Literature DB >> 17914672

The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games.

Christopher John Ferguson1.   

Abstract

OBJECTIVE: Video game violence has become a highly politicized issue for scientists and the general public. There is continuing concern that playing violent video games may increase the risk of aggression in players. Less often discussed is the possibility that playing violent video games may promote certain positive developments, particularly related to visuospatial cognition. The objective of the current article was to conduct a meta-analytic review of studies that examine the impact of violent video games on both aggressive behavior and visuospatial cognition in order to understand the full impact of such games.
METHODS: A detailed literature search was used to identify peer-reviewed articles addressing violent video game effects. Effect sizes r (a common measure of effect size based on the correlational coefficient) were calculated for all included studies. Effect sizes were adjusted for observed publication bias.
RESULTS: Results indicated that publication bias was a problem for studies of both aggressive behavior and visuospatial cognition. Once corrected for publication bias, studies of video game violence provided no support for the hypothesis that violent video game playing is associated with higher aggression. However playing violent video games remained related to higher visuospatial cognition (r (x) = 0.36).
CONCLUSIONS: Results from the current analysis did not support the conclusion that violent video game playing leads to aggressive behavior. However, violent video game playing was associated with higher visuospatial cognition. It may be advisable to reframe the violent video game debate in reference to potential costs and benefits of this medium.

Entities:  

Mesh:

Year:  2007        PMID: 17914672     DOI: 10.1007/s11126-007-9056-9

Source DB:  PubMed          Journal:  Psychiatr Q        ISSN: 0033-2720


  9 in total

1.  Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature.

Authors:  C A Anderson; B J Bushman
Journal:  Psychol Sci       Date:  2001-09

2.  An update on the effects of playing violent video games.

Authors:  Craig A Anderson
Journal:  J Adolesc       Date:  2004-02

3.  The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior.

Authors:  Nicholas L Carnagey; Craig A Anderson
Journal:  Psychol Sci       Date:  2005-11

4.  The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search.

Authors:  Alan D Castel; Jay Pratt; Emily Drummond
Journal:  Acta Psychol (Amst)       Date:  2005-03-23

5.  Action-video-game experience alters the spatial resolution of vision.

Authors:  C S Green; D Bavelier
Journal:  Psychol Sci       Date:  2007-01

6.  Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.

Authors:  C A Anderson; K E Dill
Journal:  J Pers Soc Psychol       Date:  2000-04

7.  Video game playing and its relations with aggressive and prosocial behaviour.

Authors:  O Wiegman; E G van Schie
Journal:  Br J Soc Psychol       Date:  1998-09

8.  The impact of video games on training surgeons in the 21st century.

Authors:  James C Rosser; Paul J Lynch; Laurie Cuddihy; Douglas A Gentile; Jonathan Klonsky; Ronald Merrell
Journal:  Arch Surg       Date:  2007-02

9.  Action video game modifies visual selective attention.

Authors:  C Shawn Green; Daphne Bavelier
Journal:  Nature       Date:  2003-05-29       Impact factor: 49.962

  9 in total
  33 in total

1.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Authors:  Rani A Desai; Suchitra Krishnan-Sarin; Dana Cavallo; Marc N Potenza
Journal:  Pediatrics       Date:  2010-11-15       Impact factor: 7.124

2.  Recess Activity and General Health Status among Iranian Elementary Schools' Pupils.

Authors:  Abdolreza Shaghaghi; Massumeh Piri; Hamid Allahverdipour; Mohammad Asghari-Jafarabadi
Journal:  Health Promot Perspect       Date:  2013-06-30

Review 3.  On methodological standards in training and transfer experiments.

Authors:  C Shawn Green; Tilo Strobach; Torsten Schubert
Journal:  Psychol Res       Date:  2013-12-18

4.  Not worth the fuss after all? cross-sectional and prospective data on violent video game influences on aggression, visuospatial cognition and mathematics ability in a sample of youth.

Authors:  Christopher J Ferguson; Adolfo Garza; Jessica Jerabeck; Raul Ramos; Mariza Galindo
Journal:  J Youth Adolesc       Date:  2012-08-09

5.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

6.  A plea for concern regarding violent video games.

Authors:  John P Murray; Barbara Biggins; Edward Donnerstein; Roy W Menninger; Michael Rich; Victor Strasburger
Journal:  Mayo Clin Proc       Date:  2011-08       Impact factor: 7.616

7.  Healthy Gaming - Video Game Design to promote Health.

Authors:  E Brox; L Fernandez-Luque; T Tøllefsen
Journal:  Appl Clin Inform       Date:  2011-04-27       Impact factor: 2.342

Review 8.  Role of video games in improving health-related outcomes: a systematic review.

Authors:  Brian A Primack; Mary V Carroll; Megan McNamara; Mary Lou Klem; Brandy King; Michael Rich; Chun W Chan; Smita Nayak
Journal:  Am J Prev Med       Date:  2012-06       Impact factor: 5.043

9.  Correlates of video games playing among adolescents in an Islamic country.

Authors:  Hamid Allahverdipour; Mohsen Bazargan; Abdollah Farhadinasab; Babak Moeini
Journal:  BMC Public Health       Date:  2010-05-27       Impact factor: 3.295

10.  The Use of Virtual Reality in the Study of People's Responses to Violent Incidents.

Authors:  Aitor Rovira; David Swapp; Bernhard Spanlang; Mel Slater
Journal:  Front Behav Neurosci       Date:  2009-12-23       Impact factor: 3.558

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