| Literature DB >> 35143558 |
Dongil Kim1, JeeEun Karin Nam2, Changmin Keum3.
Abstract
With the emergence of a new concept called 'Internet Gaming Disorder' in DSM-5 and ICD-11, related research is underway around the globe. However, not enough literature on Internet gaming addiction has considered the diversity in game genres. Internet gaming addiction may take on a different form according to the particular characteristics of a game being played. To better understand adolescent Internet gaming addiction, this study sought to identify the differences in Internet gaming addiction and personality characteristics based on the game genre played. A total of 3,217 elementary and middle school students across Korea participated in the survey that included the Maladaptive Game Use Scale and the Adolescent Personality Questionnaire. ANOVA analysis revealed that Internet gaming addiction and personality characteristics varied according to the game genre played. In particular, post-hoc tests showed that Real-Time Strategy (RTS) and First-Person Shooter (FPS) game users have higher levels of tolerance, withdrawal, and neglect of everyday life compared to other genres such as Role-Playing Game (RPG), Racing, and Arcade/Shooting. Also, Internet gamers users of particular genres showed significantly lower self-esteem (Arcade/Shooting), conscientiousness (Racing), empathy (RPG), and sense of community (Racing and RTS) scores than comparison group. The implications of the study results were discussed with a special emphasis on Internet gaming addiction interventions.Entities:
Mesh:
Year: 2022 PMID: 35143558 PMCID: PMC8830627 DOI: 10.1371/journal.pone.0263645
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Descriptive statistics of study participants.
| Elementary School | Middle School | Total | ||||||
|---|---|---|---|---|---|---|---|---|
| 4th | 5th | 6th | 7th | 8th | 9th | |||
| Gender | Male | 260 | 248 | 265 | 304 | 271 | 288 | 1636 |
| Female | 259 | 263 | 248 | 258 | 286 | 267 | 1581 | |
| Total(by grade) | 519 | 511 | 513 | 562 | 557 | 555 | 3217 | |
| Total(by school) | 1543 | 1674 | ||||||
Game genre classification.
| Game genre | Examples | Description |
|---|---|---|
|
| Mapel Story, Roblox | Role-playing game. Each player takes on a character and accomplishes the role given within the game and completes various missions. Player’s character’s level is important. |
|
| Overwatch, Sudden Attack,Crazy Shooting Bubble Fighter, Counter Strike, Team Fortress2 | 1st person shooting game. The game user becomes a character within the game and engages in battles by using various weapons to attack or defend. The game is played from the first person view, so the player’s sense of immersion is maximized. |
|
| League of Legends, StarCraft1&2, Herosof the Storm, Clash Royale | Real-time strategy simulation game. The game user becomes a commander and leads the battle using various strategies and tactics. Keen analytical ability, strategic decisions and problem solving skills are more important than physical skills. |
|
| Talesrunner, Kart Rider | Racing game uses cars, motorcycles, etc. and the game user needs eye-hand coordination ability to win the race. |
|
| FIFA Online2, FIFA | The game user either participates in sports or strategically controls a team of players to win. |
|
| Minecraft, Elsword, Crazy Arcade | Similar to the games played in offline arcades, these games are relatively simpler than other game genres and can get game results quickly by being immersed for a short span of time. |
Top PC online games played by adolescents.
| Rank | Game Name | Genre | Elementary | Middle | Total | |||
|---|---|---|---|---|---|---|---|---|
| N | % | N | % | N | % | |||
| 1 | Over watch | FPS | 105 | 13.1 | 536 | 29.2 | 641 | 24.3 |
| 2 | League Of Legends | RTS | 112 | 14 | 440 | 24 | 552 | 21 |
| 3 | Sudden Attack | FPS | 76 | 9.5 | 188 | 10.3 | 264 | 10 |
| 4 | Talesrunner | Racing | 79 | 9.9 | 136 | 7.4 | 215 | 8.2 |
| 5 | FIFA ONLINE3 | Sports | 36 | 4.5 | 98 | 5.3 | 134 | 5.1 |
| 6 | Minecraft | Arcade/Shooting | 94 | 11.8 | 26 | 1.4 | 120 | 4.6 |
| 7 | Maple Story | RPG | 36 | 4.5 | 72 | 3.9 | 108 | 4.1 |
| 8 | FIFA | Sports | 24 | 3 | 80 | 4.4 | 104 | 3.9 |
| 9 | Kart Rider | Racing | 45 | 5.6 | 53 | 2.9 | 98 | 3.7 |
| 10 | Crazy Arcade | Arcade/Shooting | 14 | 1.8 | 56 | 3.1 | 70 | 2.7 |
| 11 | Roblox | RPG | 44 | 5.5 | 5 | 0.3 | 49 | 1.9 |
| 12 | Crazy Shooting Bubble Fighter | FPS | 31 | 3.9 | 18 | 1 | 49 | 1.9 |
| 13 | Star Craft | RTS | 16 | 2 | 28 | 1.5 | 44 | 1.7 |
| 14 | Clash Royale | RTS | 35 | 4.4 | 4 | 0.2 | 39 | 1.5 |
| 15 | Heros of the Storm | RTS | 12 | 1.5 | 25 | 1.4 | 37 | 1.4 |
| 16 | Star Craft2 | RTS | 7 | 0.9 | 30 | 1.6 | 37 | 1.4 |
| 17 | Counter Strike | FPS | 9 | 1.1 | 16 | 0.9 | 25 | 0.9 |
| 18 | Elsword | Arcade/Shooting | 8 | 1 | 16 | 0.9 | 24 | 0.9 |
| 19 | Team Fortress 2 | FPS | 17 | 2.1 | 6 | 0.3 | 23 | 0.9 |
Number of users by genre.
| Genre | RPG | FPS | RTS | Racing | Sports | Arcade/Shooting | Comparative Group | |
|---|---|---|---|---|---|---|---|---|
| Specific games | Maple Story, Roblox | Overwatch, Sudden Attack, Crazy Shooting Bubble Fighter, Counter Strike, Team Fortress2 | League of Legends, StarCraft1&2, Heroes of the Storm, Clash Royale | Talesrunner, Kart Rider | FIFA Online2, FIFA | Minecraft, Elsword, Crazy Arcade | Individuals who haven’t played games in the past 3 months and are not game addicted | |
| Users | Male | 91 | 350 | 396 | 42 | 104 | 80 | 413 |
| Female | 38 | 126 | 25 | 120 | 5 | 79 | 891 | |
| Total | 129 | 476 | 421 | 162 | 109 | 159 | 1304 | |
| (%) | (4.7) | (17.2) | (15.3) | (5.9) | (3.9) | (5.8) | (47.2) | |
NOTE: The comparative group consisted of 1,304 non-gaming students (789 elementary school; 515 middle school). The gaming group for the study’s analysis consisted of 1,456 students who indicated the top 6 genres in this table as their ‘game most played.’ 457 students mostly played other non-popular game genres and were excluded from our main analyses. The numbers in each game genre include all players who play the game genre regardless of their game addiction level.
MGUS total and subfactor scores by game genre.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | F (6, 2692–2746) | p | Post-Hoc | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| M | SD | M | SD | M | SD | M | SD | M | SD | M | SD | M | SD | ||||
| MGUS Total | 32.92 | 10.66 | 34.28 | 11.35 | 35.36 | 11.15 | 32.35 | 10.36 | 33.78 | 10.64 | 32.68 | 11.82 | 27.89 | 8.34 | 46.159 | .000 | all genre>7*** |
| 3>4* | |||||||||||||||||
| Tolerance | 4.71 | 1.64 | 5.15 | 1.93 | 5.31 | 1.95 | 4.63 | 1.58 | 5.11 | 1.85 | 4.61 | 1.79 | 4.00 | 1.34 | 52.459 | .000 | all genre>7*** |
| 3>1*,4***,6*** | |||||||||||||||||
| 2>4* | |||||||||||||||||
| Withdrawal | 4.10 | 1.62 | 4.51 | 1.78 | 4.63 | 1.84 | 3.97 | 1.41 | 4.49 | 1.62 | 4.26 | 1.76 | 3.71 | 1.23 | 30.043 | .000 | 2,3,5,6>7*** |
| 3>1*,4*** | |||||||||||||||||
| 2>4*** | |||||||||||||||||
| Excessive Time Spent | 5.57 | 2.22 | 5.55 | 2.26 | 5.72 | 2.23 | 5.57 | 2.31 | 5.49 | 2.03 | 5.35 | 2.19 | 4.50 | 1.84 | 31.853 | .000 | all genre>7*** |
| Regulation Damage | 4.99 | 2.30 | 4.95 | 2.13 | 5.20 | 2.16 | 4.80 | 2.18 | 5.00 | 2.11 | 5.04 | 2.35 | 4.09 | 1.67 | 26.658 | .000 | all genre>7*** |
| Compulsive Use | 5.00 | 2.02 | 5.10 | 1.99 | 5.16 | 1.83 | 4.71 | 1.76 | 4.81 | 1.72 | 4.85 | 1.98 | 4.11 | 1.49 | 33.468 | .000 | all genre>7*** |
| Neglect of Everyday Life | 3.79 | 1.13 | 4.27 | 1.45 | 4.39 | 1.57 | 4 | 1.34 | 4.17 | 1.36 | 3.94 | 1.55 | 3.57 | 1.04 | 32.780 | .000 | 2,3,4,5>7*** |
| 3>1***,4*,6* | |||||||||||||||||
| 2>1*** | |||||||||||||||||
| Continued Use despite Side Effects | 4.74 | 1.80 | 4.76 | 1.78 | 5.06 | 1.93 | 4.60 | 1.79 | 4.82 | 1.82 | 4.70 | 2.00 | 3.94 | 1.39 | 35.231 | .000 | all genre>7*** |
Note: Welch F is presented to correct this measure because it does not meet the equal variance assumptions.
1 = RPG, 2 = FPS, 3 = RTS, 4 = Racing, 5 = Sports, 6 = Arcade/Shooting, 7 = Comparison Group.
Adolescent Personality Questionnaire total and subfactor scores by game genre.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | F(6, 2753) | p | Post-Hoc | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| M | SD | M | SD | M | SD | M | SD | M | SD | M | SD | M | SD | ||||
| APQ Total | 68.58 | 13.86 | 70.59 | 14.69 | 70.02 | 16.32 | 67.20 | 13.61 | 70.60 | 12.32 | 68.27 | 15.99 | 71.37 | 15.09 | 3.036 | .006 | 7>4** |
| Self-Esteem | 12.34 | 2.90 | 12.35 | 2.94 | 12.36 | 3.11 | 11.86 | 2.76 | 12.50 | 2.93 | 11.76 | 3.30 | 12.62 | 3.08 | 3.238 | .004 | 7>6** |
| Openness | 11.21 | 3.15 | 11.45 | 2.94 | 11.30 | 3.19 | 10.67 | 2.96 | 11.23 | 2.57 | 11.18 | 3.17 | 11.32 | 3.21 | 1.326 | .242 | |
| Conscientiousness | 11.11 | 2.59 | 11.07 | 2.77 | 11.22 | 3.02 | 10.56 | 2.76 | 11.37 | 2.55 | 11.01 | 3.12 | 11.35 | 2.97 | 2.246 | .036 | 7>4** |
| Social Leadership | 9.76 | 3.25 | 10.67 | 3.12 | 10.47 | 3.27 | 9.93 | 2.97 | 10.78 | 2.61 | 10.03 | 3.18 | 10.49 | 3.28 | 2.738 | .012 | |
| Empathy | 11.55 | 2.74 | 12.15 | 2.81 | 11.97 | 3.03 | 11.80 | 2.80 | 11.87 | 2.41 | 11.66 | 3.02 | 12.38 | 2.92 | 3.824 | .001 | 7>1*** |
| Sense of Community | 12.58 | 2.74 | 12.88 | 2.78 | 12.67 | 3.01 | 12.35 | 2.58 | 12.82 | 2.36 | 12.61 | 2.98 | 13.19 | 2.83 | 4.357 | .000 | 7>3*,4** |
1 = RPG, 2 = FPS, 3 = RTS, 4 = Racing, 5 = Sports, 6 = Arcade/Shooting, 7 = Comparison Group.