Literature DB >> 26253322

Is Nintendo Wii an Effective Intervention for Individuals With Stroke? A Systematic Review and Meta-Analysis.

Gary Cheok1, Dawn Tan2, Aiying Low3, Jonathan Hewitt4.   

Abstract

OBJECTIVE: To investigate the effectiveness of Nintendo Wii compared with no intervention or other exercise interventions in the rehabilitation of adults with stroke. DATA SOURCES: Seven electronic databases were systematically searched to source for full-text studies published in peer-reviewed journals up to July 2014. Hand searches of reference lists were performed. STUDY SELECTION: Randomized controlled trials (RCTs) comparing Wii with no intervention or other exercise interventions, in patients with stroke, were selected. DATA EXTRACTION: Methodological quality was assessed by 2 independent reviewers. Data pertaining to participants, interventions, outcomes, and clinical effectiveness were independently extracted by 2 reviewers using a standardized form and compared for accuracy. We calculated mean or standardized mean differences for analysis of continuous variables. Risk ratios were derived and 95% confidence intervals (CIs) calculated. DATA SYNTHESIS: Six studies were included. Three trials (64 participants) compared Wii and conventional rehabilitation versus conventional rehabilitation alone. Three trials (102 participants) compared Wii with other exercise interventions. The addition of Wii to conventional rehabilitation resulted in significant mean differences in favor of additional Wii compared with standard care for Timed Up and Go test (TUG) (0.81 points, CI 0.29-1.33, P = .002), but not for other mobility and functional outcomes: Functional Independence Measure (FIM) score (0.45, CI -0.21-1.11, P = .18), Berg Balance Score (-0.64, CI -3.66-2.39, P = .68), anteroposterior postural sway (0.23, CI -0.38-0.84, P = .46). No serious adverse events were reported, and when Wii was compared with exercise alone, we demonstrated a decreased risk of participants dropping out of follow-up (RR 0.40, CI 0.20-0.78, P = .007).
CONCLUSIONS: The addition of Wii gaming to conventional rehabilitation in patients with chronic stroke significantly improved performance in TUG and not in the other physical measures. The pooled effect was small and not beyond the minimal detectable change. However, Wii can be used safely in patients with stroke and participants were less likely to drop out in the Wii group. This review highlights the need for further high-quality studies to demonstrate the efficacy of Wii in stroke rehabilitation.
Copyright © 2015 AMDA – The Society for Post-Acute and Long-Term Care Medicine. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Video games; meta-analysis; rehabilitation; review; stroke

Mesh:

Year:  2015        PMID: 26253322     DOI: 10.1016/j.jamda.2015.06.010

Source DB:  PubMed          Journal:  J Am Med Dir Assoc        ISSN: 1525-8610            Impact factor:   4.669


  20 in total

1.  Feasibility of integrative games and novel therapeutic game controller for telerehabilitation of individuals chronic post-stroke living in the community.

Authors:  Grigore C Burdea; Namrata Grampurohit; Nam Kim; Kevin Polistico; Ashwin Kadaru; Simcha Pollack; Mooyeon Oh-Park; A M Barrett; Emma Kaplan; Jenny Masmela; Phalgun Nori
Journal:  Top Stroke Rehabil       Date:  2019-12-25       Impact factor: 2.119

2.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

3.  Assistive game controller for artificial intelligence-enhanced telerehabilitation post-stroke.

Authors:  Grigore Burdea; Nam Kim; Kevin Polistico; Ashwin Kadaru; Namrata Grampurohit; Doru Roll; Frank Damiani
Journal:  Assist Technol       Date:  2019-06-10

4.  "FIND Technology": investigating the feasibility, efficacy and safety of controller-free interactive digital rehabilitation technology in an inpatient stroke population: study protocol for a randomized controlled trial.

Authors:  M L Bird; J Cannell; M L Callisaya; E Moles; A Rathjen; K Lane; A Tyson; S Smith
Journal:  Trials       Date:  2016-04-16       Impact factor: 2.279

5.  The effect of balance training on postural control in people with multiple sclerosis using the CAREN virtual reality system: a pilot randomized controlled trial.

Authors:  Alon Kalron; Ilia Fonkatz; Lior Frid; Hani Baransi; Anat Achiron
Journal:  J Neuroeng Rehabil       Date:  2016-03-01       Impact factor: 4.262

6.  Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation.

Authors:  Mohanraj Thirumalai; William B Kirkland; Samuel R Misko; Sangeetha Padalabalanarayanan; Laurie A Malone
Journal:  JMIR Rehabil Assist Technol       Date:  2018-03-06

7.  Developing ActivABLES for community-dwelling stroke survivors using the Medical Research Council framework for complex interventions.

Authors:  Steinunn A Olafsdottir; Helga Jonsdottir; Charlotte Magnusson; Héctor Caltenco; Mikko Kytö; Laura Maye; David McGookin; Ingibjörg Bjartmarz; Solveig Asa Arnadottir; Ingibjörg Hjaltadottir; Thora B Hafsteinsdottir
Journal:  BMC Health Serv Res       Date:  2020-05-25       Impact factor: 2.655

8.  Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Randomized Clinical Feasibility Study.

Authors:  Maritta Välimäki; Kaisa Mishina; Johanna K Kaakinen; Suvi K Holm; Jukka Vahlo; Markus Kirjonen; Virve Pekurinen; Olli Tenovuo; Jyrki Korkeila; Heikki Hämäläinen; Jaana Sarajuuri; Pekka Rantanen; Tage Orenius; Aki Koponen
Journal:  J Med Internet Res       Date:  2018-03-19       Impact factor: 5.428

Review 9.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Belinda Lange; Stacey George; Judith E Deutsch; Gustavo Saposnik; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2017-11-20

10.  Effect of the Wii Sports Resort on Mobility and Health-Related Quality of Life in Moderate Stroke.

Authors:  Iratxe Unibaso-Markaida; Ioseba Iraurgi
Journal:  Behav Neurol       Date:  2021-06-28       Impact factor: 3.342

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