Literature DB >> 31926142

Acute Hemodynamic Effects of Virtual Reality-Based Therapy in Patients of Cardiovascular Rehabilitation: A Cluster Randomized Crossover Trial.

Mayara Moura Alves da Cruz1, Ana Laura Ricci-Vitor2, Giovanna Lombardi Bonini Borges2, Paula Fernanda da Silva2, Felipe Ribeiro2, Luiz Carlos Marques Vanderlei2.   

Abstract

OBJECTIVE: To analyze the acute hemodynamic effects of adding virtual reality-based therapy (VRBT) using exergames for patients undergoing cardiac rehabilitation (CR).
DESIGN: Crossover trial.
SETTING: Outpatient rehabilitation center. PARTICIPANTS: Patients (N=27) with a diagnosis of cardiovascular disease or cardiovascular risk factors. Mean age (years) ± SD was 63.4±12.7 and mean body mass index (kg/m2) ± SD was 29.0±4.0.
INTERVENTIONS: Patients performed 1 VRBT session and 1 CR session on 2 nonconsecutive days. Each session comprised an initial rest, warm-up, conditioning, and recovery. During warm-up, in the VRBT session, games were performed with sensors to reproduce the movements of avatars and, in the CR session, patients were required to reproduce the movements of the physiotherapists. In the conditioning phase for VRBT, games were also played with motion sensors, dumbbells, and shin guards. The CR session consisted of exercises performed on a treadmill. The intensity of training was prescribed by heart rate reserve (HRR; 40%-70%). MAIN OUTCOME MEASURES: The primary outcomes were heart rate, blood pressure, respiratory rate (RR), rating of perceived exertion (RPE), and peripheral oxygen saturation, evaluated before, during, and after the VRBT or CR session on 2 nonconsecutive days. The secondary outcome was to evaluate whether the patients achieved the prescribed HRR and the percentage of time they maintained this level during the VRBT session.
RESULTS: VRBT produces a physiological similar pattern of acute hemodynamic effects in CR. However, there was greater magnitude of heart rate, RR, and RPE (P<.01) during the execution of VRBT and until 5 minutes of recovery, observed at the moments of rest, and 1, 3, and 5 minutes of recovery.
CONCLUSIONS: Although the VRBT session produces similar physiological acute hemodynamic effects in CR, greater magnitudes of heart rate, RR, and RPE were observed during its execution and up to 5 minutes after the session.
Copyright © 2020 American Congress of Rehabilitation Medicine. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Blood pressure; Cardiac rehabilitation; Cardiovascular diseases; Exercise; Exposure therapy; Heart rate; Rehabilitation; Virtual reality.

Mesh:

Substances:

Year:  2020        PMID: 31926142     DOI: 10.1016/j.apmr.2019.12.006

Source DB:  PubMed          Journal:  Arch Phys Med Rehabil        ISSN: 0003-9993            Impact factor:   3.966


  7 in total

1.  Perceptions and preferences of patients with cardiac conditions to the inclusion of virtual reality-based therapy with conventional cardiovascular rehabilitation: A qualitative study.

Authors:  Mayara Moura Alves da Cruz; Isis Grigoletto; Ana Laura Ricci-Vitor; Jessica Malek da Silva; Marcia Rodrigues Franco; Luiz Carlos Marques Vanderlei
Journal:  Braz J Phys Ther       Date:  2022-05-18       Impact factor: 4.762

2.  Gaming Instead of Training? Exergaming Induces High-Intensity Exercise Stimulus and Reduces Cardiovascular Reactivity to Cold Pressor Test.

Authors:  Sascha Ketelhut; Reinhard G Ketelhut; Eva Kircher; Lisa Röglin; Kuno Hottenrott; Anna Lisa Martin-Niedecken; Kerstin Ketelhut
Journal:  Front Cardiovasc Med       Date:  2022-01-27

3.  A Game-Based Approach to Lower Blood Pressure? Comparing Acute Hemodynamic Responses to Endurance Exercise and Exergaming: A Randomized Crossover Trial.

Authors:  Eva Kircher; Sascha Ketelhut; Kerstin Ketelhut; Lisa Röglin; Kuno Hottenrott; Anna Lisa Martin-Niedecken; Reinhard G Ketelhut
Journal:  Int J Environ Res Public Health       Date:  2022-01-26       Impact factor: 3.390

Review 4.  The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review.

Authors:  Ryuichi Sawa; Masakazu Saitoh; Tomoyuki Morisawa; Tetsuya Takahashi; Yuh Morimoto; Nobuyuki Kagiyama; Takatoshi Kasai; Birthe Dinesen; Hiroyuki Daida
Journal:  JMIR Serious Games       Date:  2022-03-18       Impact factor: 4.143

5.  Movement characteristics during customized exergames after total knee replacement in older adults.

Authors:  Maarit Janhunen; Antti Löppönen; Simon Walker; Taavi Punsár; Niina Katajapuu; Sulin Cheng; Juha Paloneva; Konsta Pamilo; Mika Luimula; Raija Korpelainen; Timo Jämsä; Ari Heinonen; Eeva Aartolahti
Journal:  Front Sports Act Living       Date:  2022-07-27

6.  Effects of Cardiopulmonary Rehabilitation on the Muscle Function of Children with Congenital Heart Disease: A Prospective Cohort Study.

Authors:  Francisco José Ferrer-Sargues; Esteban Peiró-Molina; Maria Àngels Cebrià I Iranzo; José Ignacio Carrasco Moreno; Ana Cano-Sánchez; María Isabel Vázquez-Arce; Beatriz Insa Albert; Pablo Salvador-Coloma
Journal:  Int J Environ Res Public Health       Date:  2021-05-30       Impact factor: 3.390

7.  Effects of Virtual Reality on Cardiac Rehabilitation Programs for Ischemic Heart Disease: A Randomized Pilot Clinical Trial.

Authors:  Sara García-Bravo; Roberto Cano-de-la-Cuerda; Joaquín Domínguez-Paniagua; Raquel Campuzano-Ruiz; Estrella Barreñada-Copete; María Jesús López-Navas; Aurora Araujo-Narváez; Cristina García-Bravo; Mariano Florez-Garcia; Javier Botas-Rodríguez; Alicia Cuesta-Gómez
Journal:  Int J Environ Res Public Health       Date:  2020-11-16       Impact factor: 3.390

  7 in total

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