Literature DB >> 29077911

Gaming for Health: Systematic Review and Meta-analysis of the Physical and Cognitive Effects of Active Computer Gaming in Older Adults.

Sarah C Howes1, Darryl K Charles2, Joanne Marley3, Katy Pedlow4, Suzanne M McDonough5.   

Abstract

BACKGROUND: Active computer gaming (ACG) is a method of facilitating physical activity in older people to improve health outcomes.
PURPOSE: The purpose of this study was to update and extend a systematic review of the evidence for ACG to determine its effects on physical and cognitive health in older adults. DATA SOURCES: MEDLINE, EMBASE, CENTRAL in the Cochrane Library, and PsycINFO databases were searched from the date of the previous review (2011) to May 2016. STUDY SELECTION: Eligible articles were randomized controlled trials (RCTs) investigating the effect of ACG in adults aged 65 and older. DATA EXTRACTION: Thirty-five studies were eligible for inclusion. Two review authors independently conducted data extraction, risk-of-bias assessment, and coding of behavior change techniques. Outcomes of interest were analyzed as continuous data and pooled as standardized mean differences (SMD) and 95% confidence intervals (CI). The Grading of Recommendations Assessment, Development, and Evaluation (GRADE) approach was used to determine the quality of the evidence. DATA SYNTHESIS: Behavior change techniques (N = 106) were coded in the included studies (mean = 3.02). Data were pooled for 5 main outcomes of interest. Significant moderate effects in favor of ACG were observed for balance (SMD = 0.52, 95% CI = 0.24 to 0.79; 17 studies; 743 participants), for functional exercise capacity when intervention delivery was >120 minutes per week (SMD = 0.53, 95% CI = 0.15 to 0.90; 5 studies; 116 participants), and for cognitive function (SMD = -0.48, 95% CI = -0.80 to 0.17; 8 studies; 459 participants). There was no significant effect observed for functional mobility or fear of falling. LIMITATIONS: The quality of the evidence for all comparisons was graded low or very low.
CONCLUSIONS: At present there is very little confidence that ACG improves physical and cognitive outcomes in older adults.
© 2017 American Physical Therapy Association

Entities:  

Mesh:

Year:  2017        PMID: 29077911     DOI: 10.1093/ptj/pzx088

Source DB:  PubMed          Journal:  Phys Ther        ISSN: 0031-9023


  11 in total

Review 1.  Physical Activity, Injurious Falls, and Physical Function in Aging: An Umbrella Review.

Authors:  Loretta Dipietro; Wayne W Campbell; David M Buchner; Kirk I Erickson; Kenneth E Powell; Bonny Bloodgood; Timothy Hughes; Kelsey R Day; Katrina L Piercy; Alison Vaux-Bjerke; Richard D Olson
Journal:  Med Sci Sports Exerc       Date:  2019-06       Impact factor: 5.411

Review 2.  Effectiveness and characteristics of physical fitness training on aerobic fitness in vulnerable older adults: an umbrella review of systematic reviews.

Authors:  Dennis Visser; Elizabeth M Wattel; Karin H L Gerrits; Johannes C van der Wouden; Franka J M Meiland; Aafke J de Groot; Elise P Jansma; Cees M P M Hertogh; Ewout B Smit
Journal:  BMJ Open       Date:  2022-05-31       Impact factor: 3.006

3.  Impact of Motor-Cognitive Interventions on Selected Gait and Balance Outcomes in Older Adults: A Systematic Review and Meta-Analysis of Randomized Controlled Trials.

Authors:  Kaja Teraz; Luka Šlosar; Armin H Paravlić; Eling D de Bruin; Uros Marusic
Journal:  Front Psychol       Date:  2022-06-16

4.  Investigating the effect of physical games on the memory and attention of the elderly in adult day-care centers in Babol and Amol.

Authors:  Maryam Hedayati; Shima Sum; Seyed Reza Hosseini; Mahbobeh Faramarzi; Samaneh Pourhadi
Journal:  Clin Interv Aging       Date:  2019-05-10       Impact factor: 4.458

5.  Exergame-Driven High-Intensity Interval Training in Untrained Community Dwelling Older Adults: A Formative One Group Quasi- Experimental Feasibility Trial.

Authors:  Stefanie Rebsamen; Ruud H Knols; Pierrette Baschung Pfister; Eling D de Bruin
Journal:  Front Physiol       Date:  2019-08-07       Impact factor: 4.566

Review 6.  The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review.

Authors:  Ryuichi Sawa; Masakazu Saitoh; Tomoyuki Morisawa; Tetsuya Takahashi; Yuh Morimoto; Nobuyuki Kagiyama; Takatoshi Kasai; Birthe Dinesen; Hiroyuki Daida
Journal:  JMIR Serious Games       Date:  2022-03-18       Impact factor: 4.143

Review 7.  Effects of Exergames on Brain and Cognition in Older Adults: A Review Based on a New Categorization of Combined Training Intervention.

Authors:  Marta Maria Torre; Jean-Jacques Temprado
Journal:  Front Aging Neurosci       Date:  2022-03-30       Impact factor: 5.750

8.  The Pros and Cons of Online Competitive Gaming: An Evidence-Based Approach to Assessing Young Players' Well-Being.

Authors:  Sarah Kelly; Thomas Magor; Annemarie Wright
Journal:  Front Psychol       Date:  2021-05-10

9.  Older adults' preferences for, adherence to and experiences of two self-management falls prevention home exercise programmes: a comparison between a digital programme and a paper booklet.

Authors:  Linda Mansson; Lillemor Lundin-Olsson; Dawn A Skelton; Rebecka Janols; Helena Lindgren; Erik Rosendahl; Marlene Sandlund
Journal:  BMC Geriatr       Date:  2020-06-15       Impact factor: 3.921

10.  Making the Best Out of IT: Design and Development of Exergames for Older Adults With Mild Neurocognitive Disorder - A Methodological Paper.

Authors:  Patrick Manser; Eling D de Bruin
Journal:  Front Aging Neurosci       Date:  2021-12-09       Impact factor: 5.750

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