Literature DB >> 17972136

Should surgical novices trade their retractors for joysticks? Videogame experience decreases the time needed to acquire surgical skills.

Matthew D Shane1, Barbara J Pettitt, Craig B Morgenthal, C Daniel Smith.   

Abstract

BACKGROUND: Video game experience (VGE) has been identified as a possible predictive factor for surgical skill. We hypothesized that surgical novices with previous VGE would acquire new surgical skills faster than those without.
METHODS: Fourth-year medical students (M4) and first-year surgical residents (PG-1) completed a survey asking about standard demographic data and previous VGE. Gamers had high VGE, defined as more than 3 h per week of videogame playing. Nongamers had little or no VGE. Both groups trained to proficiency on two tasks (AcquirePlace and Traversal) of the MIST-VR simulator, with proficiency defined as meeting previously validated criteria on two consecutive trials. The number of trials required to achieve proficiency for each task was recorded.
RESULTS: The 26 participants included 11 M4s and 15 PG-1s: 17 males (8 gamers/9 nongamers) and 9 females (3 gamers/6 nongamers), mean age 27.8 years. There were no differences in time to proficiency between the M4 and PG-1 residents, and there were no significant differences in the relative number of gamers per gender. All participants eventually met proficiency criteria. The 11 gamers reached proficiency more quickly than the 15 nongamers (median 0 trials versus 6 trials, p = 0.01). Gamers scored lower than nongamers on their initial attempts. Women overall took longer to reach proficiency than did men (median 10 trials versus 0 trials, p = 0.002). When stratified according to VGE, female nongamers took longer to reach proficiency than male nongamers (median 11 trials versus 1 trial, p = 0.006) but among gamers, there was no difference between females and males (median 0 trials versus 0.5 trials, NS).
CONCLUSION: Previous VGE shortens time to achieve proficiency on two tasks on a validated surgical simulator. The possibility that VGE may ameliorate gender differences in length of time required to acquire surgical skills should be explored further.

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Mesh:

Year:  2007        PMID: 17972136     DOI: 10.1007/s00464-007-9614-0

Source DB:  PubMed          Journal:  Surg Endosc        ISSN: 0930-2794            Impact factor:   4.584


  7 in total

1.  Virtual reality training improves operating room performance: results of a randomized, double-blinded study.

Authors:  Neal E Seymour; Anthony G Gallagher; Sanziana A Roman; Michael K O'Brien; Vipin K Bansal; Dana K Andersen; Richard M Satava
Journal:  Ann Surg       Date:  2002-10       Impact factor: 12.969

2.  Objective psychomotor skills assessment of experienced and novice flexible endoscopists with a virtual reality simulator.

Authors:  E Matt Ritter; David A McClusky; Andrew B Lederman; Anthony G Gallagher; C Daniel Smith
Journal:  J Gastrointest Surg       Date:  2003-11       Impact factor: 3.452

3.  The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search.

Authors:  Alan D Castel; Jay Pratt; Emily Drummond
Journal:  Acta Psychol (Amst)       Date:  2005-03-23

4.  Attempted establishment of proficiency levels for laparoscopic performance on a national scale using simulation: the results from the 2004 SAGES Minimally Invasive Surgical Trainer-Virtual Reality (MIST-VR) learning center study.

Authors:  K R Van Sickle; E M Ritter; D A McClusky; A Lederman; M Baghai; A G Gallagher; C D Smith
Journal:  Surg Endosc       Date:  2006-11-16       Impact factor: 4.584

5.  Visuospatial skills and computer game experience influence the performance of virtual endoscopy.

Authors:  Lars Enochsson; Bengt Isaksson; René Tour; Ann Kjellin; Leif Hedman; Torsten Wredmark; Li Tsai-Felländer
Journal:  J Gastrointest Surg       Date:  2004-11       Impact factor: 3.452

6.  Impact of hand dominance, gender, and experience with computer games on performance in virtual reality laparoscopy.

Authors:  T P Grantcharov; L Bardram; P Funch-Jensen; J Rosenberg
Journal:  Surg Endosc       Date:  2003-05-06       Impact factor: 4.584

7.  Action video game modifies visual selective attention.

Authors:  C Shawn Green; Daphne Bavelier
Journal:  Nature       Date:  2003-05-29       Impact factor: 49.962

  7 in total
  24 in total

1.  Improved nondominant hand performance on a laparoscopic virtual reality simulator after playing the Nintendo Wii.

Authors:  Kellie K Middleton; Travis Hamilton; Pei-Chien Tsai; Dana B Middleton; John L Falcone; Giselle Hamad
Journal:  Surg Endosc       Date:  2013-06-13       Impact factor: 4.584

2.  Impact of established skills in open surgery on the proficiency gain process for laparoscopic surgery.

Authors:  Daniel C Brown; Danilo Miskovic; Benjie Tang; George B Hanna
Journal:  Surg Endosc       Date:  2010-01-01       Impact factor: 4.584

3.  Virtual reality laparoscopy: which potential trainee starts with a higher proficiency level?

Authors:  M Paschold; M Schröder; D W Kauff; T Gorbauch; M Herzer; H Lang; W Kneist
Journal:  Int J Comput Assist Radiol Surg       Date:  2011-01-19       Impact factor: 2.924

Review 4.  Gender differences in the acquisition of surgical skills: a systematic review.

Authors:  Amir Ali; Yousif Subhi; Charlotte Ringsted; Lars Konge
Journal:  Surg Endosc       Date:  2015-01-29       Impact factor: 4.584

5.  Impact of current video game playing on robotic simulation skills among medical students.

Authors:  Tufan Öge; Mostafa A Borahay; Tamar Achjian; Sami Gökhan Kılıç
Journal:  J Turk Ger Gynecol Assoc       Date:  2015-03-01

6.  Characteristics predicting laparoscopic skill in medical students: nine years' experience in a single center.

Authors:  Tsutomu Nomura; Takeshi Matsutani; Nobutoshi Hagiwara; Itsuo Fujita; Yoshiharu Nakamura; Yoshikazu Kanazawa; Hiroshi Makino; Yasuhiro Mamada; Terumichi Fujikura; Masao Miyashita; Eiji Uchida
Journal:  Surg Endosc       Date:  2017-06-21       Impact factor: 4.584

7.  Suitability of a virtual reality simulator for laparoscopic skills assessment in a surgical training course.

Authors:  K S Lehmann; C Holmer; S Gillen; J Gröne; U Zurbuchen; J P Ritz; H J Buhr
Journal:  Int J Colorectal Dis       Date:  2012-09-30       Impact factor: 2.571

Review 8.  Learning tools and simulation in robotic surgery: state of the art.

Authors:  Nicolas C Buchs; François Pugin; Francesco Volonté; Philippe Morel
Journal:  World J Surg       Date:  2013-12       Impact factor: 3.352

9.  Assessment of minimally invasive surgical skills of pre-medical students: What can we learn from future learners?

Authors:  Mostafa A Borahay; Mary Jackson; Omer L Tapısız; Elizabeth Lyons; Pooja R Patel; Ramsey Nassar; Gökhan Sami Kılıç
Journal:  J Turk Ger Gynecol Assoc       Date:  2014-06-01

10.  Poster Exhibit 3: Endourology.

Authors: 
Journal:  Can Urol Assoc J       Date:  2021-06       Impact factor: 1.862

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