9 (5) | 51 (30) |
| Usability assessed (not usable) | 1 (1) | 4 (5) |
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| 1 (6) |
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| 2 (1) | 4 (2) | 6 (4) |
| Total usability assessed | 27 (31) | 10 (12) | 7 (16) | 1 (2) | 6 (38) | 2 (13) | 3 (17) |
| 1 (17) | 43 (25) | 13 (8) | 57 (34) |
| Not assessed | 41 (48) | 8 (9) | 31 (70) | 5 (11) | 7 (44) | 1 (6) | 13 (72) | 2 (11) | 5 (83) | 97 (57) | 16 (9) | 113 (66) |
| Grand total | 68 (79) | 18 (21) | 38 (86) | 6 (14) | 13 (81) | 3 (19) | 16 (89) | 2 (11) | 6 (100) | 141 (83) | 29 (17) | 170 (100) |
Implications of study.
| Suggestion | Implications |
| Information technology platforms | |
| It would be valuable to further evaluate IT platform-based interventions to form a more coherent picture of their effectiveness in encouraging patient engagement for the purpose of enhancing lasting health behavior change. A study with a long time frame may be useful to draw a clear conclusion on the effectiveness of these technologies and to determine the best ways to guarantee positive long-term effects in patients. | |
| Also, due to low availability of studies meeting our criteria, we could not provide or conclude relationships between factors. Therefore, we recommend doing another review when there are more studies available in future. | |
| In future, we can increase the quality of the review by limiting sample size and study time frame. | |
| IT platform interventions reviewed in this study are mutually inclusive; they use different labels and contexts to describe the same concepts and lack of formal definitions. Therefore, a common framework for analyzing these concepts is needed. A framework with an ontological approach may serve this purpose. | |
| Patient engagements | The outreach and engagement period prior to the intervention enrollment are critical to the success of any intervention. Therefore, studies should consider that when implementing the interventions |
| A study assessing determinant of patient engagement is highly recommended. | |
| Usability | Assessment of user satisfaction toward IT platforms and their usability of these platforms are needed, and could be done through qualitative evaluations of user opinions of the respective IT platform(s). |
| Theories of health behavior | The literature also needs to focus more on referencing, selecting, and implementing behavioral theory to achieve the best possible impact. Reporting accurate information about interventions is essential to assessing the effectiveness of these interventions and facilitating their successful implementation. |
| Also, new theories are needed to better understand how patients can participate and facilitate health behavior change, theories building on past conceptual and focus only on one aspect, a triangulation model would provide internally logical and comprehensible perception to achieve these goals. | |
| Methods measure health outcomes | It would be valuable to further examine how different types of measurement could affect patient outcomes reported in the study. A comparison between direct and indirect methods could be helpful to draw a clear conclusion. |