| Literature DB >> 28790945 |
Valeria Manera1,2, Grégory Ben-Sadoun1, Teun Aalbers3, Hovannes Agopyan4, Florence Askenazy1,5,6, Michel Benoit1,6,7, David Bensamoun1,7, Jérémy Bourgeois1,5, Jonathan Bredin4, Francois Bremond2, Carlos Crispim-Junior2, Renaud David1,6,8, Bob De Schutter9, Eric Ettore8, Jennifer Fairchild10,11, Pierre Foulon12, Adam Gazzaley13, Auriane Gros1,8, Stéphanie Hun5, Frank Knoefel14,15,16, Marcel Olde Rikkert17, Minh K Phan Tran2, Antonios Politis18, Anne S Rigaud19,20, Guillaume Sacco1,8, Sylvie Serret1,5, Susanne Thümmler1,4,5, Marie L Welter21,22,23,24, Philippe Robert1,6,8.
Abstract
The use of Serious Games (SG) in the health domain is expanding. In the field of neurodegenerative disorders (ND) such as Alzheimer's disease, SG are currently employed both to support and improve the assessment of different functional and cognitive abilities, and to provide alternative solutions for patients' treatment, stimulation, and rehabilitation. As the field is quite young, recommendations on the use of SG in people with ND are still rare. In 2014 we proposed some initial recommendations (Robert et al., 2014). The aim of the present work was to update them, thanks to opinions gathered by experts in the field during an expert Delphi panel. Results confirmed that SG are adapted to elderly people with mild cognitive impairment (MCI) and dementia, and can be employed for several purposes, including assessment, stimulation, and improving wellbeing, with some differences depending on the population (e.g., physical stimulation may be better suited for people with MCI). SG are more adapted for use with trained caregivers (both at home and in clinical settings), with a frequency ranging from 2 to 4 times a week. Importantly, the target of SG, their frequency of use and the context in which they are played depend on the SG typology (e.g., Exergame, cognitive game), and should be personalized with the help of a clinician.Entities:
Keywords: Delphi Technique; ICT; neurodegenerative disorders; recommendations; serious games
Year: 2017 PMID: 28790945 PMCID: PMC5524915 DOI: 10.3389/fpsyg.2017.01243
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Summary of the existing studies on SG tested on participants with MCI and/or dementia.
| MinWii | Kitchen and cooking | X-Torp | |
|---|---|---|---|
| Feasibility study | |||
| SG for whom? | Older adults with AD and mild to severe dementia | Older adults with MCI and mild to moderate dementia | Older adults with MCI and mild to moderate dementia |
| What is the clinical target? | Increase self-esteem; reduce behavioral symptoms | Train executive functions (e.g., planning) and praxis | Train physical and cognitive activity in a positive emotional context |
| Where was it used? | Clinical setting | Clinical setting, home, nursing home | Clinical setting |
| With whom was it used? | Clinician and by groups of 3–4 participants | Clinician and alone | Clinician |
| When (how frequently) was it used? | Once a week | Once a week in a clinical setting; As much as they wanted at home/nursing home | 3 times/week |
| Training duration | 4–8 weeks | 4 weeks | 5 weeks |
| Session duration | Mean of 10-20 min | As much as wanted | Mean 35–40 min |
| Number of participants | 7 | 21 (MCI and ND) | 18 (10 ND, 8 controls) |
| Participants’ clinical baseline data | MMSE between 10 and 25 | For AD, MMSE between 15 and 24: for MCI, MMSE between 24 and 30 | For ND, MMSE between 16 and 27, CDR > 0 |
Recommendations for the use of SG in people with neurodegenerative disorders in a nutshell.
| - SG are completely adapted to older people with MCI; |
| - Assessment, training and promoting wellbeing are good targets for people with MCI and dementia |
| - SG can be employed both at home and in clinical facilities; |
| - Training frequency between two and four times a week were rated as the most adapted; But |