| Literature DB >> 22353207 |
James N Roemmich1, Maya J Lambiase Ms, Thomas F McCarthy, Denise M Feda, Karl F Kozlowski.
Abstract
BACKGROUND: Choice promotes the experience of autonomy, which enhances intrinsic motivation. Providing a greater choice of traditional active toys may increase children's activity time. Mastery also increases intrinsic motivation and is designed into exergames, which may increase play time of a single exergame, reducing the need for choice to motivate activity compared to traditional active toys. Providing both choice and mastery could be most efficacious at increasing activity time. The energy expenditure (EE) of an active play session is dependent on the duration of play and the rate of EE during play. The rate of EE of exergames and the same game played in traditional fashion is not known. The purpose was to test the basic parameters of choice and mastery on children's physical activity time, activity intensity, and energy expenditure.Entities:
Mesh:
Year: 2012 PMID: 22353207 PMCID: PMC3311069 DOI: 10.1186/1479-5868-9-16
Source DB: PubMed Journal: Int J Behav Nutr Phys Act ISSN: 1479-5868 Impact factor: 6.457
Physical characteristics, demographics and activity attitudes
| Boys | Girls | |||
|---|---|---|---|---|
| No choice | Choice | No choice | Choice | |
| Age (yr) | 10.6 ± 0.9 | 10.2 ± 1.4 | 9.6 ± 1.6 | 10.2 ± 1.3 |
| Height (cm) | 145.1 ± 14.4 | 146.1 ± 14.4 | 138.6 ± 11.7 | 142.6 ± 6.8 |
| Weight (kg) | 41.0 ± 3.1 | 39.0 ± 12.6 | 34.4 ± 8.8 | 36.4 ± 6.7 |
| BMI %ile | 74.8 ± 17.2 | 51.3 ± 32.1 | 54.2 ± 24.9 | 50.8 ± 25.7 |
| SES | 50.9 ± 10.5 | 56.8 ± 7.3 | 49.8 ± 7.7 | 49.2 ± 11.5 |
| Wii play (hr/wk) | 4.0 ± 1.4 | 2.0 ± 1.9 | 2.0 ± 2.7 | 2.7 ± 3.9 |
| Physical activity attitudes | ||||
| Adequacy | 23.8 ± 3.4 | 21.8 ± 5.1 | 21.6 ± 3.3 | 21.8 ± 5.7 |
| Predilection | 30.5 ± 3.9 | 27.2 ± 5.7 | 30.9 ± 4.0 | 29.2 ± 5.3 |
| Enjoymenta | 11.5 ± 0.7 | 10.5 ± 2.7 | 9.6 ± 2.0 | 9.2 ± 2.9 |
Data are mean ± SD
ap < 0.05 for main effect of gender
There were no significant main effects of choice group
SES socioeconomic status. An SES of 40 through 50 is equivalent to medium size business owners, minor professionals and technical jobs, such as computer programmers, real estate agents, sales managers, social workers and teachers.
Physical activity attitude scales - scored such that higher scores reflect greater perceived self-efficacy. The range is 19 to76 when summing the component scale scores to yield a total score.
Liking of the sedentary alternatives and of the traditional active toys and exergames
| Boys | Girls | |||
|---|---|---|---|---|
| Traditional | Exergame | Traditional | Exergame | |
| Magazines | 7 ± 1 | 7 ± 1 | ||
| Puzzles | 6 ± 1 | 5 ± 1 | ||
| Basketballa | 9 ± 1 | 7 ± 1 | 8 ± 1 | 7 ± 1 |
| Boxing | 7 ± 1 | 8 ± 1 | 8 ± 1 | 8 ± 1 |
| Golfa | 6 ± 1 | 7 ± 1 | 6 ± 1 | 8 ± 1 |
| Hockeyb | 8 ± 1 | 8 ± 1 | 6 ± 1 | 6 ± 1 |
Data are mean ± SE
a p < 0.05 for main effect of toy design
b p < 0.05 for main effect of gender
Liking measured using a 1 to10 point Likert scale anchored by 'do not like it at all' on the left (score of 1) and 'like it very much' on the right (score of 10).
Figure 1Active play time during the 60 min free-choice session. Top panel: minutes of active play of boys and girls assigned to the no choice (1 active toy) and choice (access to 3 active toys) groups. *Indicates a significantly (p < 0.05) greater physical activity time of the girls assigned to the 3 toys group compared to the 1 toy group. Middle panel: minutes of active play of children in the no choice (1 active toy) and choice (access to 3 active toys) groups who completed two 60 min sessions with access to either 1 or 3 traditional toys at one visit and the same number of exergames at another visit. *Indicates a significant (p < 0.05) greater time playing exergames of children assigned to the 3 toy group compared to the 1 toy group. Bottom panel: minutes of active play of children while playing with active traditional toys and exergames. *Indicates a significant (p < 0.05) greater minutes of activity lay with exergames compared to traditional indoor games.
Figure 2Average activity intensity of the 60 min free-choice session. Top panel: average rate of activity counts (counts/minute) of boys and girls assigned to the no choice (1 active toy) and choice (access to 3 active toys) groups. *Indicates a significantly (p < 0.05) greater activity intensity of the girls assigned to the 3 toys group compared to the 1 toy group. Middle panel: activity intensity of children while playing with active traditional toys and exergames. *Indicates a significant (p < 0.05) greater activity intensity while playing traditional indoor games compared to exergames. Bottom panel: moderate-to-vigorous physical activity (MVPA, minutes) of boys and girls assigned to the no choice (1 active toy) and choice (access to 3 active toys) groups. *Indicates significantly (p < 0.05) greater MVPA of the girls assigned to the 3 toys group compared to the 1 toy group.
Figure 3Average activity intensity of the 60 min free-choice session. Heart rate (top panel), rate of activity counts (middle panel), and rate of energy expenditure (bottom panel) while the children were engaged in sedentary behaviours (reading, puzzles) and while engaged in traditional and exergame versions of golf, hockey, basketball, and boxing. See Results section for a summary of the statistical differences.