Literature DB >> 26196051

Cyber Buddy Is Better than No Buddy: A Test of the Köhler Motivation Effect in Exergames.

Deborah L Feltz1, Samuel T Forlenza1, Brian Winn1, Norbert L Kerr1,2.   

Abstract

OBJECTIVE: Although exergames are popular, few people take advantage of the potential of group dynamics to motivate play (and achieve associated health benefits). One motivation gain phenomenon has shown promise for motivating greater effort in partnered exergames: The Köhler effect (working at a task with a more capable partner where one's performance is indispensable to the group). This article examines whether a Köhler effect can be demonstrated in an exergame by exercising with a moderately superior humanoid, software-generated partner.
MATERIALS AND METHODS: Male and female (n=120; mean age, 19.41 years) college students completed a series of plank exercises using "CyBuddy Exercise," a program developed specifically for this study. In a lab in an academic building, participants completed the exercises individually and, after a rest, were randomly assigned to complete the same exercises again, but with a "live" human partner (HP) presented virtually, a nearly-human-like, humanoid partner (NHP), a hardly human-like, software-generated partner (HHP), or a no-partner control condition (IC), with equal numbers in each group (i.e., n=30). Exercise persistence, perceived exertion, self-efficacy beliefs, enjoyment, and intentions to exercise were recorded and analyzed.
RESULTS: A 4×2 analysis of variance on the (Block 2 - Block 1) difference scores showed that a significant Köhler motivation gain was observed in all partner conditions (compared with IC), but persistence was significantly greater with HPs than with either NHP or HHP humanoid partners (P<0.05). By the conclusion of the study, there were no significant differences among the partnered conditions in perceived exertion, self-efficacy, enjoyment, or future intentions to exercise.
CONCLUSIONS: These results suggest that a software-generated partner can elicit the Kőhler motivation gain in exergames, but not as strongly as a partner who is thought to be human.

Entities:  

Year:  2014        PMID: 26196051     DOI: 10.1089/g4h.2013.0088

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  11 in total

1.  Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults.

Authors:  Kelly A Mackintosh; Martyn Standage; Amanda E Staiano; Leanne Lester; Melitta A McNarry
Journal:  Games Health J       Date:  2016-10-26

Review 2.  Better Together: Outcomes of Cooperation Versus Competition in Social Exergaming.

Authors:  Arwen M Marker; Amanda E Staiano
Journal:  Games Health J       Date:  2014-10-17

3.  Enhancing Aerobic Exercise with a Novel Virtual Exercise Buddy Based on the Köhler Effect.

Authors:  Emery J Max; Stephen Samendinger; Brian Winn; Norbert L Kerr; Karin A Pfeiffer; Deborah L Feltz
Journal:  Games Health J       Date:  2016-06-03

4.  Continuum beliefs and mental illness stigma: a systematic review and meta-analysis of correlation and intervention studies.

Authors:  Lina-Jolien Peter; Stephanie Schindler; Christian Sander; Silke Schmidt; Holger Muehlan; Thomas McLaren; Samuel Tomczyk; Sven Speerforck; Georg Schomerus
Journal:  Psychol Med       Date:  2021-04-08       Impact factor: 7.723

Review 5.  Motivators and Barriers to Physical Activity among Youth with Sickle Cell Disease: Brief Review.

Authors:  Olalekan Olatokunbo Olorunyomi; Robert Ie Liem; Lewis Li-Yen Hsu
Journal:  Children (Basel)       Date:  2022-04-17

6.  Active fantasy sports: rationale and feasibility of leveraging online fantasy sports to promote physical activity.

Authors:  Arlen C Moller; Sara Majewski; Melanie Standish; Pooja Agarwal; Aleksandra Podowski; Rebecca Carson; Biruk Eyesus; Aakash Shah; Kristin L Schneider
Journal:  JMIR Serious Games       Date:  2014-11-25       Impact factor: 4.143

7.  Simulated Partners and Collaborative Exercise (SPACE) to boost motivation for astronauts: study protocol.

Authors:  Deborah L Feltz; Lori Ploutz-Snyder; Brian Winn; Norbert L Kerr; James M Pivarnik; Alison Ede; Christopher Hill; Stephen Samendinger; William Jeffery
Journal:  BMC Psychol       Date:  2016-11-14

Review 8.  Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats.

Authors:  Valentin Benzing; Mirko Schmidt
Journal:  J Clin Med       Date:  2018-11-08       Impact factor: 4.241

9.  Group dynamics motivation to increase exercise intensity with a virtual partner.

Authors:  Stephen Samendinger; Christopher R Hill; Norbert L Kerr; Brian Winn; Alison Ede; James M Pivarnik; Lori Ploutz-Snyder; Deborah L Feltz
Journal:  J Sport Health Sci       Date:  2018-08-23       Impact factor: 7.179

10.  Introductory Dialogue and the Köhler Effect in Software-Generated Workout Partners.

Authors:  Stephen Samendinger; Samuel T Forlenza; Brian Winn; Emery J Max; Norbert L Kerr; Karin A Pfeiffer; Deborah L Feltz
Journal:  Psychol Sport Exerc       Date:  2017-07-03
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