Literature DB >> 27508968

The use of commercial video games in rehabilitation: a systematic review.

Bruno Bonnechère1, Bart Jansen, Lubos Omelina, Serge Van Sint Jan.   

Abstract

The aim of this paper was to investigate the effect of commercial video games (VGs) in physical rehabilitation of motor functions. Several databases were screened (Medline, SAGE Journals Online, and ScienceDirect) using combinations of the following free-text terms: commercial games, video games, exergames, serious gaming, rehabilitation games, PlayStation, Nintendo, Wii, Wii Fit, Xbox, and Kinect. The search was limited to peer-reviewed English journals. The beginning of the search time frame was not restricted and the end of the search time frame was 31 December 2015. Only randomized controlled trial, cohort, and observational studies evaluating the effect of VGs on physical rehabilitation were included in the review. A total of 4728 abstracts were screened, 275 were fully reviewed, and 126 papers were eventually included. The following information was extracted from the selected studies: device type, number and type of patients, intervention, and main outcomes. The integration of VGs into physical rehabilitation has been tested for various pathological conditions, including stroke, cerebral palsy, Parkinson's disease, balance training, weight loss, and aging. There was large variability in the protocols used (e.g. number of sessions, intervention duration, outcome measures, and sample size). The results of this review show that in most cases, the introduction of VG training in physical rehabilitation offered similar results as conventional therapy. Therefore, VGs could be added as an adjunct treatment in rehabilitation for various pathologies to stimulate patient motivation. VGs could also be used at home to maintain rehabilitation benefits.

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Mesh:

Year:  2016        PMID: 27508968     DOI: 10.1097/MRR.0000000000000190

Source DB:  PubMed          Journal:  Int J Rehabil Res        ISSN: 0342-5282            Impact factor:   1.479


  42 in total

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Journal:  Dev Med Child Neurol       Date:  2019-01-22       Impact factor: 5.449

Review 2.  International clinical practice recommendations on the definition, diagnosis, assessment, intervention, and psychosocial aspects of developmental coordination disorder - Chinese (Mandarin) translation.

Authors:  Jing Hua; Wenchong Du; Xiaotian Dai; Meiqin Wu; Xianying Cai; Min Shen; Liping Zhu
Journal:  Dev Med Child Neurol       Date:  2020-11-28       Impact factor: 5.449

3.  Home-based technologies for stroke rehabilitation: A systematic review.

Authors:  Yu Chen; Kingsley Travis Abel; John T Janecek; Yunan Chen; Kai Zheng; Steven C Cramer
Journal:  Int J Med Inform       Date:  2018-12-11       Impact factor: 4.046

4.  Upper limb muscle activation during sports video gaming of persons with spinal cord injury.

Authors:  Jeffrey P Jaramillo; M Elise Johanson; B Jenny Kiratli
Journal:  J Spinal Cord Med       Date:  2018-04-04       Impact factor: 1.985

5.  Effect of Virtual Reality-Based Rehabilitation on Physical Fitness in Patients with Chronic Obstructive Pulmonary Disease.

Authors:  Sebastian Rutkowski; Anna Rutkowska; Dariusz Jastrzębski; Henryk Racheniuk; Witold Pawełczyk; Jan Szczegielniak
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6.  The Effects of Exergame on Postural Control in Individuals with Ataxia: a Rater-Blinded, Randomized Controlled, Cross-over Study.

Authors:  Ender Ayvat; Özge Onursal Kılınç; Fatma Ayvat; Cevher Savcun Demirci; Sibel Aksu Yıldırım; Oğuzhan Kurşun; Muhammed Kılınç
Journal:  Cerebellum       Date:  2021-05-11       Impact factor: 3.648

7.  Recommendations for the Use of ICT in Elderly Populations with Affective Disorders.

Authors:  Auriane Gros; David Bensamoun; Valeria Manera; Roxane Fabre; Anne-Marie Zacconi-Cauvin; Susanne Thummler; Michel Benoit; Philippe Robert; Renaud David
Journal:  Front Aging Neurosci       Date:  2016-11-08       Impact factor: 5.750

8.  Mii-vitaliSe: a pilot randomised controlled trial of a home gaming system (Nintendo Wii) to increase activity levels, vitality and well-being in people with multiple sclerosis.

Authors:  Sarah Thomas; Louise Fazakarley; Peter W Thomas; Sarah Collyer; Sarah Brenton; Steve Perring; Rebecca Scott; Fern Thomas; Charlotte Thomas; Kelly Jones; Jo Hickson; Charles Hillier
Journal:  BMJ Open       Date:  2017-09-27       Impact factor: 2.692

9.  New Approaches to Exciting Exergame-Experiences for People with Motor Function Impairments.

Authors:  Martina Eckert; Ignacio Gómez-Martinho; Juan Meneses; José-Fernán Martínez
Journal:  Sensors (Basel)       Date:  2017-02-12       Impact factor: 3.576

10.  A Study Protocol for Applying User Participation and Co-Learning-Lessons Learned from the eBalance Project.

Authors:  Anna Cristina Åberg; Kjartan Halvorsen; Ingrid From; Åsa Bergman Bruhn; Lars Oestreicher; Anita Melander-Wikman
Journal:  Int J Environ Res Public Health       Date:  2017-05-10       Impact factor: 3.390

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