Literature DB >> 3960656

Effect of playing a video game on a measure of spatial visualization.

M Dorval, M Pépin.   

Abstract

70 undergraduate students, without any prior experience of video games playing, were given a pretest and a posttest on the Space Relations Test of the DAT, Forms A and B being, respectively, administered on the two occasions. The experimental group of 38 had eight sessions of playing the Zaxxon video game, each session including five plays. The control group of 32 received no such treatment. A 2 (sex) by 2 (group) analysis of covariance, using pretest scores as the covariate, yielded a significant effect for group which supports the hypothesis that spatial visualization test scores can be improved by video game playing. Moreover, the sex-related difference in visual-spatial skills frequently reported does not appear on the pretest. Finally, no effect for sex and no interaction of group X sex were found, indicating that both male and female subjects gained equally from playing Zaxxon.

Entities:  

Mesh:

Year:  1986        PMID: 3960656     DOI: 10.2466/pms.1986.62.1.159

Source DB:  PubMed          Journal:  Percept Mot Skills        ISSN: 0031-5125


  18 in total

1.  Enumeration versus multiple object tracking: the case of action video game players.

Authors:  C S Green; D Bavelier
Journal:  Cognition       Date:  2005-12-15

2.  Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume.

Authors:  S Kühn; J Gallinat
Journal:  Mol Psychiatry       Date:  2013-08-20       Impact factor: 15.992

3.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

4.  Video game players show more precise multisensory temporal processing abilities.

Authors:  Sarah E Donohue; Marty G Woldorff; Stephen R Mitroff
Journal:  Atten Percept Psychophys       Date:  2010-05       Impact factor: 2.199

5.  Assessment of minimally invasive surgical skills of pre-medical students: What can we learn from future learners?

Authors:  Mostafa A Borahay; Mary Jackson; Omer L Tapısız; Elizabeth Lyons; Pooja R Patel; Ramsey Nassar; Gökhan Sami Kılıç
Journal:  J Turk Ger Gynecol Assoc       Date:  2014-06-01

Review 6.  Removing brakes on adult brain plasticity: from molecular to behavioral interventions.

Authors:  Daphne Bavelier; Dennis M Levi; Roger W Li; Yang Dan; Takao K Hensch
Journal:  J Neurosci       Date:  2010-11-10       Impact factor: 6.167

Review 7.  The influence of stress at puberty on mood and learning: role of the α4βδ GABAA receptor.

Authors:  S S Smith
Journal:  Neuroscience       Date:  2012-10-16       Impact factor: 3.590

8.  Transformative art: art as means for long-term neurocognitive change.

Authors:  Son Preminger
Journal:  Front Hum Neurosci       Date:  2012-04-24       Impact factor: 3.169

9.  Exercise in isolation--a countermeasure for electrocortical, mental and cognitive impairments.

Authors:  Vera Abeln; Eoin MacDonald-Nethercott; Maria Francesca Piacentini; Romain Meeusen; Jens Kleinert; Heiko K Strueder; Stefan Schneider
Journal:  PLoS One       Date:  2015-05-11       Impact factor: 3.240

Review 10.  The virtual brain: 30 years of video-game play and cognitive abilities.

Authors:  Andrew J Latham; Lucy L M Patston; Lynette J Tippett
Journal:  Front Psychol       Date:  2013-09-13
View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.