Literature DB >> 23866239

Interaction with the game and motivation among players of massively multiplayer online role-playing games.

Héctor Fuster1, Xavier Carbonell, Andrés Chamarro, Ursula Oberst.   

Abstract

Knowledge about users interacting with Massively Multiplayer Online Role-Playing Games (MMORPG) is fundamental in order to prevent their potential negative effects on behavior. For this reason, the present study analyzed the relationship between styles of play and motivations. An online questionnaire asking for socio-demographic details, playing style, characteristics of the game played and motivations for playing, was answered by 430 Spanish-speaking MMORPG players (45.1% males). The identified profile for players, far away from the stereotype of an adolescent, consisted in a person who mainly plays on PvP (Player versus Player) servers, choosing the type of game according to his experience. Regarding motivations, they were interested in relating with other players through the game (Socialization), in discovering the game's possibilities and development of its adventures (Exploration), to a lesser extent in leadership and prestige (Achievement) and, lastly, identification with an avatar and escape from reality (Dissociation). Although part of the reason for playing was escapism and/or stress relief, the main motivation had a social nature. We conclude that MMORPG offer an attractive environment for a broad spectrum of people, and we have not been able to confirm the stereotype of a loner avoiding reality, taking refuge in games.

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Mesh:

Year:  2013        PMID: 23866239     DOI: 10.1017/sjp.2013.54

Source DB:  PubMed          Journal:  Span J Psychol        ISSN: 1138-7416            Impact factor:   1.264


  2 in total

Review 1.  The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.

Authors:  Tahireh A Shams; George Foussias; John A Zawadzki; Victoria S Marshe; Ishraq Siddiqui; Daniel J Müller; Albert H C Wong
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

2.  Symptoms of internet gaming disorder among male college students in Nanchong, China.

Authors:  Fang Liu; Hongjie Deng; Qin Zhang; Quan Fang; Boxi Liu; Dan Yang; Xiaobin Tian; Xin Wang
Journal:  BMC Psychiatry       Date:  2022-02-22       Impact factor: 3.630

  2 in total

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