| Literature DB >> 24058356 |
Kira Bailey1, Robert West, Judson Kuffel.
Abstract
Recent work has revealed a relationship between pathological video game use and increased impulsivity among children and adolescents. A few studies have also demonstrated increased risk-taking outside of the video game environment following game play, but this work has largely focused on one genre of video games (i.e., racing). Motivated by these findings, the aim of the current study was to examine the relationship between pathological and non-pathological video game use, impulsivity, and risky decision making. The current study also investigated the relationship between experience with two of the most popular genres of video games [i.e., first-person shooter (FPS) and strategy] and risky decision making. Consistent with previous work, ~7% of the current sample of college-aged adults met criteria for pathological video game use. The number of hours spent gaming per week was associated with increased impulsivity on a self-report measure and on the temporal discounting (TD) task. This relationship was sensitive to the genre of video game; specifically, experience with FPS games was positively correlated with impulsivity, while experience with strategy games was negatively correlated with impulsivity. Hours per week and pathological symptoms predicted greater risk-taking in the risk task and the Iowa Gambling task, accompanied by worse overall performance, indicating that even when risky choices did not pay off, individuals who spent more time gaming and endorsed more symptoms of pathological gaming continued to make these choices. Based on these data, we suggest that the presence of pathological symptoms and the genre of video game (e.g., FPS, strategy) may be important factors in determining how the amount of game experience relates to impulsivity and risky-decision making.Entities:
Keywords: decision making; impulsivity; pathological video game use; reward processing; risk; video games
Year: 2013 PMID: 24058356 PMCID: PMC3767905 DOI: 10.3389/fpsyg.2013.00609
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Descriptive statistics for all independent and dependent variables.
| Hours | 20.63 | 25.38 | 0–139 |
| FPS | – | – | 0–1 |
| Strategy | – | – | 0–1 |
| PVP | 1.84 | 1.98 | 0–8 |
| BIS-11 | 65.48 | 8.93 | 46–90 |
| RAS | 2.17 | 0.55 | 1.05–3.75 |
| IGT | 10.91 | 4.32 | 0–20 |
| TD | 0.73 | 0.21 | 0–1.0 |
| Choose A | 0.63 | 0.21 | 0–1.0 |
| Avoid B | 0.65 | 0.24 | 0.06–1.0 |
| Low risk | 0.83 | 0.14 | 0.30–1.0 |
| Risk total | 318.52 | 698.51 | −2360 to 1240 |
Correlations between all variables and interaction terms.
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Figure 1(A) Mean proportion of early selections in the temporal discounting task as a function of Hours and identification as an FPS gamer. (B) Avoid B in the probabilistic selection task as a function of identification as a strategy gamer. Error bars represent standard error of the mean.
Figure 2(A) Proportion of trials on which the “bad” decks were selected in the IGT and (B) total points earned in the risk task as a function of Hours and PVP symptoms. Error bars represent standard error of the mean.
Figure 3Illustration of the canonical correlation function with ten predictors (boxes on the left side) and eight dependent variables (boxes on the right side). The canonical correlation is the Pearson's r between the two latent variables (ovals), which are derived from the observed variables.
Tests of canonical functions.
| 1–9 | 0.24 | 0.62 | 1.68 | 117 | 955 | 0.001 |
| 2–9 | 0.40 | 0.53 | 1.3 | 96 | 866 | 0.03 |
| 3–9 | 0.56 | 0.44 | 1.02 | 77 | 775 | 0.44 |
| 4–9 | 0.69 | 0.37 | 0.82 | 60 | 681 | 0.83 |
| 5–9 | 0.80 | 0.33 | 0.65 | 45 | 585 | 0.96 |
| 6–9 | 0.90 | 0.23 | 0.44 | 32 | 485 | 0.99 |
| 7–9 | 0.94 | 0.17 | 0.34 | 21 | 380 | 0.99 |
| 8–9 | 0.98 | 0.13 | 0.26 | 12 | 266 | 0.99 |
| 9–9 | 0.99 | 0.07 | 0.14 | 5 | 134 | 0.98 |
Canonical correlations after varimax rotation of the dependent variables.
| BIS-11 | ||
| RAS | −0.23 | |
| IGT | 0.27 | 0.26 |
| TD | 0.02 | −0.14 |
| Choose A | 0.17 | |
| Avoid B | 0.10 | |
| Low risk | 0.19 | |
| Risk total | ||
| Sex (1 = male, 2 = females) | ||
| Hours | ||
| FPS | 0.19 | |
| Strategy | 0.07 | −0.23 |
| PVP | ||
| Hours × PVP | ||
| Hours × FPS | ||
| Hours × Strategy | 0.27 | 0.20 |
| PVP × FPS | 0.24 | 0.27 |
| PVP × Strategy | 0.23 | 0.23 |
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Figure 4Graphical representation of the significant canonical functions and the strongest contributing predictors (left side) and dependent variables (right side). Solid lines represent the first canonical function and dashed lines represent the second canonical function.