| Literature DB >> 35193532 |
Fang Liu1, Hongjie Deng2, Qin Zhang1, Quan Fang1, Boxi Liu3, Dan Yang4, Xiaobin Tian5,6, Xin Wang7.
Abstract
BACKGROUND: This study aimed to evaluate the presence of symptoms of Internet Gaming Disorder (IGD) and examined associations between IGD and depressive symptoms, family and peer support among male college students in Nanchong, China.Entities:
Keywords: Chinese college students; Depressive symptoms; Family and peer support; Internet gaming disorder; Symptoms
Mesh:
Substances:
Year: 2022 PMID: 35193532 PMCID: PMC8862318 DOI: 10.1186/s12888-022-03778-6
Source DB: PubMed Journal: BMC Psychiatry ISSN: 1471-244X Impact factor: 3.630
Characteristics of the participants
| Variables | Total participates | Have IGD or not | |
|---|---|---|---|
| No ( | Yes ( | ||
| 20.08 ± 1.56 | 20.08 ± 1.56 | 20.04 ± 1.57 | |
| Freshman | 531 (21.0) | 479 (90.2) | 52 (9.8) |
| Sophomore | 826 (32.6) | 722 (87.4) | 104 (12.3) |
| Junior | 732 (28.9) | 643 (87.8) | 89 (12.2) |
| Senior | 444 (17.5) | 395 (89.0) | 49 (11.0) |
| Big city | 184 (7.3) | 165 (89.7) | 19 (10.3) |
| Small and medium-sized cities | 697 (27.5) | 635 (91.1) | 62 (8.9) |
| Town | 641 (25.3) | 559 (87.2) | 82 (12.8) |
| Countryside | 1011 (39.9) | 880 (87.0) | 131 (13.0) |
| ≤ 500 | 78 (3.1) | 60 (76.9) | 18 (23.1) |
| 501–1000 | 851 (33.6) | 753 (88.5) | 98 (11.5) |
| 1001-2000 | 1466 (57.9) | 1314 (89.6) | 152 (10.4) |
| ≥ 2001 | 138 (5.4) | 112 (81.2) | 26 (18.8) |
| 0–9 | 1164 (46.0) | 1091 (93.7) | 73 (6.3) |
| 10–19 | 1288 (50.8) | 1090 (84.6) | 198 (15.4) |
| 20–30 | 81 (3.2) | 58 (71.6) | 23 (28.4) |
| 0–20 | 85 (3.4) | 65 (76.5) | 20 (23.5) |
| 21–40 | 929 (36.7) | 798 (85.9) | 131 (14.1) |
| 41–60 | 1519 (60.0) | 1376 (90.6) | 143 (9.4) |
SD standard deviation, CNY China Yuan; 1 CNY ≈ 0.1569 USD (January 6, 2022 exchange rate)
Endorsement rate of each item of the DSM-5 criteria
| Item description | Total participates | IGD | |
|---|---|---|---|
| Yes | No | Yes | |
| 1. Feel preoccupied with Internet games. | 419 (18.7%) | 1820 (81.3%) | 251 (85.4%) |
| 2. Feel irritable, anxious, or sad when Internet gaming is taken away. | 129 (5.8%) | 2110 (94.2%) | 167 (56.8%) |
| 3. Spend increasing amounts of time on gaming to achieve satisfaction. | 131 (5.9%) | 2108 (94.1%) | 185 (62.9%) |
| 4. Have made unsuccessful attempts to control your participation in Internet games. | 319 (14.2%) | 1920 (85.8%) | 219 (74.5%) |
| 5. Have lost interests in previous hobbies and entertainment as a result of, and with the exceptions of, Internet games. | 112 (5.0%) | 2127 (95.0%) | 164 (55.8%) |
| 6. Continue to play Internet games excessively despite knowledge of psychosocial problems. | 460 (20.5%) | 1779 (79.5%) | 238 (81.0%) |
| 7. Have deceived others regarding the amount of Internet gaming. | 168 (7.5%) | 2071 (92.5%) | 165 (56.1%) |
| 8. Use Internet games to escape or relieve a negative mood. | 793 (35.4%) | 1446 (64.6%) | 246 (83.7%) |
| 9. Have jeopardized or lost a significant relationship, job, or educational or career opportunity because of participation in Internet games. | 197 (8.8%) | 2042 (91.2%) | 179 (60.9%) |
Logistic regression analysis of variables associated with IGD
| Variables | OR (95% CI) | AOR (95% CI) |
|---|---|---|
| Freshman | Ref | |
| Sophomore | 1.192 (0.829–1.714) | |
| Junior | 1.166 (0.803–1.694) | |
| Senior | 0.997 (0.651–1.528) | |
| Big city | Ref | |
| Small and medium-sized cities | 0.834 (0.477–1.459) | |
| Town | 1.343 (0.775–2.329) | |
| Countryside | 1.293 (0.758–2.206) | |
| ≤ 500 | Ref | Ref |
| 501–1000 | 0.420 (0.232–0.758) ** | 0.444 (0.247–0.798) ** |
| 1001–2000 | 0.394 (0.221–0.702) ** | 0.393 (0.222–0.696) ** |
| ≥ 2001 | 0.840 (0.412–1.714) | 0.767 (0.380–1.547) |
| 0–9 | Ref | Ref |
| 10–19 | 2.641 (1.985–3.512) *** | 2.670 (2.010–3.547) *** |
| 20–30 | 4.692 (2.689–8.186) *** | 4.770 (2.747–8.283) *** |
| 0–20 | Ref | Ref |
| 21–40 | 0.588 (0.337–1.029) | 0.596 (0.343–1.035) |
| 41–60 | 0.425 (0.244–0.740) ** | 0.424 (0.245–0.734) ** |
* p < 0.05, ** p < 0.01, *** p < 0.001. AOR: Adjusted odds ratio for the significant background variable (i.e., general expenditure per month) included in this study
Fig. 1Mediation analysis of family and peer support on the depressive symptoms in relation to IGD