Literature DB >> 26181677

Better Together: Outcomes of Cooperation Versus Competition in Social Exergaming.

Arwen M Marker1, Amanda E Staiano1.   

Abstract

Children and adolescents most often play active videogames, or exergames, in a social environment. Social play may enhance the potential benefits of an exergaming experience, much like group exercise and team sports are observed to improve physical activity-related outcomes above those of solitary exercise. Two ubiquitous elements of exergames are cooperation and competition. Previous literature suggests that cooperative and competitive aspects of exergames may affect physiological and psychosocial changes. Competitive play has been found to increase energy expenditure and aggression in short bouts of exergaming. Cooperative exergaming has been found to increase motivation, promote continued play, enhance self-efficacy, and increase pro-social behaviors. In one study, a cooperative exergaming condition also resulted in significant weight loss for overweight and obese adolescents. Individual player differences such as individual preferences, competitiveness, weight status, age, gender, and ethnicity may moderate effects. Although the current volume of literature on competition and cooperation in exergaming is small, social exergames hold promise as an engaging alternative to traditional physical activity interventions and may promote a broad range of positive outcomes for children and adolescents. Principles of cooperation and competition are applicable for developers of health-promoting games. Future research is needed to further understand the mechanisms of how competition and cooperation in social exergaming impact physiological and psychosocial outcomes.

Entities:  

Mesh:

Year:  2014        PMID: 26181677      PMCID: PMC4532894          DOI: 10.1089/g4h.2014.0066

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  24 in total

1.  Team cohesion and team success in sport.

Authors:  Albert V Carron; Steven R Bray; Mark A Eys
Journal:  J Sports Sci       Date:  2002-02       Impact factor: 3.337

2.  Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature.

Authors:  C A Anderson; B J Bushman
Journal:  Psychol Sci       Date:  2001-09

3.  Virtual and live social facilitation while exergaming: competitiveness moderates exercise intensity.

Authors:  Amanda L Snyder; Cay Anderson-Hanley; Paul J Arciero
Journal:  J Sport Exerc Psychol       Date:  2012-04       Impact factor: 3.016

Review 4.  The benefits of playing video games.

Authors:  Isabela Granic; Adam Lobel; Rutger C M E Engels
Journal:  Am Psychol       Date:  2013-12-02

5.  Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games.

Authors:  Wei Peng; Jih-Hsuan Lin; Julia Crouse
Journal:  Cyberpsychol Behav Soc Netw       Date:  2011-06-13

6.  Playing in parallel: the effects of multiplayer modes in active video game on motivation and physical exertion.

Authors:  Wei Peng; Julia Crouse
Journal:  Cyberpsychol Behav Soc Netw       Date:  2013-03-19

7.  Wii Tennis Play for Low-Income African American Adolescents' Energy Expenditure.

Authors:  Amanda E Staiano; Sandra L Calvert
Journal:  Cyberpsychology (Brno)       Date:  2011-07-01

8.  Game on… girls: associations between co-playing video games and adolescent behavioral and family outcomes.

Authors:  Sarah M Coyne; Laura M Padilla-Walker; Laura Stockdale; Randal D Day
Journal:  J Adolesc Health       Date:  2011-02-03       Impact factor: 5.012

9.  Cyber Buddy Is Better than No Buddy: A Test of the Köhler Motivation Effect in Exergames.

Authors:  Deborah L Feltz; Samuel T Forlenza; Brian Winn; Norbert L Kerr
Journal:  Games Health J       Date:  2014-03-12

10.  Effects of a pediatric weight management program with and without active video games a randomized trial.

Authors:  Stewart G Trost; Deborah Sundal; Gary D Foster; Michelle R Lent; Deneen Vojta
Journal:  JAMA Pediatr       Date:  2014-05       Impact factor: 16.193

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  19 in total

1.  Might Video Games Help Remedy Childhood Obesity?

Authors:  Tom Baranowski
Journal:  Child Obes       Date:  2015-05-15       Impact factor: 2.992

2.  Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults.

Authors:  Kelly A Mackintosh; Martyn Standage; Amanda E Staiano; Leanne Lester; Melitta A McNarry
Journal:  Games Health J       Date:  2016-10-26

3.  VO2, Liking, and Relative Reinforcing Value of Cooperative and Competitive Exergame Play in Young Children.

Authors:  Jonathan B Naylor; Beth J Patton; Jacob E Barkley
Journal:  Int J Exerc Sci       Date:  2020-12-01

Review 4.  Executive function in childhood obesity: Promising intervention strategies to optimize treatment outcomes.

Authors:  Jacqueline F Hayes; Dawn M Eichen; Deanna M Barch; Denise E Wilfley
Journal:  Appetite       Date:  2017-05-26       Impact factor: 3.868

Review 5.  Effects of Different Opponent Types on Motivation and Exercise Intensity in a Competitive Arm Exercise Game.

Authors:  Maja Goršič; Steven D Hlucny; Domen Novak
Journal:  Games Health J       Date:  2019-10-31

6.  Cardiac patients show high interest in technology enabled cardiovascular rehabilitation.

Authors:  Roselien Buys; Jomme Claes; Deirdre Walsh; Nils Cornelis; Kieran Moran; Werner Budts; Catherine Woods; Véronique A Cornelissen
Journal:  BMC Med Inform Decis Mak       Date:  2016-07-19       Impact factor: 2.796

7.  The Praise and Price of Pokémon GO: A Qualitative Study of Children's and Parents' Experiences.

Authors:  Anna-Karin Lindqvist; Darla Castelli; Josef Hallberg; Stina Rutberg
Journal:  JMIR Serious Games       Date:  2018-01-03       Impact factor: 4.143

8.  A multisession evaluation of an adaptive competitive arm rehabilitation game.

Authors:  Maja Goršič; Imre Cikajlo; Nika Goljar; Domen Novak
Journal:  J Neuroeng Rehabil       Date:  2017-12-06       Impact factor: 4.262

9.  Examining Motivations to Play Pokémon GO and Their Influence on Perceived Outcomes and Physical Activity.

Authors:  Oriol Marquet; Claudia Alberico; Deepti Adlakha; J Aaron Hipp
Journal:  JMIR Serious Games       Date:  2017-10-24       Impact factor: 4.143

10.  Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity.

Authors:  Maja Goršič; Imre Cikajlo; Domen Novak
Journal:  J Neuroeng Rehabil       Date:  2017-03-23       Impact factor: 4.262

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