Literature DB >> 20436205

Video game players show more precise multisensory temporal processing abilities.

Sarah E Donohue1, Marty G Woldorff, Stephen R Mitroff.   

Abstract

Recent research has demonstrated enhanced visual attention and visual perception in individuals with extensive experience playing action video games. These benefits manifest in several realms, but much remains unknown about the ways in which video game experience alters perception and cognition. In the present study, we examined whether video game players' benefits generalize beyond vision to multisensory processing by presenting auditory and visual stimuli within a short temporal window to video game players and non-video game players. Participants performed two discrimination tasks, both of which revealed benefits for video game players: In a simultaneity judgment task, video game players were better able to distinguish whether simple visual and auditory stimuli occurred at the same moment or slightly offset in time, and in a temporal-order judgment task, they revealed an enhanced ability to determine the temporal sequence of multisensory stimuli. These results suggest that people with extensive experience playing video games display benefits that extend beyond the visual modality to also impact multisensory processing.

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Year:  2010        PMID: 20436205      PMCID: PMC3314265          DOI: 10.3758/APP.72.4.1120

Source DB:  PubMed          Journal:  Atten Percept Psychophys        ISSN: 1943-3921            Impact factor:   2.199


  35 in total

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Authors:  Keith A Schneider; Daphne Bavelier
Journal:  Cogn Psychol       Date:  2003-12       Impact factor: 3.468

2.  Enumeration versus multiple object tracking: the case of action video game players.

Authors:  C S Green; D Bavelier
Journal:  Cognition       Date:  2005-12-15

3.  Temporal order judgments for audiovisual targets embedded in unimodal and bimodal distractor streams.

Authors:  Argiro Vatakis; Charles Spence
Journal:  Neurosci Lett       Date:  2006-09-27       Impact factor: 3.046

4.  Action-video-game experience alters the spatial resolution of vision.

Authors:  C S Green; D Bavelier
Journal:  Psychol Sci       Date:  2007-01

5.  The influence of synchronous audiovisual distractors on audiovisual temporal order judgments.

Authors:  Argiro Vatakis; Linda Bayliss; Massimiliano Zampini; Charles Spence
Journal:  Percept Psychophys       Date:  2007-02

6.  Visual deprivation alters the development of cortical multisensory integration.

Authors:  Brian N Carriere; David W Royal; Thomas J Perrault; Stephen P Morrison; J William Vaughan; Barry E Stein; Mark T Wallace
Journal:  J Neurophysiol       Date:  2007-08-29       Impact factor: 2.714

7.  The effect of exposure to asynchronous audio, visual, and tactile stimulus combinations on the perception of simultaneity.

Authors:  Vanessa Harrar; Laurence R Harris
Journal:  Exp Brain Res       Date:  2008-01-09       Impact factor: 1.972

8.  Effect of playing a video game on a measure of spatial visualization.

Authors:  M Dorval; M Pépin
Journal:  Percept Mot Skills       Date:  1986-02

9.  Improving children's mental rotation accuracy with computer game playing.

Authors:  Richard De Lisi; Jennifer L Wolford
Journal:  J Genet Psychol       Date:  2002-09       Impact factor: 1.509

10.  Early visual deprivation impairs multisensory interactions in humans.

Authors:  Lisa Putzar; Ines Goerendt; Kathrin Lange; Frank Rösler; Brigitte Röder
Journal:  Nat Neurosci       Date:  2007-09-16       Impact factor: 24.884

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  48 in total

Review 1.  On methodological standards in training and transfer experiments.

Authors:  C Shawn Green; Tilo Strobach; Torsten Schubert
Journal:  Psychol Res       Date:  2013-12-18

Review 2.  Learning, attentional control, and action video games.

Authors:  C S Green; D Bavelier
Journal:  Curr Biol       Date:  2012-03-20       Impact factor: 10.834

Review 3.  On the discrepant results in synchrony judgment and temporal-order judgment tasks: a quantitative model.

Authors:  Miguel A García-Pérez; Rocío Alcalá-Quintana
Journal:  Psychon Bull Rev       Date:  2012-10

4.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

5.  Video gaming and working memory: a large-scale cross-sectional correlative study.

Authors:  Otto Waris; Susanne M Jaeggi; Aaron R Seitz; Minna Lehtonen; Anna Soveri; Karolina M Lukasik; Ulrika Söderström; Russell C Hoffing; Matti Laine
Journal:  Comput Human Behav       Date:  2019-03-09

6.  The effect of action video game experience on task-switching.

Authors:  C Shawn Green; Michael A Sugarman; Katherine Medford; Elizabeth Klobusicky
Journal:  Comput Human Behav       Date:  2012-05

7.  Video game training to improve selective visual attention in older adults.

Authors:  Patrícia Belchior; Michael Marsiske; Shannon M Sisco; Anna Yam; Daphne Bavelier; Karlene Ball; William C Mann
Journal:  Comput Human Behav       Date:  2013-07-01

8.  A novel approach to training attention and gaze in ASD: A feasibility and efficacy pilot study.

Authors:  Leanne Chukoskie; Marissa Westerfield; Jeanne Townsend
Journal:  Dev Neurobiol       Date:  2017-12-15       Impact factor: 3.964

9.  Multisensory integration of redundant trisensory stimulation.

Authors:  Carl Erick Hagmann; Natalie Russo
Journal:  Atten Percept Psychophys       Date:  2016-11       Impact factor: 2.199

10.  Multifractal signatures of perceptual processing on anatomical sleeves of the human body.

Authors:  Madhur Mangalam; Nicole S Carver; Damian G Kelty-Stephen
Journal:  J R Soc Interface       Date:  2020-07-15       Impact factor: 4.118

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