Literature DB >> 33449441

Expert appraisal of criteria for assessing gaming disorder: an international Delphi study.

Jesús Castro-Calvo1, Daniel L King2, Dan J Stein3, Matthias Brand4, Lior Carmi5, Samuel R Chamberlain6,7, Zsolt Demetrovics8, Naomi A Fineberg9,10, Hans-Jürgen Rumpf11, Murat Yücel12, Sophia Achab13,14, Atul Ambekar15, Norharlina Bahar16, Alexander Blaszczynski17, Henrietta Bowden-Jones18,19, Xavier Carbonell20, Elda Mei Lo Chan21, Chih-Hung Ko22, Philippe de Timary23, Magali Dufour24, Marie Grall-Bronnec25,26, Hae Kook Lee27, Susumu Higuchi28, Susana Jimenez-Murcia29,30, Orsolya Király8, Daria J Kuss31, Jiang Long32,33, Astrid Müller34, Stefano Pallanti35, Marc N Potenza36, Afarin Rahimi-Movaghar37, John B Saunders38, Adriano Schimmenti39, Seung-Yup Lee40, Kristiana Siste41,42, Daniel T Spritzer43, Vladan Starcevic44, Aviv M Weinstein45, Klaus Wölfling46, Joël Billieux47,48.   

Abstract

BACKGROUND AND AIMS: Following the recognition of 'internet gaming disorder' (IGD) as a condition requiring further study by the DSM-5, 'gaming disorder' (GD) was officially included as a diagnostic entity by the World Health Organization (WHO) in the 11th revision of the International Classification of Diseases (ICD-11). However, the proposed diagnostic criteria for gaming disorder remain the subject of debate, and there has been no systematic attempt to integrate the views of different groups of experts. To achieve a more systematic agreement on this new disorder, this study employed the Delphi expert consensus method to obtain expert agreement on the diagnostic validity, clinical utility and prognostic value of the DSM-5 criteria and ICD-11 clinical guidelines for GD.
METHODS: A total of 29 international experts with clinical and/or research experience in GD completed three iterative rounds of a Delphi survey. Experts rated proposed criteria in progressive rounds until a pre-determined level of agreement was achieved.
RESULTS: For DSM-5 IGD criteria, there was an agreement both that a subset had high diagnostic validity, clinical utility and prognostic value and that some (e.g. tolerance, deception) had low diagnostic validity, clinical utility and prognostic value. Crucially, some DSM-5 criteria (e.g. escapism/mood regulation, tolerance) were regarded as incapable of distinguishing between problematic and non-problematic gaming. In contrast, ICD-11 diagnostic guidelines for GD (except for the criterion relating to diminished non-gaming interests) were judged as presenting high diagnostic validity, clinical utility and prognostic value.
CONCLUSIONS: This Delphi survey provides a foundation for identifying the most diagnostically valid and clinically useful criteria for GD. There was expert agreement that some DSM-5 criteria were not clinically relevant and may pathologize non-problematic patterns of gaming, whereas ICD-11 diagnostic guidelines are likely to diagnose GD adequately and avoid pathologizing.
© 2021 The Authors. Addiction published by John Wiley & Sons Ltd on behalf of Society for the Study of Addiction.

Entities:  

Keywords:  DSM; Delphi; ICD; diagnosis; gaming disorder; internet gaming disorder

Year:  2021        PMID: 33449441     DOI: 10.1111/add.15411

Source DB:  PubMed          Journal:  Addiction        ISSN: 0965-2140            Impact factor:   6.526


  22 in total

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