| Literature DB >> 35700210 |
Kelsey E Ufholz1, Kyle D Flack1, James N Roemmich1.
Abstract
BACKGROUND: Few children meet physical activity recommendations, partly due to the prevalence of screen-based sedentary activities. Active video game (AVG) play produces light to moderate physical activity. Yet, providing children access to AVG does not increase physical activity, possibly because children who play AVG may also tend towards sedentary screen-based activities. How multiple days of AVG play influences children's choice of other activities is not yet known.Entities:
Mesh:
Year: 2022 PMID: 35700210 PMCID: PMC9197033 DOI: 10.1371/journal.pone.0269057
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.752
Baseline demographics.
| Age (yrs) | 9.9 ± 1.2a |
| Weight (kg) | 40.9 ± 13.3a |
| BMI (kg/m2) | 19.0 ± 3.7a |
| BMI percentile | 62.4 ± 28.5a |
| Gender | Male = 46.2% |
| (N = 24) | |
| Female = 53.9% | |
| (N = 28) |
N = 52
Data are mean ± SD
Minutes and bouts per day spent in moderate to vigorous, light and sedentary activity by time point.
| Baseline | 6 weeks | 10 weeks | |
|---|---|---|---|
| MVPA | 27.01 ± 2.1 | 28.19 ± 2.1 | 23.08 ± 1.6 |
| Light Activity | 343.80 ± 8.9 | 341.92 ± 7.9 | 326.46 ± 9.0 |
| Sedentary Activity | 409.18 ± 13.0 | 415.65 ± 9.9 | 431.31 ± 10.4 |
| Bouts light Activity | 2.32 ± 0.2 | 2.21 ± 0.2 | 2.81 ± 0.7 |
| Bouts MVPA | 3.45 ± 0.3 | 3.54 ± 0.3 | 3.24 ± 0.3 |
MVPA = minutes per day spent in moderate to vigorous PA
Light Activity = minutes per day spent in light PA
Sedentary Activity = minutes per day spent in sedentary activity
Bouts light activity = Bouts per day of light PA lasting at least 1 minute
Bouts MVPA = Bouts per day of moderate to vigorous PA lasting at least 1 minute
Data are mean and standard error
atime effect p<0.05.
*, # Means with like symbols are different p<0.05.
Minutes per day spent in active video games, sedentary video games, television, computers, other hobbies and social activities by time point.
| Baseline | 6 weeks | 10 weeks | |
|---|---|---|---|
| AVG | 2.39 ± 0.9 | 16.61 ± 2.8 | 6.63 ± 1.9 |
| SVG | 49.30 ± 8.2 | 28.52 ± 6.1 | 28.06 ± 6.2 |
| TAP | 35.73 ± 5.0 | 32.21 ± 5.5 | 34.67 ± 5.1 |
| TV | 92.26 ± 8.5 | 82.88 ± 9.4 | 93.99 ± 10.4 |
| Computer | 38.01 ± 5.7 | 30.34 ± 6.7 | 40.09 ± 7.7 |
| Hobbies | 55.03 ± 5.8 | 45.59 ± 6.2 | 50.34 ± 6.7 |
| Social | 178.80 ± 16.1 | 168.26 ± 16.5 | 182.40 ± 19.2 |
Data are mean and standard error
AVG, SVG, TAP and computer are untransformed means
AVG = minutes per day spent playing active video games
SVG = minutes per day spent playing sedentary video games
TAP = minutes per day spent playing traditional active games
atime effect p<0.05
*, # Means with like symbols are different p<0.05.
Univariate correlations of child physical activity delta scores, child self-efficacy delta score, and parental factors measured at baseline.
| Parent support | Parent model | Parent resource | SedR | Ada | Pred | Enjoy | Intrin | Exter | Amot | Intro | Ident | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 6 weeks | ||||||||||||
| MVPA | 0.107 | 0.179 | 0.139 | -0.005 | 0.060 | -0.005 | 0.244 | 0.206 | -0.056 | -0.190 | 0.109 | 0.125 |
| Light PA | -0.010 | 0.169 | 0.065 | -0.007 | -0.057 | 0.005 | 0.032 | 0.055 | -0.060 | 0.045 | -0.037 | -0.007 |
| Sed Time | 0.175 | 0.214 | 0.098 | -0.018 | -0.095 | 0.325 | -0.029 | -0.021 | -0.101 | -0.010 | -0.049 | -0.176 |
| Bouts Light PA | -0.052 | 0.195 | 0.021 | -0.086 | -0.018 | -0.021 | -0.083 | 0.009 | 0.002 | -0.160 | -0.245 | 0.209 |
| Bouts MVPA | 0.062 | 0.127 | 0.044 | -0.053 | -0.045 | -0.055 | 0.226 | 0.172 | 0.058 | -0.112 | 0.119 | 0.127 |
| 10 weeks | ||||||||||||
| MVPA | -0.077 | 0.021 | 0.164 | -0.051 | 0.197 | 0.028 | -0.006 | 0.295 | 0.045 | -0.142 | -0.316 | -0.113 |
| Light PA | 0.168 | 0.223 | 0.368 | 0.220 | -0.120 | 0.171 | -0.159 | 0.139 | 0.113 | -0.052 | -0.182 | -0.181 |
| Sed Time | -0.053 | -0.002 | 0.035 | 0.099 | 0.008 | 0.138 | 0.249 | -0.138 | -0.257 | 0.060 | 0.067 | 0.017 |
| Bouts Light PA | 0.103 | -0.101 | 0.341 | 0.357 | -0.077 | -0.214 | 0.430 | 0.111 | 0.141 | 0.482 | -0.033 | -0.011 |
| Bouts MVPA | 0.128 | 0.089 | 0.223 | 0.068 | 0.122 | 0.058 | 0.0104 | 0.385 | 0.011 | 0.038 | -0.156 | -0.080 |
*p≤ 0.05;
**p<0.01
Parent support = Parent support of child’s PA (baseline)
Parent model = Parent role modeling PA for child (baseline)
Parent resource = parent uses public PA offerings (baseline)
SedR = Parent restricts child’s sedentary activity (baseline)
Ada = child’s perceived adequacy / competence in PA (delta)
Pred = child’s predilection towards PA vs sedentary activities (delta)
Enjoy = child’s enjoyment of PA (delta)
Intrin = child’s intrinsic motivation towards PA (delta)
Exter = child’s external motivation towards PA (delta)
Amot = child’s amotivation towards PA (delta)
Intro = child’s introjected motivation towards PA (delta)
Univariate correlations of AVG, SVG, and TAP recall delta scores with parent scores and child self-efficacy.
| Logistic | Model | Resource | SedR | Ada | Pred | Enjoy | Intrin | Exter | Amot | Intro | Ident | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| ||||||||||||
| AVG | 0.041 | -0.023 | -0.090 | -0.115 | 0.044 | 0.142 | -0.074 | 0.299 | 0.202 | -0.096 | 0.301 | .247 |
| SVG | 0.238 | 0.238 | 0.382 | 0.353 | -0.079 | 0.079 | -0.267 | 0.010 | -0.078 | 0.081 | 0.056 | 0.103 |
| TAP | 0.184 | 0.106 | 0.069 | 0.043 | -0.145 | -0.009 | -0.010 | 0.273 | 0.156 | 0.0003 | 0.225 | 0.333 |
|
| ||||||||||||
| AVG | -0.045 | 0.115 | -0.096 | 0.024 | -0.012 | 0.136 | -0.136 | 0.214 | 0.337 | -0.216 | 0.238 | 0.219 |
| SVG | 0.189 | 0.341 | 0.353 | 0.373 | -0.144 | -0.006 | -0.129 | -0.009 | -0.061 | 0.065 | -0.141 | -0.058 |
| TAP | 0.399 | 0.144 | 0.202 | 0.070 | -0.242 | -0.025 | -0.075 | 0.085 | 0.078 | 0.012 | 0.139 | 0.050 |
*p≤0.05;
**p<0.01
Logistic = Parent logistic support of child’s PA (baseline)
Model = Parent role modeling PA for child (baseline)
Resource = parent uses public PA offerings (baseline)
SedR = Parent restricts child’s sedentary activity (baseline)
Ada = child’s perceived adequacy / competence in PA (delta)
Pred = child’s predilection towards PA vs sedentary activities (delta)
Enjoy = child’s enjoyment of PA (delta)
Intrin = child’s intrinsic motivation towards PA, AVG or SVG (delta)
Exter = child’s external motivation towards PA, AVG or SVG (delta)
Amot = child’s amotivation towards PA, AVG, or SVG (delta)
Intro = child’s introjected motivation towards PA, AVG or SVG (delta)
Ident = child’s identified motivation towards PA, AVG or SVG (delta)