Literature DB >> 31670574

Effects of Different Opponent Types on Motivation and Exercise Intensity in a Competitive Arm Exercise Game.

Maja Goršič1, Steven D Hlucny1, Domen Novak1.   

Abstract

Objective: Competitive exercise games are popular in areas like rehabilitation and weight loss due to their positive effects on motivation. However, it is unclear whether a human opponent is necessary, as the same benefits may be achievable with a "human-like" computer-controlled opponent or a human who talks to the player without playing the game. Our objective was to compare four opponent types in a competitive exercise game: a simple computer opponent, "human-like" computer opponent, human opponent, and a simple computer opponent accompanied by a player-selected human who chats with the player. Materials and
Methods: Sixteen participants (3 women, 24.4 ± 7.7 years old) played a competitive arm exercise game in the above four conditions. Exercise intensity was measured with inertial sensors, and four motivation scales were measured with the Intrinsic Motivation Inventory. After playing, participants answered several questions regarding their preferences.
Results: The human opponent was the favorite for 14 of 16 participants and resulted in the highest interest/enjoyment and exercise intensity. All participants preferred the human opponent over the computer opponent accompanied by a human companion. Finally, 12 of 16 participants preferred the "human-like" computer opponent over the simple one.
Conclusion: Our results have two implications for competitive exercise games. First, they indicate that developing computer-controlled opponents with more human-like behavior is worthwhile, but that the best results are achieved with human opponents. Second, social interaction without in-game interaction does not provide an enjoyable, intense experience. However, our results should be verified with different target populations for exercise games.

Entities:  

Keywords:  Competition; Exercise intensity; Exergames; Motivation; Multiplayer

Mesh:

Year:  2019        PMID: 31670574      PMCID: PMC7038572          DOI: 10.1089/g4h.2019.0028

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  10 in total

1.  Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults.

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Journal:  Games Health J       Date:  2016-10-26

2.  Making neurorehabilitation fun: Multiplayer training via damping forces balancing differences in skill levels.

Authors:  Kilian Baur; Peter Wolf; Robert Riener; Jaime E Duarte
Journal:  IEEE Int Conf Rehabil Robot       Date:  2017-07

Review 3.  Better Together: Outcomes of Cooperation Versus Competition in Social Exergaming.

Authors:  Arwen M Marker; Amanda E Staiano
Journal:  Games Health J       Date:  2014-10-17

4.  Assessment of arm activity using triaxial accelerometry in patients with a stroke.

Authors:  Sanne C van der Pas; Jeanine A Verbunt; Dorien E Breukelaar; Rachma van Woerden; Henk A Seelen
Journal:  Arch Phys Med Rehabil       Date:  2011-09       Impact factor: 3.966

5.  Increasing patient engagement during virtual reality-based motor rehabilitation.

Authors:  Lukas Zimmerli; Mario Jacky; Lars Lünenburger; Robert Riener; Marc Bolliger
Journal:  Arch Phys Med Rehabil       Date:  2013-03-07       Impact factor: 3.966

6.  A multisession evaluation of an adaptive competitive arm rehabilitation game.

Authors:  Maja Goršič; Imre Cikajlo; Nika Goljar; Domen Novak
Journal:  J Neuroeng Rehabil       Date:  2017-12-06       Impact factor: 4.262

7.  Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity.

Authors:  Maja Goršič; Imre Cikajlo; Domen Novak
Journal:  J Neuroeng Rehabil       Date:  2017-03-23       Impact factor: 4.262

8.  A Brief Measure of Interpersonal Interaction for 2-Player Serious Games: Questionnaire Validation.

Authors:  Maja Gorsic; Joshua D Clapp; Ali Darzi; Domen Novak
Journal:  JMIR Serious Games       Date:  2019-07-23       Impact factor: 4.143

9.  Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay.

Authors:  Domen Novak; Aniket Nagle; Urs Keller; Robert Riener
Journal:  J Neuroeng Rehabil       Date:  2014-04-16       Impact factor: 4.262

10.  Balancing the playing field: collaborative gaming for physical training.

Authors:  Michael Mace; Nawal Kinany; Paul Rinne; Anthony Rayner; Paul Bentley; Etienne Burdet
Journal:  J Neuroeng Rehabil       Date:  2017-11-20       Impact factor: 4.262

  10 in total
  2 in total

1.  Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming.

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Journal:  Front Sports Act Living       Date:  2022-06-16

Review 2.  Human-machine-human interaction in motor control and rehabilitation: a review.

Authors:  Emek Barış Küçüktabak; Sangjoon J Kim; Yue Wen; Kevin Lynch; Jose L Pons
Journal:  J Neuroeng Rehabil       Date:  2021-12-27       Impact factor: 4.262

  2 in total

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