| Literature DB >> 32365533 |
Ngeemasara Thapa1,2, Hye Jin Park1,2, Ja-Gyeong Yang1,2, Haeun Son1,2, Minwoo Jang1,2, Jihyeon Lee1, Seung Wan Kang3, Kyung Won Park4, Hyuntae Park1,2.
Abstract
This study aimed to investigate the association between a virtual reality (VR) intervention program and cognitive, brain and physical functions in high-risk older adults. In a randomized controlled trial, we enrolled 68 individuals with mild cognitive impairment (MCI). The MCI diagnosis was based on medical evaluations through a clinical interview conducted by a dementia specialist. Cognitive assessments were performed by neuropsychologists according to standardized methods, including the Mini-Mental State Examination (MMSE) and frontal cognitive function: trail making test (TMT) A & B, and symbol digit substitute test (SDST). Resting state electroencephalogram (EEG) was measured in eyes open and eyes closed conditions for 5 minutes each, with a 19-channel wireless EEG device. The VR intervention program (3 times/week, 100 min each session) comprised four types of VR game-based content to improve the attention, memory and processing speed. Analysis of the subjects for group-time interactions revealed that the intervention group exhibited a significantly improved executive function and brain function at the resting state. Additionally, gait speed and mobility were also significantly improved between and after the follow-up. The VR-based training program improved cognitive and physical function in patients with MCI relative to controls. Encouraging patients to perform VR and game-based training may be beneficial to prevent cognitive decline.Entities:
Keywords: dementia; electroencephalogram; mild cognitive impairment; virtual reality
Year: 2020 PMID: 32365533 PMCID: PMC7288029 DOI: 10.3390/jcm9051283
Source DB: PubMed Journal: J Clin Med ISSN: 2077-0383 Impact factor: 4.241
Figure 1Flowchart of study design.
Figure 2(A) This figure illustrates the design for the virtual reality (VR) training design and game contents. The total training duration was 100 minutes (three 20 min VR training sessions, and three 10 min eye massage and stretching sessions) held three times a week for 8 weeks. (B) The contents of the VR training games: (a) juice making, (b) crow shooting, (c) find the fireworks number, (d) memory object at the house, (e) and (f) example of subject.
Selected anthropometric, cognitive and physical function characteristics of the subjects at the baseline.
| Variables | VR Intervention | Control |
|---|---|---|
| n (male) | 34 (6) | 34 (10) |
| Age (years) | 72.6 ± 5.4 | 72.7 ± 5.6 |
| Education (years) | 9.3 ± 4.0 | 8.4 ± 3.5 |
| Height (m) | 1.58 ± 0.08 | 1.58 ± 0.08 |
| No. of medication intake (n) | 2.3 ± 1.4 | 2.12 ± 1.4 |
| Weight (kg) | 60.7 ± 9.8 | 61.3 ± 9.1 |
| BMI (kg/m2) | 24.3 ± 3.0 | 24.5 ± 2.7 |
| SBP (mg/hg) | 129.6 ± 15.8 | 129.6 ± 17.9 |
| DBP (mg/hg) | 74.8 ± 11.3 | 69.5 ± 11.8 |
| Grip strength (kg) | 22.2 ± 6.3 | 23.4 ± 5.7 |
| Gait speed (s) | 1.15 ± 0.33 | 1.18 ± 0.21 |
| 8-feet Up and Go (s) | 6.27 ± 1.48 | 7.04 ± 2.02 |
| MMSE (score) | 26.0 ± 1.8 | 26.3 ± 3.3 |
| TMT A (s) | 26.3 ± 7.3 | 27.9 ± 9.2 |
| TMT B (s) | 56.6 ± 25.0 | 58.5 ± 28.1 |
| SDST (score) | 33.4 ± 9.0 | 32.4 ± 8.2 |
BMI: Body mass index, SPB: Systolic blood pressure, DBP: Diastolic blood pressure, MMSE: Mini mental state examination, TMT A: Trail making test A, TMT B: Trail making test B, SDST: Symbol digit substitution test. The values are expressed in mean and standard deviation (mean ± SD). All variables have no significant differences measured by independent t- test or chi-square test.
The comparison of physical function and global cognitive function between baseline and post intervention in the VR intervention and the control groups.
| Variables | VR Intervention | Control | Group x Time Interaction | |||||
|---|---|---|---|---|---|---|---|---|
| Baseline | Follow Up | Baseline | Follow Up | Effect Size | ||||
| Grip strength (kg) | 22.2 ± 6.3 | 24.4 ± 5.3 | 0.03 | 23.4 ± 5.7 | 23.9 ± 5.7 | n.s. | n.s. | - |
| Gait speed (m/s) | 1.15 ± 0.33 | 1.19 ± 0.37 | 0.04 | 1.18 ± 0.21 | 1.12 ± 0.26 * | 0.01 | 0.02 | 0.143 |
| 8-feet Up and go (s) | 6.77 ± 1.48 | 6.32 ± 1.92 | 0.02 | 7.04 ± 2.02 | 7.06 ± 1.87 * | n.s. | 0.03 | 0.107 |
| MMSE (score) | 26.0 ± 1.8 | 26.9 ± 2.0 | n.s. | 26.3 ± 3.3 | 26.4 ± 2.7 | n.s. | n.s. |
|
| TMT A (s) | 26.3 ±7.3 | 24.2 ± 5.3 | 0.04 | 27.9 ± 9.2 | 27.8 ± 8.1 | n.s. | n.s. |
|
| TMT B (s) | 56.6 ± 25.0 | 51.3 ± 24.8 | 0.03 | 58.5 ± 28.1 | 63.2 ± 25.1 * | 0.01 | 0.03 | 0.208 |
| SDST (score) | 33.4 ± 9.0 | 39.6 ± 9.5 | 0.02 | 32.4 ± 8.2 | 21.8 ± 8.2 | < 0.01 | 0.03 | 0.264 |
The values are expressed in mean and standard deviation (mean ± SD). a Paired t-test between baseline and follow-up assessment. b Repeated-measures analysis of variance (ANOVA) testing interaction of intervention (VR intervention versus control) by time (baseline versus follow-up) for each outcome, adjusted for age, gender and years of education. Effect size is partial eta squared for group by time. Represents a significant difference between the intervention and control group. n.s. = not significant, MMSE: Mini mental state examination, TMT A: Trail making test A, TMT B: Trail making test B, SDST: Symbol digit substitution test.
Figure 3This figure shows a significant decrease in Theta power in the parietal (p = 0.013) and temporal areas (p = 0.036) at follow up (G2) compared to baseline (G1) in the VR intervention group.
Figure 4This figure shows a significant decrease in the Theta/Beta power ratio (p = 0.027) at follow up (G2) compared to baseline (G1) in the VR intervention group.