Literature DB >> 19515752

An evaluation of a solution focused computer game in adolescent interventions.

David Coyle1, Gavin Doherty, John Sharry.   

Abstract

Many adolescents experience difficulties with traditional face-to-face mental health care approaches. Personal Investigator (PI) is a 3D computer game specifically designed for use in adolescent interventions. The game implements a model of Solution Focused Therapy. It aims to assist in easing the difficulties experienced by adolescents with direct face-to-face approaches. In sessions a therapist and adolescent sit together at a computer and play PI. Issues raised in the game serve as a context for more detailed discussions between the therapist and client. This article describes a study in which PI was used with 22 adolescent clients, attending mental health care services due to a variety of difficulties. Whilst further trials are required, results indicate positive benefits of using PI. PI can help in building an effective client-therapist relationship, can assist in structuring sessions, and can assist in improving client engagement in the therapeutic process.

Mesh:

Year:  2009        PMID: 19515752     DOI: 10.1177/1359104508100884

Source DB:  PubMed          Journal:  Clin Child Psychol Psychiatry        ISSN: 1359-1045            Impact factor:   2.544


  9 in total

Review 1.  Telemental health and web-based applications in children and adolescents.

Authors:  Christopher P Siemer; Joshua Fogel; Benjamin W Van Voorhees
Journal:  Child Adolesc Psychiatr Clin N Am       Date:  2011-01

Review 2.  Online Treatment and Virtual Therapists in Child and Adolescent Psychiatry.

Authors:  Stephen M Schueller; Colleen Stiles-Shields; Lana Yarosh
Journal:  Child Adolesc Psychiatr Clin N Am       Date:  2016-10-15

3.  Internet-based depression prevention over the life course: a call for behavioral vaccines.

Authors:  Benjamin W Van Voorhees; Nicholas Mahoney; Rina Mazo; Alinne Z Barrera; Christopher P Siemer; Tracy R G Gladstone; Ricardo F Muñoz
Journal:  Psychiatr Clin North Am       Date:  2011-03

Review 4.  Behavioral intervention technologies: evidence review and recommendations for future research in mental health.

Authors:  David C Mohr; Michelle Nicole Burns; Stephen M Schueller; Gregory Clarke; Michael Klinkman
Journal:  Gen Hosp Psychiatry       Date:  2013-05-08       Impact factor: 3.238

5.  The Impact of Information Technology on Patient Engagement and Health Behavior Change: A Systematic Review of the Literature.

Authors:  Suhila Sawesi; Mohamed Rashrash; Kanitha Phalakornkule; Janet S Carpenter; Josette F Jones
Journal:  JMIR Med Inform       Date:  2016-01-21

6.  Telemental Health Care, an Effective Alternative to Conventional Mental Care: a Systematic Review.

Authors:  Mostafa Langarizadeh; Mohsen S Tabatabaei; Kamran Tavakol; Majid Naghipour; Alireza Rostami; Fatemeh Moghbeli
Journal:  Acta Inform Med       Date:  2017-12

7.  Integrating Health Behavior Theory and Design Elements in Serious Games.

Authors:  Colleen Cheek; Theresa Fleming; Mathijs Fg Lucassen; Heather Bridgman; Karolina Stasiak; Matthew Shepherd; Peter Orpin
Journal:  JMIR Ment Health       Date:  2015-04-21

8.  A Serious Videogame as an Additional Therapy Tool for Training Emotional Regulation and Impulsivity Control in Severe Gambling Disorder.

Authors:  Salomé Tárrega; Laia Castro-Carreras; Fernando Fernández-Aranda; Roser Granero; Cristina Giner-Bartolomé; Neus Aymamí; Mónica Gómez-Peña; Juan J Santamaría; Laura Forcano; Trevor Steward; José M Menchón; Susana Jiménez-Murcia
Journal:  Front Psychol       Date:  2015-11-12

9.  Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis.

Authors:  Sean Grant; Asya Spears; Eric R Pedersen
Journal:  JMIR Serious Games       Date:  2018-07-26       Impact factor: 4.143

  9 in total

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