Literature DB >> 31463734

A Preregistered Longitudinal Analysis of Aggressive Video Games and Aggressive Behavior in Chinese Youth.

Christopher J Ferguson1.   

Abstract

Whether aggressive video games (AVGs) promote aggression in youth remains a matter of debate despite decades of research. Longitudinal studies to date have provided mixed results, with effect sizes, overall, being quite low. However, few longitudinal studies have preregistered their analyses. The current article presents a preregistered analysis of AVG influences on later youth aggression. With several other variables controlled (age, sex, family income, moral disengagement, Time 1 aggression) AVG exposure did not predict Time 2 aggression. Evidence from this sample did not support the common belief that AVG exposure is a risk factor for future aggression in youth.

Entities:  

Keywords:  Aggression; Preregistration; Video games; Violence

Year:  2019        PMID: 31463734     DOI: 10.1007/s11126-019-09669-6

Source DB:  PubMed          Journal:  Psychiatr Q        ISSN: 0033-2720


  10 in total

1.  Being bad in a video game can make us more morally sensitive.

Authors:  Matthew Grizzard; Ron Tamborini; Robert J Lewis; Lu Wang; Sujay Prabhu
Journal:  Cyberpsychol Behav Soc Netw       Date:  2014-06-20

2.  Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon.

Authors:  Andrew K Przybylski; Netta Weinstein; Kou Murayama
Journal:  Am J Psychiatry       Date:  2016-11-04       Impact factor: 18.112

Review 3.  Metaanalysis of the relationship between violent video game play and physical aggression over time.

Authors:  Anna T Prescott; James D Sargent; Jay G Hull
Journal:  Proc Natl Acad Sci U S A       Date:  2018-10-02       Impact factor: 11.205

4.  Digital Screen Time Limits and Young Children's Psychological Well-Being: Evidence From a Population-Based Study.

Authors:  Andrew K Przybylski; Netta Weinstein
Journal:  Child Dev       Date:  2017-12-13

5.  The Brief Aggression Questionnaire: Structure, Validity, Reliability, and Generalizability.

Authors:  Gregory D Webster; C Nathan DeWall; Richard S Pond; Timothy Deckman; Peter K Jonason; Bonnie M Le; Austin Lee Nichols; Tatiana Orozco Schember; Laura C Crysel; Benjamin S Crosier; C Veronica Smith; E Layne Paddock; John B Nezlek; Lee A Kirkpatrick; Angela D Bryan; Renée J Bator
Journal:  J Pers Assess       Date:  2015-06-09

6.  Aggressive Video Games are Not a Risk Factor for Future Aggression in Youth: A Longitudinal Study.

Authors:  Christopher J Ferguson; John C K Wang
Journal:  J Youth Adolesc       Date:  2019-07-04

7.  A longitudinal study of link between exposure to violent video games and aggression in Chinese adolescents: The mediating role of moral disengagement.

Authors:  Zhaojun Teng; Qian Nie; Cheng Guo; Qian Zhang; Yanling Liu; Brad J Bushman
Journal:  Dev Psychol       Date:  2018-10-18

8.  Angry Birds, Angry Children, and Angry Meta-Analysts: A Reanalysis.

Authors:  Luis Furuya-Kanamori; Suhail A R Doi
Journal:  Perspect Psychol Sci       Date:  2016-05

9.  Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report.

Authors:  Andrew K Przybylski; Netta Weinstein
Journal:  R Soc Open Sci       Date:  2019-02-13       Impact factor: 2.963

10.  Prospective Investigation of Video Game Use in Children and Subsequent Conduct Disorder and Depression Using Data from the Avon Longitudinal Study of Parents and Children.

Authors:  Peter J Etchells; Suzanne H Gage; Adam D Rutherford; Marcus R Munafò
Journal:  PLoS One       Date:  2016-01-28       Impact factor: 3.240

  10 in total
  1 in total

1.  The Association between Video Game Type and Aggressive Behaviors in Saudi Youth: A Pilot Study.

Authors:  Majid A Aleissa; Shuliweeh Alenezi; Hassan N Saleheen; Sumayyah R Bin Talib; Altaf H Khan; Shatha A Altassan; Ahmed S Alyahya
Journal:  Behav Sci (Basel)       Date:  2022-08-15
  1 in total

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