Literature DB >> 22393270

The effect of action video game experience on task-switching.

C Shawn Green1, Michael A Sugarman, Katherine Medford, Elizabeth Klobusicky.   

Abstract

There is now a substantial body of work demonstrating that action video game experience results in enhancements in a wide variety of perceptual skills. More recently, several groups have also demonstrated improvements in abilities that are more cognitive in nature, in particular, the ability to efficiently switch between tasks. In a series of four experiments, we add to this body of work, demonstrating that the action video game player advantage is not exclusively due to an ability to map manual responses onto arbitrary buttons, but rather generalizes to vocal responses, is not restricted to tasks that are perceptual in nature (e.g. respond to a physical dimension of the stimulus such as its color), but generalizes to more cognitive tasks (e.g. is a number odd or even), and is present whether the switch requires a goal-switch or only a motor switch. Finally, a training study establishes that the relationship between the reduction in switch cost and action game playing is causal.

Entities:  

Year:  2012        PMID: 22393270      PMCID: PMC3292256          DOI: 10.1016/j.chb.2011.12.020

Source DB:  PubMed          Journal:  Comput Human Behav        ISSN: 0747-5632


  32 in total

1.  Effects of repetition and foreknowledge in task-set reconfiguration.

Authors:  M H Sohn; R A Carlson
Journal:  J Exp Psychol Learn Mem Cogn       Date:  2000-11       Impact factor: 3.051

2.  Enumeration versus multiple object tracking: the case of action video game players.

Authors:  C S Green; D Bavelier
Journal:  Cognition       Date:  2005-12-15

3.  Effect of bilingualism and computer video game experience on the Simon task.

Authors:  Ellen Bialystok
Journal:  Can J Exp Psychol       Date:  2006-03

4.  Action-video-game experience alters the spatial resolution of vision.

Authors:  C S Green; D Bavelier
Journal:  Psychol Sci       Date:  2007-01

5.  Cognitive control in media multitaskers.

Authors:  Eyal Ophir; Clifford Nass; Anthony D Wagner
Journal:  Proc Natl Acad Sci U S A       Date:  2009-08-24       Impact factor: 11.205

6.  Changes in search rate but not in the dynamics of exogenous attention in action videogame players.

Authors:  Bjorn Hubert-Wallander; C Shawn Green; Michael Sugarman; Daphne Bavelier
Journal:  Atten Percept Psychophys       Date:  2011-11       Impact factor: 2.199

7.  Increasing Speed of Processing With Action Video Games.

Authors:  Matthew W G Dye; C Shawn Green; Daphne Bavelier
Journal:  Curr Dir Psychol Sci       Date:  2009

8.  Playing an action video game reduces gender differences in spatial cognition.

Authors:  Jing Feng; Ian Spence; Jay Pratt
Journal:  Psychol Sci       Date:  2007-10

9.  The development of attention skills in action video game players.

Authors:  M W G Dye; C S Green; D Bavelier
Journal:  Neuropsychologia       Date:  2009-02-07       Impact factor: 3.139

10.  Women match men when learning a spatial skill.

Authors:  Ian Spence; Jingjie Jessica Yu; Jing Feng; Jeff Marshman
Journal:  J Exp Psychol Learn Mem Cogn       Date:  2009-07       Impact factor: 3.051

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  35 in total

1.  Audio-visual object search is changed by bilingual experience.

Authors:  Sarah Chabal; Scott R Schroeder; Viorica Marian
Journal:  Atten Percept Psychophys       Date:  2015-11       Impact factor: 2.199

2.  Action video game play facilitates the development of better perceptual templates.

Authors:  Vikranth R Bejjanki; Ruyuan Zhang; Renjie Li; Alexandre Pouget; C Shawn Green; Zhong-Lin Lu; Daphne Bavelier
Journal:  Proc Natl Acad Sci U S A       Date:  2014-11-10       Impact factor: 11.205

3.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

4.  Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.

Authors:  Pedro Cardoso-Leite; Rachel Kludt; Gianluca Vignola; Wei Ji Ma; C Shawn Green; Daphne Bavelier
Journal:  Atten Percept Psychophys       Date:  2016-01       Impact factor: 2.199

Review 5.  On the validity and generality of transfer effects in cognitive training research.

Authors:  Hannes Noack; Martin Lövdén; Florian Schmiedek
Journal:  Psychol Res       Date:  2014-04-02

6.  The developing brain in a multitasking world.

Authors:  Mary K Rothbart; Michael I Posner
Journal:  Dev Rev       Date:  2015-03-01

7.  Impact of green supply chain management practices on firms' performance: an empirical study from the perspective of Pakistan.

Authors:  Syed Abdul Rehman Khan; Dong Qianli
Journal:  Environ Sci Pollut Res Int       Date:  2017-06-01       Impact factor: 4.223

8.  Cognitive control and the COMT Val¹⁵⁸Met polymorphism: genetic modulation of videogame training and transfer to task-switching efficiency.

Authors:  Lorenza S Colzato; Wery P M van den Wildenberg; Bernhard Hommel
Journal:  Psychol Res       Date:  2013-09-13

9.  Editorial: Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives.

Authors:  Adam J Toth; Cornelia Frank; David Putrino; Mark J Campbell
Journal:  Front Psychol       Date:  2021-04-22

10.  How do visual skills relate to action video game performance?

Authors:  Aline F Cretenoud; Arthur Barakat; Alain Milliet; Oh-Hyeon Choung; Marco Bertamini; Christophe Constantin; Michael H Herzog
Journal:  J Vis       Date:  2021-07-06       Impact factor: 2.240

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