Literature DB >> 29218791

A novel approach to training attention and gaze in ASD: A feasibility and efficacy pilot study.

Leanne Chukoskie1,2, Marissa Westerfield2,3, Jeanne Townsend2,3.   

Abstract

In addition to the social, communicative and behavioral symptoms that define the disorder, individuals with ASD have difficulty re-orienting attention quickly and accurately. Similarly, fast re-orienting saccadic eye movements are also inaccurate and more variable in both endpoint and timing. Atypical gaze and attention are among the earliest symptoms observed in ASD. Disruption of these foundation skills critically affects the development of higher level cognitive and social behavior. We propose that interventions aimed at these early deficits that support social and cognitive skills will be broadly effective. We conducted a pilot clinical trial designed to demonstrate the feasibility and preliminary efficacy of using gaze-contingent video games for low-cost in-home training of attention and eye movement. Eight adolescents with ASD participated in an 8-week training, with pre-, mid- and post-testing of eye movement and attention control. Six of the eight adolescents completed the 8 weeks of training and all six showed improvement in attention (orienting, disengagement) and eye movement control or both. All game systems remained intact for the duration of training and all participants could use the system independently. We delivered a robust, low-cost, gaze-contingent game system for home use that, in our pilot training sample, improved the attention orienting and eye movement performance of adolescent participants in 8 weeks of training. We are currently conducting a clinical trial to replicate these results and to examine what, if any, aspects of training transfer to more real-world tasks.
© 2017 Wiley Periodicals, Inc. Develop Neurobiol 78: 546-554, 2018. © 2017 Wiley Periodicals, Inc.

Entities:  

Keywords:  ASD; attention; autism; clinical intervention; eye movement

Mesh:

Year:  2017        PMID: 29218791      PMCID: PMC5897171          DOI: 10.1002/dneu.22563

Source DB:  PubMed          Journal:  Dev Neurobiol        ISSN: 1932-8451            Impact factor:   3.964


  46 in total

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10.  Under-reactive but easily distracted: An fMRI investigation of attentional capture in autism spectrum disorder.

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4.  Video Games for the Treatment of Autism Spectrum Disorder: A Systematic Review.

Authors:  Laura Jiménez-Muñoz; Inmaculada Peñuelas-Calvo; Pilar Calvo-Rivera; Isaac Díaz-Oliván; Manon Moreno; Enrique Baca-García; Alejandro Porras-Segovia
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5.  Design of an Interactive Virtual Reality System, InViRS, for Joint Attention Practice in Autistic Children.

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