| Literature DB >> 35877166 |
Alaa Abd-Alrazaq1,2, Dari Alhuwail3,4, Arfan Ahmed1, Mowafa Househ2.
Abstract
BACKGROUND: Executive functions are one of the known cognitive abilities that decline with age. They are the high-order cognitive processes that enable an individual to concentrate, plan, and take action. Serious games, which are games developed for specific purposes other than entertainment, could play a positive role in improving executive functions. Several systematic reviews have pooled the evidence about the effectiveness of serious games in improving executive functions; however, they are limited by some weaknesses.Entities:
Keywords: Alzheimer disease; cognitive training; dementia; executive functions; exergames; meta-analysis; mild cognitive impairment; serious games; systematic reviews
Year: 2022 PMID: 35877166 PMCID: PMC9361143 DOI: 10.2196/36123
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 3.364
Figure 1Flow chart of the study selection process.
Characteristics of studies and population.
| First author | Year | Country | Publication type | RCTa type | Sample size | Mean age (years) | Sex (male), % | MMSEb score | Health condition | Setting |
| Cavallo [ | 2016 | Italy | Journal article | Parallel | 80 | 76.4 | 36.3 | 22.9 | ADc | Clinical |
| Finn [ | 2015 | Australia | Journal article | Parallel | 31 | 75.6 | 71 | 28.1 | MCId | Clinical |
| Yang [ | 2017 | South Korea | Journal article | Parallel | 20 | 71 | 70 | 23.1 | AD | Clinical |
| Zhuang [ | 2013 | China | Journal article | Parallel | 33 | 83.1 | 24.2 | 10.2 | MCI, dementia | Clinical |
| Thapa [ | 2020 | South Korea | Journal article | Parallel | 68 | 72.7 | 23.5 | 26.2 | MCI | Clinical |
| Tarnanas [ | 2014 | Greece | Book chapter | Parallel | 114 | 70.3 | 39 | 26.4 | MCI | Clinical |
| Singh [ | 2014 | Australia | Journal article | Factorial | 100 | 70.1 | 32 | 27 | MCI | Community |
| Amjad [ | 2019 | Pakistan | Journal article | Parallel | 44 | NRe | NR | 24 | MCI | Clinical |
| Hagovská [ | 2016 | Slovakia | Journal article | Parallel | 80 | 67 | 51.2 | 26.4 | MCI | Clinical |
| van Santen [ | 2020 | Netherlands | Journal article | Cluster | 112 | 79 | 53.5 | 18.6 | Dementia | Clinical |
| Karssemeijer [ | 2019 | Netherlands | Journal article | Parallel | 115 | 79.9 | 53.9 | 22.4 | Dementia | Clinical & community |
| Liao [ | 2021 | Taiwan | Journal article | Parallel | 61 | 81.5 | 32.6 | 22.9 | MCI | Community |
| Flak [ | 2019 | Norway | Journal article | Parallel | 85 | 66 | 66.7 | NR | MCI | Clinical |
| Hyer [ | 2016 | United States | Journal article | Parallel | 68 | 75.2 | 47.1 | 26 | MCI | Community |
| Park [ | 2017 | South Korea | Journal article | Parallel | 78 | 67.3 | 53.8 | 26.5 | MCI | Community |
| Lee [ | 2018 | South Korea | Journal article | Parallel | 20 | 74.3 | 40 | 17.9 | MCI, AD, dementia | Clinical |
aRCT: randomized controlled trial.
MMSE: Mini-Mental State Examination.
cAD: Alzheimer disease.
dMCI: mild cognitive impairment.
eNR: not reported.
Characteristics of interventions.
| First author | Intervention | Serious game name | Serious game type | Serious game genre | Platform | Supervision | Duration (minutes) | Frequency (times/week) | Period (weeks) |
| Cavallo [ | Serious games | Brainer | Cognitive training game | Designed | PC | Supervised | 30 | 3 | 12 |
| Finn [ | Serious games | E-Prime | Cognitive training game | Designed | PC | Supervised | NRa | 2 | 4 |
| Yang [ | Serious games | Brain-Care | Cognitive training game | Designed | PC | Unsupervised | 60 | 2 | 12 |
| Zhuang [ | Serious games + sham exercises | NR | Cognitive training game | Designed | PC | Supervised | 75 | 3 | 24 |
| Thapa [ | Serious games | Juice making, Crow Shooting, Love house, Fireworks | Cognitive training game | Designed | VRb headset, hand controllers | Supervised | 100 | 3 | 8 |
| Tarnanas [ | Serious games | Virtual Reality Museum | Cognitive training game | Designed | VR headset | Supervised | 90 | 2 | 21 |
| Singh [ | Serious games | COGPACK | Cognitive training game | Designed | PC | Supervised | 75 | 2 | 25 |
| Amjad [ | Serious games | Body and Brain Exercises | Cognitive training game | Purpose-shifted | Xbox console, Kinect | Supervised | 25-30 | 5 | 6 |
| Hagovská [ | Serious games + conventional exercises | CogniPlus | Cognitive training game | Designed | PC | Supervised & unsupervised | 30 | 2 | 10 |
| van Santen [ | Serious games | NR | Exergame | Designed | Stationary bike & screen | Unsupervised | NR | 5 | 25 |
| Karssemeijer [ | Serious games | NR | Exergame | Purpose-shifted | Stationary bike & screen | Supervised | 30-50 | 3 | 12 |
| Liao [ | Serious games | Tano and LongGood | Exergame | Designed | Kinect, VR headset | Supervised | 60 | 3 | 12 |
| Flak [ | Serious games | Cogmed | Cognitive training game | Designed | PC | Unsupervised | 30-40 | 5 | 5 |
| Hyer [ | Serious games | Cogmed | Cognitive training game | Designed | PC | Supervised & unsupervised | 40 | 7 | 5-7 |
| Park [ | Serious games | CoTras | Cognitive training game | Designed | PC | Supervised | 30 | 3 | 10 |
| Lee [ | Serious games | Bettercog | Cognitive training game | Designed | PC | Supervised | 30 | 4 | 3 |
aNR: not reported.
bVR: virtual reality.
Characteristics of comparators and outcomes.
| First author | Comparator | Duration (minutes) | Frequency (times/week) | Period (weeks) | Outcome measures | Follow-up | Attrition, n |
| Cavallo [ | Control | NAa | NA | NA | HSCTb, LVFc, BTd | Postintervention, 24-week follow-up | 4 |
| Finn [ | Control | NA | 2 | 4 | D-KEFSe | Postintervention | 7 |
| Yang [ | Control | NA | NA | NA | COWATf | Postintervention | 0 |
| Zhuang [ | Control | NA | NA | NA | ACE-R-Fg | Postintervention | 10 |
| Thapa [ | Control | 30-50 | 1 | 8 | TMT-Bh | Postintervention | 2 |
| Tarnanas [ | 1: control; 2: conventional cognitive activities | 90 | 2 | 21 | TMT-B, LVF | Postintervention | 9 |
| Singh [ | 1: conventional exercises + sham cognitive training; 2: serious games + conventional exercises; 3: control | 1: 75; 2: 100; 3: 60 | 2 | 25 | COWAT, CFi, WAIS-III-Sj, WAIS-III-Mk | Postintervention, 74-week follow up | 14 |
| Amjad [ | Conventional exercises | 25-30 | 5 | 6 | TMT-B | Postintervention | 6 |
| Hagovská [ | Conventional exercises | 30 | 7 | 10 | ACE-WPl | Postintervention | 2 |
| van Santen [ | Conventional exercises | NA | 5 | 25 | TMT-B | Midintervention, postintervention | 28 |
| Karssemeijer [ | 1: conventional exercises (aerobic exercises); 2: conventional exercises (relaxation and flexibility exercises) | 30-50 | 3 | 12 | TMT-B, LVF, RSCTm | Midintervention, postintervention, 24-week follow-up | 23 |
| Liao [ | Conventional exercises | 60 | 3 | 12 | TMT-B, EXIT-25n | Postintervention | 15 |
| Flak [ | Nonadaptive serious game | 30-40 | 5 | 5 | D-KEFS-CWIT3o, D-KEFS-CWIT4p, D-KEFS-VFTLFq, D-KEFS-VFTCFr, D-KEFS-VFTCSs | Postintervention, 4-week follow-up, 16-week follow-up | 17 |
| Hyer [ | Nonadaptive serious game | 40 | 7 | 5-7 | TMT-B | Postintervention, 12-week follow-up | 9 |
| Park [ | Serious game (exergames) | 30 | 3 | 10 | TMT-B | Postintervention | 0 |
| Lee [ | Serious game (targeting attention and memory) | 30 | 4 | 3 | SNSB-IIt | Postintervention | 1 |
aNA: not applicable.
bHSCT: Hayling Sentence Completion Test.
cLVF: latter verbal fluency.
dBT: Brixton test.
eD-KEFS: Delis–Kaplan Executive Function System.
fCOWAT: Controlled Oral Word Association Test.
gACE-R-F: Addenbrooke’s Cognitive Examination-Revised-fluency.
hTMT-B: Trail Making Test B.
iCF: category fluency.
jWAIS-III-S: Wechsler Adult Intelligence Scale III-Similarities.
kWAIS-III-M: Wechsler Adult Intelligence Scale III-Matrices.
lACE-WP: Addenbrooke's Cognitive Examination-Word production.
mRSCT: Rule Shift Cards Test.
nEXIT-25: Executive Interview 25.
oD-KEFS-CWIT3: Delis–Kaplan Executive Function System-Color Word Interference Test 3.
pD-KEFS-CWIT4: Delis–Kaplan Executive Function System-Color Word Interference Test 4.
qD-KEFS-VFTLF: Delis–Kaplan Executive Function System-Verbal Fluency Test Letter Fluency.
rD-KEFS-VFTCF: Delis–Kaplan Executive Function System-Verbal Fluency Test Category Fluency.
sD-KEFS-VFTCS: Delis–Kaplan Executive Function System-Verbal Fluency Test Category Switching.
tSNSB-II: Seoul Neuropsychological Screening Battery 2nd edition.
Figure 2Review authors’ judgments about each "Risk of bias" domain.
Figure 3Forest plot of 7 studies (15 comparisons) comparing the effect of serious games to control on executive functions.
Figure 4Forest plot of 7 studies (13 comparisons) comparing the effect of serious games on older adults with mild cognitive impairment (MCI) to their effect on older adults with Alzheimer disease (AD).
Figure 5Forest plot of 6 studies (12 comparisons) comparing the effect of serious games to conventional exercises on executive functions.
Figure 6Forest plot of 5 studies (11 comparisons) comparing the effect of cognitive training games and exergames to conventional exercises.
Figure 7Forest plot of 5 studies (11 comparisons) comparing the effect of serious games on older adults with mild cognitive impairment (MCI) to their effect on older adults with dementia.
Figure 8Forest plot of 2 studies (5 comparisons) comparing the effect of adaptive serious games to nonadaptive serious games.