| Literature DB >> 27415603 |
Tagrid Leménager1, Julia Dieter1, Holger Hill2, Sabine Hoffmann1, Iris Reinhard3, Martin Beutel4, Sabine Vollstädt-Klein1, Falk Kiefer1, Karl Mann1.
Abstract
Background and aims Internet gaming addiction appears to be related to self-concept deficits and increased angular gyrus (AG)-related identification with one's avatar. For increased social network use, a few existing studies suggest striatal-related positive social feedback as an underlying factor. However, whether an impaired self-concept and its reward-based compensation through the online presentation of an idealized version of the self are related to pathological social network use has not been investigated yet. We aimed to compare different stages of pathological Internet game and social network use to explore the neural basis of avatar and self-identification in addictive use. Methods About 19 pathological Internet gamers, 19 pathological social network users, and 19 healthy controls underwent functional magnetic resonance imaging while completing a self-retrieval paradigm, asking participants to rate the degree to which various self-concept-related characteristics described their self, ideal, and avatar. Self-concept-related characteristics were also psychometrically assessed. Results Psychometric testing indicated that pathological Internet gamers exhibited higher self-concept deficits generally, whereas pathological social network users exhibit deficits in emotion regulation only. We observed left AG hyperactivations in Internet gamers during avatar reflection and a correlation with symptom severity. Striatal hypoactivations during self-reflection (vs. ideal reflection) were observed in social network users and were correlated with symptom severity. Discussion and conclusion Internet gaming addiction appears to be linked to increased identification with one's avatar, evidenced by high left AG activations in pathological Internet gamers. Addiction to social networks seems to be characterized by emotion regulation deficits, reflected by reduced striatal activation during self-reflection compared to during ideal reflection.Entities:
Keywords: angular gyrus; avatar identification; pathological Internet gaming; pathological social network use; self-concept deficits; striatum
Mesh:
Year: 2016 PMID: 27415603 PMCID: PMC5264416 DOI: 10.1556/2006.5.2016.048
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Sample description
| Total ( | Non-addicted Internet users ( | Pathological gamers ( | Pathological social network users ( | Test-statistic | Post-hoc: Controls vs. pathological gamers MWU ( | Post-hoc: Controls vs. pathological social network users MWU ( | Post-hoc: Pathological gamers vs. pathological social network users MWU ( | |||||
| Gender ( | 30 (52.63%) | 7 (36.84%) | 14 (73.68%) | 9 (47.39%) | 5.489 χ2 (CT) | .064 | ||||||
| Age (SD) | 26.05 (6.26) | 27.68 (7.95) | 25.68 (6.69) | 24.79 (3.07) | .777 χ2 (KW) | .678 | ||||||
| Education (years; SD) | 15.07 (2.39) | 15.74 (2.26) | 14.50 (2.28) | 14.95 (2.59) | 2.516 χ2 (KW) | .284 | ||||||
| Computer/Internet use (Ø, hr/day; SD) | 2.65 (1.33) | 1.79 (.92) | 3.26 (1.20) | 2.89 (1.41) | 12.945 χ2 (KW) | .002 | –3.543 | <.001 | –2.493 | .013 | ||
| AICA_30 (SD) | 8.58 (7.09) | 1.79 (1.72) | 12.84 (6.88) | 11.11 (5.60) | 33.552 χ2 (KW) | <.001 | –5.088 | <.001 | –4.886 | <.001 | ||
| AICA_lifetime (SD) | 15.32 (10.17) | 3.42 (2.06) | 23.79 (5.21) | 18.74 (7.28) | 38.540 χ2 (KW) | <.001 | –5.282 | <.001 | –5.082 | <.001 | –2.268 | .023 |
| OSVe (SD) | 8.48 (5.23) | 2.50 (1.40) | 11.47 (3.40) | 11.47 (3.88) | 37.280 χ2 (KW) | <.001 | –5.293 | <.001 | –5.306 | <.001 |
Note. SD = standard deviation, χ2 (CT) = Chi-square crosstab, χ2 (KW) = Chi-square Kruskal–Wallis test, MWU = Mann–Whitney U test.
Figure 1.Schematic concept of the fMRI self-reflection paradigm
Figure 2.Mean group psychometric ratings regarding body image, social anxiety, and emotional competence
Within-group brain activations for the contrast avatar vs. self
| H | Lobe | BA | Brain region | Cluster size | MNI coordinates | ||||
| Pathological Internet gamers | |||||||||
| L | Temporal/occipital | 20, 21, 37 | MTG, inferior occipital gyrus | 116 | –63 | –52 | –14 | 8.64 | .005 |
| L | Temporal/parietal/occipital | 7, 19, 23, 30, 31, 39, 40 | MTG, precuneus (L+R), middle/posterior cingulum (L+R), AG, superior/inferior parietal lobule, cuneus (L+R), middle/superior occipital gyrus | 1598 | –6 | –34 | 31 | 7.97 | ≤.001 |
| R | Temporal/parietal/occipital | 39, 40 | Superior/middle temporal gyrus, supramarginal gyrus, AG, middle occipital, inferior parietal lobule | 253 | 57 | –61 | 25 | 6.80 | ≤.001 |
| R | Frontal | 8, 9, 10 | Middle/superior frontal gyrus (L+R), MPFC | 398 | 3 | 41 | 55 | 6.61 | ≤.001 |
| L | Frontal/temporal | 10, 11, 47 | Superior temporal gyrus, OFG, superior frontal gyrus | 206 | –39 | 38 | –20 | 6.36 | ≤.001 |
| Pathological Internet gamers | |||||||||
| Pathological social network users | |||||||||
| L | Parietal/occipital | 7 | Precuneus (L+R), superior parietal lobe, cuneus (L+R), superior occipital lobe | 222 | –6 | –76 | 49 | 6.06 | ≤.001 |
| Pathological social network users | |||||||||
| Healthy controls | |||||||||
| R | Temporal | 20, 38 | Parahippocampal gyrus, inferior temporal, fusiform | 129 | 33 | 2 | –41 | 6.77 | .002 |
| R | Parietal | 7, 23, 31 | Cuneus (L+R) | 291 | 9 | –46 | 37 | 6.50 | ≤.001 |
| L | Temporal/parietal | 20, 38 | Superior/middle/inferior temporal gyrus, amygdala, fusiform gyrus, parahippocampal gyrus, hippocampus | 173 | –24 | 2 | –35 | 6.05 | ≤.001 |
| R | Temporal/parietal/occipital | 39, 40 | Superior/MTG, AG, inferior parietal lobule, middle occipital gyrus | 96 | 57 | –58 | 40 | 5.53 | .009 |
| Healthy controls | |||||||||
Note. AG = angular gyrus, H = hemisphere, L = left, R = right, BA = Brodmann area, MNI = Montreal Neurological Institute, MTG = middle temporal gyrus, OFG = orbitofrontal gyrus, pcluster = FWE-corrected p values reported on cluster level (pFWE < .05).
No values.
Figure 3.(a) Brain activation in pathological Internet gamers relative to healthy controls for the contrast avatar > self in the left AG (z = 31) as explored by an ANOVA between controls, pathological Internet gamers, and pathological social network users; brain-extracted chi-square template in MNI space with SPM contrast image overlay: puncorr < .001, T = 3.39, #voxel ≥ 10 and (b) correlation (n = 38, pathological Internet gamers and healthy controls) between eigenvariate values in the left AG and OSVe scores.
ANOVA for the contrast avatar > self in controls, pathological Internet gamers, and pathological social networkers revealed significant avatar-related brain activation in pathological Internet gamers vs. healthy controls
| MNI coordinates | |||||||||
| H | Lobe | BA | Brain region | Cluster size | |||||
| Pathological Internet gamers > controls | |||||||||
| L | Parietal, occipital | 19, 39, 40 | AG, inferior parietal, middle occipital | 140 | –36 | –67 | 31 | 4.99 | .004FWE |
| Pathological social network users > controls | |||||||||
| Pathological Internet gamers > Pathological social network users | |||||||||
Note. AG = angular gyrus, BA = Brodmann area, MNI = Montreal Neurological Institute, FWE = family wise error rate.
No values.
Figure 4.Results of a full-factorial ANOVA analyzing healthy controls and problematic and addicted Internet gamers showing (a) no significant differences in brain activation between addicted Internet gamers and problematic gamers, nor between problematic Internet gamers and healthy controls, respectively, and (b) significant activation in addicted Internet gamers relative to healthy controls in the left AG (z = 28) during avatar vs. self-reflection; brain-extracted chi-square template in MNI space with SPM contrast image overlay: puncorr < .001, T = 3.39, and #voxel ≥ 10.
Within-group results for brain activations in pathological and addicted Internet gamers as well as pathological and addicted social network users and healthy controls during ideal reflection vs. self-reflection
| MNI coordinates | |||||||||
| H | Lobe | BA | Brain region | Cluster size | |||||
| Pathological Internet gamers | |||||||||
| L | Parietal | 40 | Inferior parietal lobule | 87 | –45 | –55 | 52 | 4.68 | .018 |
| Pathological Internet gamers | |||||||||
| Pathological social network users | |||||||||
| Pathological social network users | |||||||||
| Healthy controls | |||||||||
| Healthy controls | |||||||||
| L | Parietal | 23, 31 | Precuneus (L+R), cuneus (L+R), posterior cingulum, middle cingulum (R), lingual gyrus | 283 | –6 | –61 | 19 | 7.65 | ≤.001 |
| R | – | Hippocampus (L), thalamus (L+R), putamen (L+R), caudate nucleus (L+R), pallidum (L+R) | 577 | 3 | –7 | 10 | 6.12 | ≤.001 | |
| L | Frontal | 9 | Middle/inferior frontal gyrus | 122 | –39 | 5 | 40 | 5.93 | .001 |
| L | Frontal | 10, 32 | MPFC, superior frontal, ACC (L+R) | 142 | 0 | 41 | 13 | 5.56 | ≤.001 |
Note. ACC = anterior cingulate cortex, H = hemisphere, L = left, R = right, BA = Brodmann area, MNI = Montreal Neurological Institute, pcluster = FWE-corrected p values reported on cluster level (pFWE < .05).
No values.
Figure 5.Within-group results of brain activations in healthy controls for the contrast self > ideal in the bilateral putamen, caudate, pallidum, ACC, and precuneus, as well as in the left MPFC and posterior cingulum (z = 10); brain-extracted chi-square template in MNI space with SPM contrast image overlay: puncorr < .001, T = 3.61, and #voxel ≥ 10.
Figure 6.(a) Results of a full-factorial ANOVA of healthy controls, pathological Internet gamers and pathological social network users, showing significant differences in activation between healthy controls and pathological social network users in the right putamen and caudate as well as in the inferior and middle frontal gyrus (right image z = 16 and left image z = 22) for the contrast self > ideal; brain-extracted chi-square template in MNI space with SPM contrast image overlay: puncorr < .001, T = 3.25, #voxel ≥ 10. (b) Non-parametric Spearman–Brown correlation between addiction severity and eigenvariates of the bilateral putamen and caudate.
Figure 7.Results of a full-factorial ANOVA involving healthy controls and problematic and addicted social network users showing (a) no significant differences in activation between addicted and problematic social network users nor between problematic social network users and healthy controls, respectively and (b) significant activation in healthy controls relative to addicted social network users in the right caudate and thalamus (z = 13) during self vs. ideal reflection; brain-extracted chi-square template in MNI space with SPM contrast image overlay: puncorr < .001, T = 3.34, and #voxel ≥ 10.