Literature DB >> 30275306

Metaanalysis of the relationship between violent video game play and physical aggression over time.

Anna T Prescott1, James D Sargent2, Jay G Hull3.   

Abstract

To clarify and quantify the influence of video game violence (VGV) on aggressive behavior, we conducted a metaanalysis of all prospective studies to date that assessed the relation between exposure to VGV and subsequent overt physical aggression. The search strategy identified 24 studies with over 17,000 participants and time lags ranging from 3 months to 4 years. The samples comprised various nationalities and ethnicities with mean ages from 9 to 19 years. For each study we obtained the standardized regression coefficient for the prospective effect of VGV on subsequent aggression, controlling for baseline aggression. VGV was related to aggression using both fixed [β = 0.113, 95% CI = (0.098, 0.128)] and random effects models [β = 0.106 (0.078, 0.134)]. When all available covariates were included, the size of the effect remained significant for both models [β = 0.080 (0.065, 0.094) and β = 0.078 (0.053, 0.102), respectively]. No evidence of publication bias was found. Ethnicity was a statistically significant moderator for the fixed-effects models (P ≤ 0.011) but not for the random-effects models. Stratified analyses indicated the effect was largest among Whites, intermediate among Asians, and nonsignificant among Hispanics. Discussion focuses on the implications of such findings for current debates regarding the effects of violent video games on physical aggression.

Entities:  

Keywords:  aggression; ethnicity; longitudinal; metaanalysis; video games

Mesh:

Year:  2018        PMID: 30275306      PMCID: PMC6176643          DOI: 10.1073/pnas.1611617114

Source DB:  PubMed          Journal:  Proc Natl Acad Sci U S A        ISSN: 0027-8424            Impact factor:   11.205


  24 in total

1.  Trim and fill: A simple funnel-plot-based method of testing and adjusting for publication bias in meta-analysis.

Authors:  S Duval; R Tweedie
Journal:  Biometrics       Date:  2000-06       Impact factor: 2.571

2.  [Violent video games and aggression: long-term impact and selection effects].

Authors:  Frithjof Staude-Müller
Journal:  Prax Kinderpsychol Kinderpsychiatr       Date:  2011

3.  Exposure to violent video games and aggression in German adolescents: a longitudinal analysis.

Authors:  Ingrid Möller; Barbara Krahé
Journal:  Aggress Behav       Date:  2009 Jan-Feb       Impact factor: 2.917

Review 4.  Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.

Authors:  Craig A Anderson; Akiko Shibuya; Nobuko Ihori; Edward L Swing; Brad J Bushman; Akira Sakamoto; Hannah R Rothstein; Muniba Saleem
Journal:  Psychol Bull       Date:  2010-03       Impact factor: 17.737

5.  Not worth the fuss after all? cross-sectional and prospective data on violent video game influences on aggression, visuospatial cognition and mathematics ability in a sample of youth.

Authors:  Christopher J Ferguson; Adolfo Garza; Jessica Jerabeck; Raul Ramos; Mariza Galindo
Journal:  J Youth Adolesc       Date:  2012-08-09

6.  Operating characteristics of a rank correlation test for publication bias.

Authors:  C B Begg; M Mazumdar
Journal:  Biometrics       Date:  1994-12       Impact factor: 2.571

7.  Much ado about nothing: the misestimation and overinterpretation of violent video game effects in eastern and western nations: comment on Anderson et al. (2010).

Authors:  Christopher J Ferguson; John Kilburn
Journal:  Psychol Bull       Date:  2010-03       Impact factor: 17.737

8.  A longitudinal study of risk-glorifying video games and behavioral deviance.

Authors:  Jay G Hull; Timothy J Brunelle; Anna T Prescott; James D Sargent
Journal:  J Pers Soc Psychol       Date:  2014-08

9.  The Longitudinal Association Between Competitive Video Game Play and Aggression Among Adolescents and Young Adults.

Authors:  Paul J C Adachi; Teena Willoughby
Journal:  Child Dev       Date:  2016-06-27

10.  Evaluation of a multiple ecological level child obesity prevention program: Switch what you Do, View, and Chew.

Authors:  Douglas A Gentile; Greg Welk; Joey C Eisenmann; Rachel A Reimer; David A Walsh; Daniel W Russell; Randi Callahan; Monica Walsh; Sarah Strickland; Katie Fritz
Journal:  BMC Med       Date:  2009-09-18       Impact factor: 8.775

View more
  16 in total

1.  Differences in associations between problematic video-gaming, video-gaming duration, and weapon-related and physically violent behaviors in adolescents.

Authors:  Zu Wei Zhai; Rani A Hoff; Jordan C Howell; Jeremy Wampler; Suchitra Krishnan-Sarin; Marc N Potenza
Journal:  J Psychiatr Res       Date:  2019-11-14       Impact factor: 4.791

2.  From savannas to blue-phase LCD screens: Prospects and perils for child development in the Post-Modern Digital Information Age.

Authors:  David E Meyer
Journal:  Proc Natl Acad Sci U S A       Date:  2018-10-02       Impact factor: 11.205

3.  A Preregistered Longitudinal Analysis of Aggressive Video Games and Aggressive Behavior in Chinese Youth.

Authors:  Christopher J Ferguson
Journal:  Psychiatr Q       Date:  2019-12

4.  Finding Common Ground in Meta-Analysis "Wars" on Violent Video Games.

Authors:  Maya B Mathur; Tyler J VanderWeele
Journal:  Perspect Psychol Sci       Date:  2019-06-12

5.  'Material likely to harm or disturb them': testing the alignment between film and game classification decisions and psychological research evidence.

Authors:  Elizabeth Handsley; Wayne Warburton
Journal:  Psychiatr Psychol Law       Date:  2021-05-26

6.  Mediating effect of self-esteem on the relationship between leisure experience and aggression.

Authors:  Ximei Xia; Xiaotian Wang; Hairong Yu
Journal:  Sci Rep       Date:  2022-06-14       Impact factor: 4.996

7.  Serotonergic Contributions to Human Brain Aggression Networks.

Authors:  Martin Klasen; Dhana Wolf; Patrick D Eisner; Thomas Eggermann; Klaus Zerres; Florian D Zepf; René Weber; Klaus Mathiak
Journal:  Front Neurosci       Date:  2019-02-22       Impact factor: 4.677

8.  Pathologic Use of Video Games and Motivation: Can the Gaming Motivation Scale (GAMS) Predict Depression and Trait Anxiety?

Authors:  Sara Peracchia; Fabio Presaghi; Giuseppe Curcio
Journal:  Int J Environ Res Public Health       Date:  2019-03-20       Impact factor: 3.390

9.  Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions.

Authors:  Ewa Miedzobrodzka; Jacek Buczny; Elly A Konijn; Lydia C Krabbendam
Journal:  Front Psychol       Date:  2021-05-21

10.  The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities.

Authors:  Xia Wu; Ying Jiang; Yunpeng Jiang; Guodong Chen; Ying Chen; Xuejun Bai
Journal:  Front Psychol       Date:  2021-06-02
View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.