| Literature DB >> 35302503 |
Ryuichi Sawa1, Masakazu Saitoh1, Tomoyuki Morisawa1, Tetsuya Takahashi1,2, Yuh Morimoto3, Nobuyuki Kagiyama2,4, Takatoshi Kasai2,4, Birthe Dinesen5, Hiroyuki Daida1,2,4.
Abstract
BACKGROUND: Commercially available active video games (AVGs) have recently been used for rehabilitation in some specific patient populations but rarely in those with cardiovascular disease (CVD). Commercially available AVGs are designed to increase motivation for continuous play, which could be applicable to the long-term cardiac rehabilitation process.Entities:
Keywords: AVG; CVD; active video game; adherence; cardiac rehabilitation; cardiovascular disease; exercise; physical exercise; rehabilitation; safety; serious games
Year: 2022 PMID: 35302503 PMCID: PMC8976248 DOI: 10.2196/31974
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1Categories and characteristics of commercially available active video game consoles. LED: light-emitting diode; N/A: not available; RGB: red, green, blue; VR: virtual reality.
Figure 2A flow diagram of studies included according to PRISMA-ScR (Preferred Reporting Items for Systematic reviews and Meta-Analyses extension for Scoping Reviews). AVG: active video game; CVD: cardiovascular disease.
Summary of study characteristics.
| Study | Setting | Age, composition, and disease state | Active video game | Dose and duration | Outcome |
| Alves da Cruz et al, 2020 [ | Hospital |
N=27 48% female Age: 63.4 (12.71) years Status: CVD,a CVD risk |
Console: Xbox Kinect Program: Just Dance 2015 (warm-up), Shape Up (conditioning) |
Period: 15 min (warm-up), 30 min, (conditioning) Frequency: Once Duration: 1 day Intensity: Based on heart rate reserve and rate of perceived exertion during intervention |
Hemodynamics: systolic blood pressure, diastolic blood pressure, respiratory rate, oxygen saturation, heart rate, rate of perceived exertion |
| Jaarsma et al, 2020 [ | Home |
N=605 29% female Age: 67 (12) years Status: HFb |
Console: Nintendo Wii Program: Nintendo Wii Sports |
Period: 30 min per day Frequency: 5 days a week Duration: 12 weeks Intensity: not reported |
ECc: 6MWTd Muscle function: unilateral isotonic heel-lift, bilateral isometric shoulder abductions, unilateral isotonic shoulder flexion EMe: Questionnaire Exercise SEf: Questionnaire PAg: single question |
| Klompstra et al, 2013 [ | Home |
N=1 0% female Age: 74 years Status: HF |
Console: Nintendo Wii Program: Nintendo Wii Sports |
Period: 15 min Frequency: everyday Duration: 12 weeks Intensity: not reported |
PA: accelerometer EC: 6MWT EM: questionnaire Exercise SE: questionnaire Perceived physical effort: Borg scale |
| Klompstra et al, 2014 [ | Home |
N=32 31% female Age: 63 (19-88) years Status: HF |
Console: Nintendo Wii Program: Nintendo Wii Sports |
Period: 20 min per day Frequency: not recorded Duration: 12 weeks Intensity: not recorded |
EC: 6MWT PA: accelerometer |
| Ruivo et al, 2017 | Hospital |
N=32 18.7% female Age: 59.9 (10.2) years Status: CVD |
Console: Nintendo Wii Program: Nintendo Wii Sports |
Period: 1-hour sessions Frequency: twice a week Duration: 6 weeks Intensity: based on heart rate from a precardiac rehabilitation test |
EC: Bruce ramp protocol PA: accelerometer |
aCVD: cardiovascular disease.
bHF: heart failure.
cEC: exercise capacity.
d6MWT: 6-minute walk test.
eEM: exercise motivation.
fSE: self-efficacy.
gPA: physical activity.
Summary of intervention delivery and effectiveness across studies.
| Study | Supervision | AVGa alone/with other programs | Effectiveness | |
|
|
|
| Results | Conclusions |
| Alves da Cruz et al, 2020 | SVb | With cardiac rehabilitation program |
Increased heart rate Increased respiratory rate Increased rate of perceived exertion |
Greater heart rate, respiratory rate, and rate of perceived exertion were observed during and 5 min after the AVG session |
| Jaarsma et al, 2020 | No SV | AVG alone |
No changec in exercise capacity, muscle function, exercise motivation, exercise self-efficacy, or PAd |
AVG was safe and feasible in patients with heart failure Not effective in improving outcomes |
| Klompstra et al, 2013 | No SV | AVG alone |
Increased PA Increased exercise motivation Increased exercise self-efficacy No change in perceived physical effort |
Further research is needed to generalize the results from the case study |
| Klompstra et al, 2014 | No SV | AVG alone |
Exercise capacity No change in PA |
AVG has the potential to increase exercise capacity in patients with heart failure |
| Ruivo et al, 2017 | SV | With conventional program |
Increased PA Increased energy expenditure per body weight |
Cardiac rehabilitation sessions with AVG are feasible and safe Significant improvement in PA and energy expenditure |
aAVG: active video game.
bSV: supervision.
cAfter correction for baseline and confounders.
dPA: physical activity.
Summary of adverse events and adherence across studies.
| Study | Adverse events | Adherence | |||
|
| Safety management | Number of adverse events | Adherence management | Dropout rate, n (%) | Reasons for dropout |
| Alves da Cruz et al, 2020 [ |
Control exercise intensity |
Cardiac, 0 Musculoskeletal, 0 | NRa | 0 | NR |
| Jaarsma et al, 2020 [ |
Instruction for adapting active video games Phone consultation |
Cardiac, 0 Musculoskeletal, 0 |
Motivational calls | 71 (23%) |
Medical-related issues Practical logistic reasons Refusal to continue Loss to follow-up Death |
| Klompstra et al, 2013 [ |
Safety guideline Phone call to heart failure nurse |
Cardiac, 0 Musculoskeletal, 0 |
Remote guidance Follow-up visits | 0 | NR |
| Klompstra et al, 2014 |
Safety guideline Phone call to heart failure nurse |
Cardiac, 0 Musculoskeletal, 1 (myalgia) |
Telephone guidance | 1 (3%) |
Moved abroad for work |
| Ruivo et al, 2017 [ |
Playing active video games within individual target heart rate zones (55%-70%) Safety guideline Supervision at all times Monitoring by telemetry |
Cardiac, 0 Musculoskeletal, 1 (osteoarthritic knee pain) |
Motivational calls | 1 (6.3%) |
Returned to work |
aNR: not reported.