Literature DB >> 28033958

Balance improvement after physical therapy training using specially developed serious games for cerebral palsy children: preliminary results.

Bruno Bonnechère1, Lubos Omelina2,3, Bart Jansen2,4, Serge Van Sint Jan1.   

Abstract

PURPOSE: Cerebral palsy (CP) leads to various clinical signs mainly induced by muscle spasticity and muscle weakness. Among these ones impaired balance and posture are very common. Traditional physical therapy exercise programs are focusing on this aspect, but it is difficult to motivate patients to regularly perform these exercises, especially at home without therapist supervision. Specially developed serious games (SG) could therefore be an interesting option to motivate children to perform specific exercise for balance improvement.
METHOD: Ten CP children participated in this study. Patients received four sessions of SG included into conventional therapy (1 session of 30 min a week during 4 weeks). Trunk control and balance were assessed using Trunk Control Motor Scale (TCMS) before and after interventions.
RESULTS: Children presented a significant improvement in TCMS global score after interventions [37.6 (8.7) and 39.6 (9.5) before and after interventions, respectively, p = 0.04].
CONCLUSION: SG could therefore be an interesting option to integrate in the conventional treatment of CP children. Implication for Rehabilitation Cerebral palsy (CP) leads to balance issues. Rehabilitation exercises are not performed (enough) at home. Serious games (SG) could increase patients' motivation. SG increase balance control of CP children.

Entities:  

Keywords:  Cerebral palsy; exercise; motor control; new technology; posture; rehabilitation

Mesh:

Year:  2015        PMID: 28033958     DOI: 10.3109/09638288.2015.1073373

Source DB:  PubMed          Journal:  Disabil Rehabil        ISSN: 0963-8288            Impact factor:   3.033


  7 in total

1.  Effects of modified pilates on trunk, postural control, gait and balance in children with cerebral palsy: a single-blinded randomized controlled study.

Authors:  Hatice Adıguzel; Bulent Elbasan
Journal:  Acta Neurol Belg       Date:  2022-01-18       Impact factor: 2.471

2.  Slackline Training in Children with Spastic Cerebral Palsy: A Randomized Clinical Trial.

Authors:  Lucía González; Juan Argüelles; Vicente González; Kristian Winge; Marta Iscar; Hugo Olmedillas; Miguel Blanco; Pedro L Valenzuela; Alejandro Lucia; Peter A Federolf; Luis Santos
Journal:  Int J Environ Res Public Health       Date:  2020-11-21       Impact factor: 3.390

3.  E-Survey of Current International Physiotherapy Practice for Children with Ataxia Following Surgical Resection of Posterior Fossa Tumour.

Authors:  Helen Hartley; Bernie Carter; Lisa Bunn; Barry Pizer; Steven Lane; Ram Kumar; Elizabeth Cassidy
Journal:  J Rehabil Med Clin Commun       Date:  2019-12-30

4.  Game-Based Dual-Task Exercise Program for Children with Cerebral Palsy: Blending Balance, Visuomotor and Cognitive Training: Feasibility Randomized Control Trial.

Authors:  Tony Szturm; Sanjay Tejraj Parmar; Kavisha Mehta; Deepthi R Shetty; Anuprita Kanitkar; Rasit Eskicioglu; Neha Gaonkar
Journal:  Sensors (Basel)       Date:  2022-01-19       Impact factor: 3.576

5.  Effect of Virtual Reality on Balance Function in Children With Cerebral Palsy: A Systematic Review and Meta-analysis.

Authors:  Wei Liu; Yuanyan Hu; Junfeng Li; Jindong Chang
Journal:  Front Public Health       Date:  2022-04-25

Review 6.  The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis.

Authors:  Alaa Abd-Alrazaq; Dari Alhuwail; Eiman Al-Jafar; Arfan Ahmed; Farag Shuweihdi; Shuja Mohd Reagu; Mowafa Househ
Journal:  JMIR Serious Games       Date:  2022-08-09       Impact factor: 3.364

7.  Effects of ankle continuous passive motion on soleus hypertonia in individuals with cerebral palsy: A case series.

Authors:  Li-Ling Chuang; Yu-Fen Chuang; Ya-Ju Ju; An-Lun Hsu; Chia-Ling Chen; Alice M K Wong; Ya-Ju Chang
Journal:  Biomed J       Date:  2021-07-29       Impact factor: 7.892

  7 in total

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