Literature DB >> 27782766

Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults.

Kelly A Mackintosh1, Martyn Standage2, Amanda E Staiano3, Leanne Lester4, Melitta A McNarry1.   

Abstract

OBJECTIVE: This study investigated the effect of acute exergaming on the physiological and psychosocial responses of young adults and the modulatory effect of a single- or dual-player game play situation.
MATERIALS AND METHODS: Thirty-six participants (19 male; 21.7 ± 3.8 years; 23.65 ± 3.17 kg/m2) each completed two 30-minute exergame sessions in a randomized order (single and dual player) while wearing an Actiheart® to estimate energy expenditure. Positive and negative affect, subjective vitality, and indices of intrinsic motivation were assessed directly after each gaming bout.
RESULTS: There was no significant difference in energy expenditure or psychosocial outcomes between conditions. Although males expended more energy than females in both single- (z = -2.124, P = 0.033) and dual-player situations (z = -2.679, P = 0.007), females reported significantly greater vitality (z = -2.219, P = 0.026) and effort/importance than males (z = -2.001, P = 0.045). Conversely, males reported a greater negative affect (z = -2.872, P = 0.004) and pressure/tension (z = -3.295, P = 0.001). A linear mixed effects model revealed that energy expenditure during exergaming was a significant predictor of interest and enjoyment (P = 0.001) and effort and importance (P = 0.001). This relationship between energy expenditure and psychosocial variables was not modulated by sex or order of gameplay (single or dual player first).
CONCLUSION: The present results suggest that females have a more positive psychosocial response to exergaming relative to males, highlighting exergames such as Wii™ boxing as a potential avenue for future interventions seeking to address the low physical activity levels that characterize the young adult population.

Entities:  

Keywords:  Active videogames; Affect; Energy expenditure; Enjoyment

Mesh:

Year:  2016        PMID: 27782766      PMCID: PMC5346907          DOI: 10.1089/g4h.2016.0015

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  41 in total

1.  On energy, personality, and health: subjective vitality as a dynamic reflection of well-being.

Authors:  R M Ryan; C Frederick
Journal:  J Pers       Date:  1997-09

2.  The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii.

Authors:  Lee E F Graves; Nicola D Ridgers; Gareth Stratton
Journal:  Eur J Appl Physiol       Date:  2008-07-08       Impact factor: 3.078

3.  Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games.

Authors:  Wei Peng; Jih-Hsuan Lin; Julia Crouse
Journal:  Cyberpsychol Behav Soc Netw       Date:  2011-06-13

4.  Comparison between Nintendo Wii Fit aerobics and traditional aerobic exercise in sedentary young adults.

Authors:  Peter C Douris; Brittany McDonald; Frank Vespi; Nancy C Kelley; Lawrence Herman
Journal:  J Strength Cond Res       Date:  2012-04       Impact factor: 3.775

5.  Wii Tennis Play for Low-Income African American Adolescents' Energy Expenditure.

Authors:  Amanda E Staiano; Sandra L Calvert
Journal:  Cyberpsychology (Brno)       Date:  2011-07-01

6.  METs in adults while playing active video games: a metabolic chamber study.

Authors:  Motohiko Miyachi; Kenta Yamamoto; Kazunori Ohkawara; Shigeho Tanaka
Journal:  Med Sci Sports Exerc       Date:  2010-06       Impact factor: 5.411

7.  Effects of contingent television on physical activity and television viewing in obese children.

Authors:  M S Faith; N Berman; M Heo; A Pietrobelli; D Gallagher; L H Epstein; M T Eiden; D B Allison
Journal:  Pediatrics       Date:  2001-05       Impact factor: 7.124

8.  Physical activity in the United States measured by accelerometer.

Authors:  Richard P Troiano; David Berrigan; Kevin W Dodd; Louise C Mâsse; Timothy Tilert; Margaret McDowell
Journal:  Med Sci Sports Exerc       Date:  2008-01       Impact factor: 5.411

9.  Are men more competitive than women?

Authors:  E Cashdan
Journal:  Br J Soc Psychol       Date:  1998-06

10.  Physical activity and sedentary behaviours in Greek-Cypriot children and adolescents: a cross-sectional study.

Authors:  Constantinos A Loucaides; Russell Jago; Maria Theophanous
Journal:  Int J Behav Nutr Phys Act       Date:  2011-08-19       Impact factor: 6.457

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  4 in total

1.  Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming.

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Journal:  Front Sports Act Living       Date:  2022-06-16

Review 2.  Effects of Different Opponent Types on Motivation and Exercise Intensity in a Competitive Arm Exercise Game.

Authors:  Maja Goršič; Steven D Hlucny; Domen Novak
Journal:  Games Health J       Date:  2019-10-31

3.  Esports for Seniors: Acute Effects of Esports Gaming in the Community on the Emotional State and Heart Rate among Japanese Older Adults.

Authors:  Togo Onishi; Masayuki Yamasaki; Taketaka Hara; Tetsuya Hirotomi; Ryo Miyazaki
Journal:  Int J Environ Res Public Health       Date:  2022-09-16       Impact factor: 4.614

4.  Feasibility and Effectiveness of a Motion Tracking-Based Online Fitness Program for Office Workers.

Authors:  Sun-Young Joo; Chang-Bae Lee; Na-Young Joo; Chung-Reen Kim
Journal:  Healthcare (Basel)       Date:  2021-05-14
  4 in total

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