Literature DB >> 34146517

Effectiveness of Brain Gaming in Older Adults With Cognitive Impairments: A Systematic Review and Meta-Analysis.

Sandra L Kletzel1, Pallavi Sood2, Ahmed Negm3, Patricia C Heyn4, Shilpa Krishnan5, Joseph Machtinger6, Xiaolei Hu7, Hannes Devos8.   

Abstract

OBJECTIVE: This systematic review and meta-analysis evaluates the evidence from randomized clinical trials (RCTs) that designed brain gaming interventions to improve cognitive functions of older adults with cognitive impairments, including mild cognitive impairments and dementia.
DESIGN: Systematic review and meta-analysis. SETTING AND PARTICIPANTS: N/A. MEASURES: N/A.
METHODS: Data sources-relevant randomized control trials (RCTs) were identified by a systematic search of databases including Medline, PubMed, PsycINFO, Embase, CINAHL, Web of Science, and Cochrane. RCTs were selected first based on title and abstract review and then on full-text review by independent reviewers using predefined eligibility criteria. Risk of bias (RoB) was assessed using the Cochrane RoB tool and funnel plots. The primary outcome variable was the composite score of global cognitive function.
RESULTS: A total of 909 participants with mild cognitive impairment or dementia from 16 RCTs were included in the systematic review. The study quality was modest, and the RoB assessment showed bias in blinding the participants and personnel. Funnel plots showed no evidence of publication bias. The meta-analysis of 14 RCTs revealed no superior effect of brain gaming compared to other interventions on global cognitive function (pooled standardized mean difference = 0.08, 95% confidence interval -0.24, 0.41, P = .61, I2 = 77%). Likewise, no superior effects were found on the cognitive domains of memory, executive function, visuospatial skills, and language. CONCLUSION AND IMPLICATIONS: The findings of this meta-analysis suggest that brain gaming compared with the control intervention does not show significant improvement in standardized tests of cognitive function. Because of considerable heterogeneity in sample size, gaming platform, cognitive status, study design, assessment tools, and training prescription, we cannot confidently refute the premise that brain gaming is an effective cognitive training approach for older adults with cognitive impairments. Recommendations for future research are included.
Copyright © 2021 AMDA – The Society for Post-Acute and Long-Term Care Medicine. All rights reserved.

Entities:  

Keywords:  Alzheimer's disease; Brain gaming; cognitive training; dementia; mild cognitive impairment

Mesh:

Year:  2021        PMID: 34146517      PMCID: PMC8628430          DOI: 10.1016/j.jamda.2021.05.022

Source DB:  PubMed          Journal:  J Am Med Dir Assoc        ISSN: 1525-8610            Impact factor:   4.669


  48 in total

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5.  Cognitive training for people with mild to moderate dementia.

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6.  Computer versus Compensatory Calendar Training in Individuals with Mild Cognitive Impairment: Functional Impact in a Pilot Study.

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7.  Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement.

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8.  The Feasibility of At-Home iPad Cognitive Testing For Use in Clinical Trials.

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9.  Evaluation of a computer-assisted errorless learning-based memory training program for patients with early Alzheimer's disease in Hong Kong: a pilot study.

Authors:  Grace Y Lee; Calvin C K Yip; Edwin C S Yu; David W K Man
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10.  Cognitive Training Using a Novel Memory Game on an iPad in Patients with Amnestic Mild Cognitive Impairment (aMCI).

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  5 in total

1.  A Proposal of Cognitive Intervention in Patients with Alzheimer's Disease through an Assembling Game: A Pilot Study.

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Review 2.  Effectiveness of Serious Games for Improving Executive Functions Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis.

Authors:  Alaa Abd-Alrazaq; Dari Alhuwail; Arfan Ahmed; Mowafa Househ
Journal:  JMIR Serious Games       Date:  2022-07-25       Impact factor: 3.364

3.  Association of Playing Cards or Mahjong with Cognitive Function in Chinese Older Adults.

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4.  Artificial Cognitive Systems Applied in Executive Function Stimulation and Rehabilitation Programs: A Systematic Review.

Authors:  Luis F Castillo-Ossa; Juan M Corchado; Carolina Robledo-Castro
Journal:  Arab J Sci Eng       Date:  2022-09-28       Impact factor: 2.807

Review 5.  The Effectiveness of Serious Games on Cognitive Processing Speed Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis.

Authors:  Alaa Abd-Alrazaq; Arfan Ahmed; Haitham Alali; Ahmad Mohammad Aldardour; Mowafa Househ
Journal:  JMIR Serious Games       Date:  2022-09-09       Impact factor: 3.364

  5 in total

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