Literature DB >> 26959285

Addictive Online Games: Examining the Relationship Between Game Genres and Internet Gaming Disorder.

Jeroen S Lemmens1, Stefan J F Hendriks1.   

Abstract

Internet gaming disorder (IGD) is the most recent term used to describe problematic or pathological involvement with computer or video games. This study examined whether this disorder is more likely to involve pathological involvement with online (i.e., Internet) games as opposed to offline games. We also explored the addictive potential of nine video game genres by examining the relationship between IGD and 2,720 games played by a sample of 13- to 40-year olds (N = 2,442). Although time spent playing both online and offline games was related to IGD, online games showed much stronger correlations. This tendency is also reflected within various genres. Disordered gamers spent more than four times as much time playing online role-playing games than nondisordered gamers and more than thrice as much time playing online shooters, whereas no significant differences for offline games from these genres were found. Results are discussed within the frame of social interaction and competition provided by online games.

Entities:  

Mesh:

Year:  2016        PMID: 26959285     DOI: 10.1089/cyber.2015.0415

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  26 in total

1.  Effect of Parental Perception on the Prevalence of Adolescent Internet Gaming Disorder During the COVID-19 Pandemic.

Authors:  Soyeon Lee; Seo-Koo Yoo; Young Don Son; Sun Mi Kim; Doug Hyun Han
Journal:  Psychiatry Investig       Date:  2022-05-23       Impact factor: 3.202

2.  Problem Gaming: A Short Primer.

Authors:  Thomas E Gorman; Douglas A Gentile; C Shawn Green
Journal:  Am J Play       Date:  2018

3.  Video Game Addictive Symptom Level, Use Intensity, and Hedonic Experience: Cross-sectional Questionnaire Study.

Authors:  Jeeyoon Kim; Ignatius Ijere; Shane Sanders; Bhavneet Walia
Journal:  JMIR Serious Games       Date:  2022-06-09       Impact factor: 3.364

4.  Inclusion of Gaming Disorder in ICD has more advantages than disadvantages.

Authors:  Orsolya Király; Zsolt Demetrovics
Journal:  J Behav Addict       Date:  2017-08-17       Impact factor: 6.756

5.  DSM-5 diagnosis of Internet Gaming Disorder: Some ways forward in overcoming issues and concerns in the gaming studies field.

Authors:  Daria J Kuss; Mark D Griffiths; Halley M Pontes
Journal:  J Behav Addict       Date:  2017-06-01       Impact factor: 6.756

6.  Gaming Device Usage Patterns Predict Internet Gaming Disorder: Comparison across Different Gaming Device Usage Patterns.

Authors:  Soo-Hyun Paik; Hyun Cho; Ji-Won Chun; Jo-Eun Jeong; Dai-Jin Kim
Journal:  Int J Environ Res Public Health       Date:  2017-12-05       Impact factor: 3.390

7.  Problematic gaming exists and is an example of disordered gaming.

Authors:  Mark D Griffiths; Daria J Kuss; Olatz Lopez-Fernandez; Halley M Pontes
Journal:  J Behav Addict       Date:  2017-08-17       Impact factor: 6.756

8.  The influence of game genre on Internet gaming disorder.

Authors:  Euihyeon Na; Inyoung Choi; Taek-Ho Lee; Hyeseon Lee; Mi Jung Rho; Hyun Cho; Dong Jin Jung; Dai-Jin Kim
Journal:  J Behav Addict       Date:  2017-06-29       Impact factor: 6.756

9.  Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field.

Authors:  Daria J Kuss; Mark D Griffiths; Halley M Pontes
Journal:  J Behav Addict       Date:  2016-09-07       Impact factor: 6.756

Review 10.  "One level more:" A narrative review on internet gaming disorder.

Authors:  Subrata Naskar; Robin Victor; Kamal Nath; Chiradeep Sengupta
Journal:  Ind Psychiatry J       Date:  2016 Jul-Dec
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