Literature DB >> 26182214

More than Just a Game? Combat-Themed Gaming Among Recent Veterans with Posttraumatic Stress Disorder.

Luther Elliott1, Andrew Golub1, Matthew Price2, Alexander Bennett1.   

Abstract

This article examines recent combat veterans' experiences of "first-person shooter" (FPS) gaming and its relationship to posttraumatic stress disorder (PTSD). Current PTSD treatment approaches increasingly use virtual reality (VR) technologies, which have many similarities with FPS games. To explore these similarities, this article presents six case studies from recently separated veterans in New York City who reported both current PTSD symptoms and regular use of combat-themed FPS games. In open-ended interviews, participants discussed a range of benefits as well as the importance of regulating use and avoiding particular contextual dimensions of gaming to maintain healthy gaming habits. Findings demonstrate the need for more comprehensive study and dissemination of best-practices information about FPS gaming in the context of combat-related PTSD symptomatology.

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Mesh:

Year:  2015        PMID: 26182214      PMCID: PMC4601548          DOI: 10.1089/g4h.2014.0104

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  16 in total

1.  Reciprocal inhibition as the main basis of psychotherapeutic effects.

Authors:  J WOLPE
Journal:  AMA Arch Neurol Psychiatry       Date:  1954-08

2.  Development and early evaluation of the Virtual Iraq/Afghanistan exposure therapy system for combat-related PTSD.

Authors:  Albert Skip Rizzo; JoAnn Difede; Barbara O Rothbaum; Greg Reger; Josh Spitalnick; Judith Cukor; Rob McLay
Journal:  Ann N Y Acad Sci       Date:  2010-10       Impact factor: 5.691

Review 3.  Possible mechanisms for why desensitization and exposure therapy work.

Authors:  Warren W Tryon
Journal:  Clin Psychol Rev       Date:  2005-01

4.  The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games.

Authors:  Christopher John Ferguson
Journal:  Psychiatr Q       Date:  2007-12

5.  Psychometric properties of the PTSD Checklist (PCL).

Authors:  E B Blanchard; J Jones-Alexander; T C Buckley; C A Forneris
Journal:  Behav Res Ther       Date:  1996-08

6.  Video game genre as a predictor of problem use.

Authors:  Luther Elliott; Andrew Golub; Geoffrey Ream; Eloise Dunlap
Journal:  Cyberpsychol Behav Soc Netw       Date:  2012-01-13

7.  A randomized, double-blind evaluation of D-cycloserine or alprazolam combined with virtual reality exposure therapy for posttraumatic stress disorder in Iraq and Afghanistan War veterans.

Authors:  Barbara Olasov Rothbaum; Matthew Price; Tanja Jovanovic; Seth D Norrholm; Maryrose Gerardi; Boadie Dunlop; Michael Davis; Bekh Bradley; Erica J Duncan; Albert Rizzo; Kerry J Ressler
Journal:  Am J Psychiatry       Date:  2014-06       Impact factor: 18.112

8.  Virtual reality exposure therapy for World Trade Center Post-traumatic Stress Disorder: a case report.

Authors:  JoAnn Difede; Hunter G Hoffman
Journal:  Cyberpsychol Behav       Date:  2002-12

9.  Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: a meta-analysis.

Authors:  Thomas D Parsons; Albert A Rizzo
Journal:  J Behav Ther Exp Psychiatry       Date:  2007-07-25

10.  First-person shooter games as a way of connecting to people: "brothers in blood".

Authors:  Maria Frostling-Henningsson
Journal:  Cyberpsychol Behav       Date:  2009-10
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  3 in total

1.  Competing Constructivisms: The Negotiation of PTSD and Related Stigma Among Post-9/11 Veterans in New York City.

Authors:  Luther Elliott; Alexander S Bennett; Kelly Szott; Andrew Golub
Journal:  Cult Med Psychiatry       Date:  2018-12

2.  Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems.

Authors:  Michelle Colder Carras; Anna Kalbarczyk; Kurrie Wells; Jaime Banks; Rachel Kowert; Colleen Gillespie; Carl Latkin
Journal:  Soc Sci Med       Date:  2018-09-24       Impact factor: 4.634

Review 3.  Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime.

Authors:  Michelle Colder Carras; Antonius J Van Rooij; Donna Spruijt-Metz; Joseph Kvedar; Mark D Griffiths; Yorghos Carabas; Alain Labrique
Journal:  Front Psychiatry       Date:  2018-01-22       Impact factor: 4.157

  3 in total

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