Literature DB >> 32980574

Game-based brain training for improving cognitive function in community-dwelling older adults: A systematic review and meta-regression.

Guangning Wang1, Menglu Zhao2, Fuguo Yang3, Ling Jie Cheng4, Ying Lau5.   

Abstract

BACKGROUND: Given that increasing aging is associated with a natural decline in cognitive function, identifying effective interventions that can help to prevent cognitive decline in older adults is a research priority.
OBJECTIVE: To synthesize the best evidence to assess the effectiveness of game-based brain training in improving cognitive function and to evaluate the preferred design features of the intervention.
METHODS: Twelve databases, trial registries, and gray literature resources were systematically searched for in randomized controlled trials. Meta-analysis and random-effects meta-regression were conducted using Comprehensive Meta-analysis Software 3.0. Overall effect was measured using Hedges's g and determined using Z-statistics. Cochran's Q test and I2 were used to investigate heterogeneity. The Grading of Recommendation, Assessment, Development, and Evaluation system was used to assess overall quality of evidence.
RESULTS: Fifteen trials among 759 older adults were conducted. Meta-analysis revealed that game-based brain training significantly improved processing speed (g = 0.23), selective attention (g = 0.40), and short-term memory (g = 0.35) versus a control group. Our subgroup analyses emphasized that non-time pressure games, multiplayer, computer platform, provider support, sessions ≤ 3 times per week for ≤ 60 min. each comprised a preferable design. Meta-regression identified game design (β = 0.211, p = 0.008) that had statistically significant effects on processing speed. Egger's regression asymmetry test (p = 0.293) suggested no publication bias.
CONCLUSIONS: Game-based brain training can be considered a supplementary intervention for improving cognitive functions in community-dwelling older adults. Future trials should use well-designed trials with large sample sizes.
Copyright © 2020. Published by Elsevier B.V.

Entities:  

Keywords:  Cognitive function; Game-based brain training; Meta-regression; Older adults

Mesh:

Year:  2020        PMID: 32980574     DOI: 10.1016/j.archger.2020.104260

Source DB:  PubMed          Journal:  Arch Gerontol Geriatr        ISSN: 0167-4943            Impact factor:   3.250


  8 in total

1.  The Effect of Video Game-Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis.

Authors:  Chao Yang; Xiaolei Han; Mingxue Jin; Jianhui Xu; Yiren Wang; Yajun Zhang; Chonglong Xu; Yingshi Zhang; Enshi Jin; Chengzhe Piao
Journal:  JMIR Serious Games       Date:  2021-12-30       Impact factor: 4.143

Review 2.  The Effectiveness and Safety of Serious Games for Improving Cognitive Abilities Among Elderly People With Cognitive Impairment: Systematic Review and Meta-Analysis.

Authors:  Alaa Abd-Alrazaq; Mohannad Alajlani; Dari Alhuwail; Carla T Toro; Anna Giannicchi; Arfan Ahmed; Ahmed Makhlouf; Mowafa Househ
Journal:  JMIR Serious Games       Date:  2022-03-10       Impact factor: 3.364

3.  Disruptive innovation in psychiatry.

Authors:  Jerome Sarris
Journal:  Ann N Y Acad Sci       Date:  2022-03-01       Impact factor: 6.499

Review 4.  The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis.

Authors:  Alaa Abd-Alrazaq; Dari Alhuwail; Eiman Al-Jafar; Arfan Ahmed; Farag Shuweihdi; Shuja Mohd Reagu; Mowafa Househ
Journal:  JMIR Serious Games       Date:  2022-08-09       Impact factor: 3.364

Review 5.  Effectiveness of Serious Games for Improving Executive Functions Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis.

Authors:  Alaa Abd-Alrazaq; Dari Alhuwail; Arfan Ahmed; Mowafa Househ
Journal:  JMIR Serious Games       Date:  2022-07-25       Impact factor: 3.364

6.  Perceptions of Cognitive Training Games and Assessment Technologies for Dementia: Acceptability Study With Patient and Public Involvement Workshops.

Authors:  Kyle Harrington; Michael P Craven; Max L Wilson; Aleksandra Landowska
Journal:  JMIR Serious Games       Date:  2022-06-20       Impact factor: 3.364

Review 7.  The Effectiveness of Serious Games on Cognitive Processing Speed Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis.

Authors:  Alaa Abd-Alrazaq; Arfan Ahmed; Haitham Alali; Ahmad Mohammad Aldardour; Mowafa Househ
Journal:  JMIR Serious Games       Date:  2022-09-09       Impact factor: 3.364

Review 8.  The application of technology to improve cognition in older adults: A review and suggestions for future directions.

Authors:  Carole Leung; Kai Chun Wong; Winnie W Y So; Zita C K Tse; Duo Li; Yuan Cao; David H K Shum
Journal:  Psych J       Date:  2022-06-08
  8 in total

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