Literature DB >> 22371457

Impact of an active video game on healthy children's physical activity.

Tom Baranowski1, Dina Abdelsamad, Janice Baranowski, Teresia Margareta O'Connor, Debbe Thompson, Anthony Barnett, Ester Cerin, Tzu-An Chen.   

Abstract

OBJECTIVE: This naturalistic study tests whether children receiving a new (to them) active video game spontaneously engage in more physical activity than those receiving an inactive video game, and whether the effect would be greater among children in unsafe neighborhoods, who might not be allowed to play outside.
METHODS: Participants were children 9 to 12 years of age, with a BMI >50th percentile, but <99th percentile; none of these children a medical condition that would preclude physical activity or playing video games. A randomized clinical trial assigned children to receiving 2 active or 2 inactive video games, the peripherals necessary to run the games, and a Wii console. Physical activity was monitored by using accelerometers for 5 weeks over the course of a 13-week experiment. Neighborhood safety was assessed with a 12 item validated questionnaire.
RESULTS: There was no evidence that children receiving the active video games were more active in general, or at anytime, than children receiving the inactive video games. The outcomes were not moderated by parent perceived neighborhood safety, child BMI z score, or other demographic characteristics.
CONCLUSIONS: These results provide no reason to believe that simply acquiring an active video game under naturalistic circumstances provides a public health benefit to children.

Entities:  

Mesh:

Year:  2012        PMID: 22371457      PMCID: PMC3289528          DOI: 10.1542/peds.2011-2050

Source DB:  PubMed          Journal:  Pediatrics        ISSN: 0031-4005            Impact factor:   7.124


  19 in total

1.  The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults.

Authors:  Lee E F Graves; Nicola D Ridgers; Karen Williams; Gareth Stratton; Greg Atkinson; Nigel T Cable
Journal:  J Phys Act Health       Date:  2010-05

2.  Feasibility of a dance videogame to promote weight loss among overweight children and adolescents.

Authors:  Kristine A Madsen; Sophia Yen; Lidya Wlasiuk; Thomas B Newman; Robert Lustig
Journal:  Arch Pediatr Adolesc Med       Date:  2007-01

3.  Predicting obesity in young adulthood from childhood and parental obesity.

Authors:  R C Whitaker; J A Wright; M S Pepe; K D Seidel; W H Dietz
Journal:  N Engl J Med       Date:  1997-09-25       Impact factor: 91.245

4.  Energy expenditure and enjoyment of common children's games in a simulated free-play environment.

Authors:  Cheryl A Howe; Patty S Freedson; Henry A Feldman; Stavroula K Osganian
Journal:  J Pediatr       Date:  2010-08-13       Impact factor: 4.406

5.  Energy cost of exergaming: a comparison of the energy cost of 6 forms of exergaming.

Authors:  Bruce W Bailey; Kyle McInnis
Journal:  Arch Pediatr Adolesc Med       Date:  2011-03-07

6.  A pilot of a video game (DDR) to promote physical activity and decrease sedentary screen time.

Authors:  Ann E Maloney; T Carter Bethea; Kristine S Kelsey; Julie T Marks; Sadye Paez; Angela M Rosenberg; Diane J Catellier; Robert M Hamer; Linmarie Sikich
Journal:  Obesity (Silver Spring)       Date:  2008-09       Impact factor: 5.002

7.  Perceptions about the local neighborhood and walking and cycling among children.

Authors:  Anna Timperio; David Crawford; Amanda Telford; Jo Salmon
Journal:  Prev Med       Date:  2004-01       Impact factor: 4.018

8.  Physical activity in the United States measured by accelerometer.

Authors:  Richard P Troiano; David Berrigan; Kevin W Dodd; Louise C Mâsse; Timothy Tilert; Margaret McDowell
Journal:  Med Sci Sports Exerc       Date:  2008-01       Impact factor: 5.411

9.  Observations on physical activity in physical locations: age, gender, ethnicity, and month effects.

Authors:  T Baranowski; W O Thompson; R H DuRant; J Baranowski; J Puhl
Journal:  Res Q Exerc Sport       Date:  1993-06       Impact factor: 2.500

10.  Unsafe to play? Neighborhood disorder and lack of safety predict reduced physical activity among urban children and adolescents.

Authors:  Beth E Molnar; Steven L Gortmaker; Fiona C Bull; Stephen L Buka
Journal:  Am J Health Promot       Date:  2004 May-Jun
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  50 in total

1.  Stationary cycling exergame use among inactive children in the family home: a randomized trial.

Authors:  Ryan E Rhodes; Chris M Blanchard; Shannon S D Bredin; Mark R Beauchamp; Ralph Maddison; Darren E R Warburton
Journal:  J Behav Med       Date:  2017-06-19

2.  Physical activity and screen-media-related parenting practices have different associations with children's objectively measured physical activity.

Authors:  Teresia M O'Connor; Tzu-An Chen; Janice Baranowski; Deborah Thompson; Tom Baranowski
Journal:  Child Obes       Date:  2013-09-12       Impact factor: 2.992

3.  A randomized controlled trial of dance exergaming for exercise training in overweight and obese adolescent girls.

Authors:  A E Staiano; A M Marker; R A Beyl; D S Hsia; P T Katzmarzyk; R L Newton
Journal:  Pediatr Obes       Date:  2016-02-26       Impact factor: 4.000

4.  Efficient and Effective Change Principles in Active Videogames.

Authors:  Leon M Straker; Ashley A Fenner; Erin K Howie; Deborah L Feltz; Cindy M Gray; Amy Shirong Lu; Florian Floyd Mueller; Monique Simons; Lisa M Barnett
Journal:  Games Health J       Date:  2014-11-03

5.  Are active video games useful to combat obesity?

Authors:  Tom Baranowski
Journal:  Am J Clin Nutr       Date:  2015-03-25       Impact factor: 7.045

6.  Points-Based Reward Systems in Gamification Impact Children's Physical Activity Strategies and Psychological Needs.

Authors:  Sun Joo Grace Ahn; Kyle Johnsen; Catherine Ball
Journal:  Health Educ Behav       Date:  2019-01-24

7.  Is Enhanced Physical Activity Possible Using Active Videogames?

Authors:  Tom Baranowski; Janice Baranowski; Teresia O'Connor; Amy Shirong Lu; Debbe Thompson
Journal:  Games Health J       Date:  2012-06

8.  Exergaming in Youth: Effects on Physical and Cognitive Health.

Authors:  John R Best
Journal:  Z Psychol       Date:  2013-04-01

9.  Active video games and energy balance in male adolescents: a randomized crossover trial.

Authors:  Aidan Gribbon; Jessica McNeil; Ollie Jay; Mark S Tremblay; Jean-Philippe Chaput
Journal:  Am J Clin Nutr       Date:  2015-03-11       Impact factor: 7.045

10.  Exercise intensity levels in children with cerebral palsy while playing with an active video game console.

Authors:  Maxime Robert; Laurent Ballaz; Raphael Hart; Martin Lemay
Journal:  Phys Ther       Date:  2013-04-11
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