Literature DB >> 9738313

Video game playing and its relations with aggressive and prosocial behaviour.

O Wiegman1, E G van Schie.   

Abstract

In this study of 278 children from the seventh and eighth grade of five elementary schools in Enschede, The Netherlands, the relationship between the amount of time children spent on playing video games and aggressive as well as prosocial behaviour was investigated. In addition, the relationship between the preference for aggressive video games and aggressive and prosocial behaviour was studied. No significant relationship was found between video game use in general and aggressive behaviour, but a significant negative relationship with prosocial behaviour was supported. However, separate analyses for boys and girls did not reveal this relationship. More consistent results were found for the preference for aggressive video games: children, especially boys, who preferred aggressive video games were more aggressive and showed less prosocial behaviour than those with a low preference for these games. Further analyses showed that children who preferred playing aggressive video games tended to be less intelligent.

Entities:  

Mesh:

Year:  1998        PMID: 9738313     DOI: 10.1111/j.2044-8309.1998.tb01177.x

Source DB:  PubMed          Journal:  Br J Soc Psychol        ISSN: 0144-6665


  7 in total

1.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Authors:  Rani A Desai; Suchitra Krishnan-Sarin; Dana Cavallo; Marc N Potenza
Journal:  Pediatrics       Date:  2010-11-15       Impact factor: 7.124

2.  The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games.

Authors:  Christopher John Ferguson
Journal:  Psychiatr Q       Date:  2007-12

3.  Functional near-infrared spectroscopy studies in children.

Authors:  Shinichiro Nagamitsu; Yushiro Yamashita; Hidetaka Tanaka; Toyojiro Matsuishi
Journal:  Biopsychosoc Med       Date:  2012-03-20

4.  Computer games and prosocial behaviour.

Authors:  Friederike Mengel
Journal:  PLoS One       Date:  2014-04-09       Impact factor: 3.240

5.  Screen Time Activities and Aggressive Behaviors Among Children and Adolescents: A Systematic Review.

Authors:  Mojtaba Keikha; Mostafa Qorbani; Maryam Sadat Kazemi Tabaee; Shirin Djalalinia; Roya Kelishadi
Journal:  Int J Prev Med       Date:  2020-05-19

6.  The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect.

Authors:  Rong Shao; Yunqiang Wang
Journal:  Front Psychol       Date:  2019-02-21

7.  Virtual tree, real impact: how simulated worlds associate with the perception of limited resources.

Authors:  Manh-Toan Ho; Thanh-Huyen T Nguyen; Minh-Hoang Nguyen; Viet-Phuong La; Quan-Hoang Vuong
Journal:  Humanit Soc Sci Commun       Date:  2022-06-24
  7 in total

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