Literature DB >> 28442405

The effect of active video games on cognitive functioning in clinical and non-clinical populations: A meta-analysis of randomized controlled trials.

Emma Stanmore1, Brendon Stubbs2, Davy Vancampfort3, Eling D de Bruin4, Joseph Firth5.   

Abstract

Physically-active video games ('exergames') have recently gained popularity for leisure and entertainment purposes. Using exergames to combine physical activity and cognitively-demanding tasks may offer a novel strategy to improve cognitive functioning. Therefore, this systematic review and meta-analysis was performed to establish effects of exergames on overall cognition and specific cognitive domains in clinical and non-clinical populations. We identified 17 eligible RCTs with cognitive outcome data for 926 participants. Random-effects meta-analyses found exergames significantly improved global cognition (g=0.436, 95% CI=0.18-0.69, p=0.001). Significant effects still existed when excluding waitlist-only controlled studies, and when comparing to physical activity interventions. Furthermore, benefits of exergames where observed for both healthy older adults and clinical populations with conditions associated with neurocognitive impairments (all p<0.05). Domain-specific analyses found exergames improved executive functions, attentional processing and visuospatial skills. The findings present the first meta-analytic evidence for effects of exergames on cognition. Future research must establish which patient/treatment factors influence efficacy of exergames, and explore neurobiological mechanisms of action. Crown
Copyright © 2017. Published by Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Alzheimer’s; Cognitive impairment; Dementia; Exercise; Parkinson’s disease; Physical activity

Mesh:

Year:  2017        PMID: 28442405     DOI: 10.1016/j.neubiorev.2017.04.011

Source DB:  PubMed          Journal:  Neurosci Biobehav Rev        ISSN: 0149-7634            Impact factor:   8.989


  65 in total

1.  High-intensity interval training and active video gaming improve neurocognition in schizophrenia: a randomized controlled trial.

Authors:  Gry Bang-Kittilsen; Jens Egeland; Tom Langerud Holmen; Therese Torgersen Bigseth; Eivind Andersen; Jon Mordal; Pål Ulleberg; John Abel Engh
Journal:  Eur Arch Psychiatry Clin Neurosci       Date:  2020-11-06       Impact factor: 5.270

Review 2.  Physical Activity, Cognition, and Brain Outcomes: A Review of the 2018 Physical Activity Guidelines.

Authors:  Kirk I Erickson; Charles Hillman; Chelsea M Stillman; Rachel M Ballard; Bonny Bloodgood; David E Conroy; Richard Macko; David X Marquez; Steven J Petruzzello; Kenneth E Powell
Journal:  Med Sci Sports Exerc       Date:  2019-06       Impact factor: 5.411

Review 3.  Activation of the Brain to Postpone Dementia: A Concept Originating from Postmortem Human Brain Studies.

Authors:  Qiong-Bin Zhu; Ai-Min Bao; Dick Swaab
Journal:  Neurosci Bull       Date:  2019-02-05       Impact factor: 5.203

4.  Design and Evaluation of User-Centered Exergames for Patients With Multiple Sclerosis: Multilevel Usability and Feasibility Studies.

Authors:  Alexandra Schättin; Stephan Häfliger; Alain Meyer; Barbara Früh; Sonja Böckler; Yannic Hungerbühler; Eling D de Bruin; Sebastian Frese; Regula Steinlin Egli; Ulrich Götz; René Bauer; Anna Lisa Martin-Niedecken
Journal:  JMIR Serious Games       Date:  2021-05-07       Impact factor: 4.143

Review 5.  Use of active video games with or without videoconferencing on health outcomes in adolescent and young adult cancer survivors: a systematic review.

Authors:  Ursela Christopherson; Stephanie J Wells; Nathan Parker; Elizabeth J Lyons; Michael D Swartz; Anna Blozinski; Karen Basen-Engquist; Susan Peterson; Maria C Swartz
Journal:  J Cancer Surviv       Date:  2021-06-04       Impact factor: 4.062

6.  Investigating the Usability and Acute Effects of a Bedside Video Console to Prefrontal Cortical Activity Alterations: A Preclinical Study in Healthy Elderly.

Authors:  Ruud H Knols; Jaap Swanenburg; Dino De Bon; Federico Gennaro; Martin Wolf; Bernard Krüger; Dominique Bettex; Eling D de Bruin
Journal:  Front Syst Neurosci       Date:  2017-11-28

7.  The Aerobic and Cognitive Exercise Study (ACES) for Community-Dwelling Older Adults With or At-Risk for Mild Cognitive Impairment (MCI): Neuropsychological, Neurobiological and Neuroimaging Outcomes of a Randomized Clinical Trial.

Authors:  Cay Anderson-Hanley; Nicole M Barcelos; Earl A Zimmerman; Robert W Gillen; Mina Dunnam; Brian D Cohen; Vadim Yerokhin; Kenneth E Miller; David J Hayes; Paul J Arciero; Molly Maloney; Arthur F Kramer
Journal:  Front Aging Neurosci       Date:  2018-05-04       Impact factor: 5.750

8.  Examining the Feasibility of Early Mobilization With Virtual Reality Gaming Using Head-Mounted Display and Adaptive Software With Adolescents in the Pediatric Intensive Care Unit: Case Report.

Authors:  Byron Lai; Maegen Powell; Anne Grace Clement; Drew Davis; Erin Swanson-Kimani; Leslie Hayes
Journal:  JMIR Rehabil Assist Technol       Date:  2021-05-27

9.  Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing.

Authors:  Phillipp Anders; Tim Lehmann; Helen Müller; Karoline B Grønvik; Nina Skjæret-Maroni; Jochen Baumeister; Beatrix Vereijken
Journal:  Front Behav Neurosci       Date:  2018-05-18       Impact factor: 3.558

10.  Narrative and active video game in separate and additive effects of physical activity and cognitive function among young adults.

Authors:  Jungyun Hwang; Amy Shirong Lu
Journal:  Sci Rep       Date:  2018-07-20       Impact factor: 4.379

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