Literature DB >> 24003265

Video game training to improve selective visual attention in older adults.

Patrícia Belchior1, Michael Marsiske, Shannon M Sisco, Anna Yam, Daphne Bavelier, Karlene Ball, William C Mann.   

Abstract

The current study investigated the effect of video game training on older adult's useful field of view performance (the UFOV® test). Fifty-eight older adult participants were randomized to receive practice with the target action game (Medal of Honor), a placebo control arcade game (Tetris), a clinically validated UFOV training program, or into a no contact control group. Examining pretest-posttest change in selective visual attention, the UFOV improved significantly more than the game groups; all three intervention groups improved significantly more than no-contact controls. There was a lack of difference between the two game conditions, differing from findings with younger adults. Discussion considers whether games posing less challenge might still be effective interventions for elders, and whether optimal training dosages should be higher.

Entities:  

Keywords:  Aging; Older adults; Training; Videogames; Visual attention

Year:  2013        PMID: 24003265      PMCID: PMC3758751          DOI: 10.1016/j.chb.2013.01.034

Source DB:  PubMed          Journal:  Comput Human Behav        ISSN: 0747-5632


  30 in total

1.  Effects of aging on the useful field of view.

Authors:  A B Sekuler; P J Bennett; M Mamelak
Journal:  Exp Aging Res       Date:  2000 Apr-Jun       Impact factor: 1.645

2.  Speed-of-processing and driving simulator training result in improved driving performance.

Authors:  Daniel L Roenker; Gayla M Cissell; Karlene K Ball; Virginia G Wadley; Jerri D Edwards
Journal:  Hum Factors       Date:  2003       Impact factor: 2.888

3.  Enumeration versus multiple object tracking: the case of action video game players.

Authors:  C S Green; D Bavelier
Journal:  Cognition       Date:  2005-12-15

4.  Action-video-game experience alters the spatial resolution of vision.

Authors:  C S Green; D Bavelier
Journal:  Psychol Sci       Date:  2007-01

Review 5.  Improving cognitive function in older adults: nontraditional approaches.

Authors:  Denise C Park; Angela H Gutchess; Michelle L Meade; Elizabeth A L Stine-Morrow
Journal:  J Gerontol B Psychol Sci Soc Sci       Date:  2007-06       Impact factor: 4.077

6.  The neural correlates of an expanded functional field of view.

Authors:  Paige E Scalf; Stanley J Colcombe; Jason S McCarley; Kirk I Erickson; Maritza Alvarado; Jenny S Kim; Ruchika P Wadhwa; Arthur F Kramer
Journal:  J Gerontol B Psychol Sci Soc Sci       Date:  2007-06       Impact factor: 4.077

7.  Neural basis of superior performance of action videogame players in an attention-demanding task.

Authors:  Jyoti Mishra; Marla Zinni; Daphne Bavelier; Steven A Hillyard
Journal:  J Neurosci       Date:  2011-01-19       Impact factor: 6.167

8.  Increasing Speed of Processing With Action Video Games.

Authors:  Matthew W G Dye; C Shawn Green; Daphne Bavelier
Journal:  Curr Dir Psychol Sci       Date:  2009

9.  Effects of cognitive training interventions with older adults: a randomized controlled trial.

Authors:  Karlene Ball; Daniel B Berch; Karin F Helmers; Jared B Jobe; Mary D Leveck; Michael Marsiske; John N Morris; George W Rebok; David M Smith; Sharon L Tennstedt; Frederick W Unverzagt; Sherry L Willis
Journal:  JAMA       Date:  2002-11-13       Impact factor: 56.272

10.  Enrichment Effects on Adult Cognitive Development: Can the Functional Capacity of Older Adults Be Preserved and Enhanced?

Authors:  Christopher Hertzog; Arthur F Kramer; Robert S Wilson; Ulman Lindenberger
Journal:  Psychol Sci Public Interest       Date:  2008-10-01
View more
  29 in total

1.  Augmenting cognitive training in older adults (The ACT Study): Design and Methods of a Phase III tDCS and cognitive training trial.

Authors:  Adam J Woods; Ronald Cohen; Michael Marsiske; Gene E Alexander; Sara J Czaja; Samuel Wu
Journal:  Contemp Clin Trials       Date:  2017-12-05       Impact factor: 2.226

2.  Exploring the Specificity, Synergy, and Durability of Auditory and Visual Computer Gameplay Transfer Effects in Healthy Older Adults.

Authors:  Mark E Faust; Kristi S Multhaup; Michelle S Ong; George J Demakis; Kelly G Balz
Journal:  J Gerontol B Psychol Sci Soc Sci       Date:  2020-06-02       Impact factor: 4.077

Review 3.  Cognitive Training for Ethnic Minority Older Adults in the United States: A Review.

Authors:  Marian Tzuang; Jocelynn T Owusu; Adam P Spira; Marilyn S Albert; George W Rebok
Journal:  Gerontologist       Date:  2018-09-14

4.  Older Adults' Engagement During an Intervention Involving Off-the-Shelf Videogame.

Authors:  Patrícia Belchior; Michael Marsiske; Walter L Leite; Anna Yam; Kelsey Thomas; William Mann
Journal:  Games Health J       Date:  2016-06

5.  Cognitive Interventions for Cognitively Healthy, Mildly Impaired, and Mixed Samples of Older Adults: A Systematic Review and Meta-Analysis of Randomized-Controlled Trials.

Authors:  Catherine M Mewborn; Cutter A Lindbergh; L Stephen Miller
Journal:  Neuropsychol Rev       Date:  2017-07-19       Impact factor: 7.444

6.  Gaming Preferences of Aging Generations.

Authors:  Kenneth A Blocker; Timothy J Wright; Walter R Boot
Journal:  Gerontechnology       Date:  2014

7.  Older Adult Video Game Preferences in Practice: Investigating the Effects of Competing or Cooperating.

Authors:  Dustin J Souders; Walter R Boot; Neil Charness; Jerad H Moxley
Journal:  Games Cult       Date:  2016-01-01

8.  Enhancing Spatial Attention and Working Memory in Younger and Older Adults.

Authors:  Camarin E Rolle; Joaquin A Anguera; Sasha N Skinner; Bradley Voytek; Adam Gazzaley
Journal:  J Cogn Neurosci       Date:  2017-06-27       Impact factor: 3.225

9.  Older adults' engagement with a video game training program.

Authors:  Patrícia Belchior; Michael Marsiske; Shannon Sisco; Anna Yam; William Mann
Journal:  Act Adapt Aging       Date:  2012-12-19

10.  The impact of behavioral interventions on cognitive function in healthy older adults: A systematic review.

Authors:  Briana N Sprague; Sara A Freed; Christina E Webb; Christine B Phillips; Jinshil Hyun; Lesley A Ross
Journal:  Ageing Res Rev       Date:  2019-04-17       Impact factor: 10.895

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.