Literature DB >> 10958576

Negative correlates of computer game play in adolescents.

J Colwell1, J Payne.   

Abstract

There is some concern that playing computer games may be associated with social isolation, lowered self-esteem, and aggression among adolescents. Measures of these variables were included in a questionnaire completed by 204 year eight students at a North London comprehensive school. Principal components analysis of a scale to assess needs fulfilled by game play provided some support for the notion of 'electronic friendship' among boys, but there was no evidence that game play leads to social isolation. Play was not linked to self-esteem in girls, but a negative relationship was obtained between self-esteem and frequency of play in boys. However, self-esteem was not associated with total exposure to game play. Aggression scores were not related to the number of games with aggressive content named among three favourite games, but they were positively correlated with total exposure to game play. A multiple regression analysis revealed that sex and total game play exposure each accounted for a significant but small amount of the variance in aggression scores. The positive correlation between playing computer games and aggression provides some justification for further investigation of the causal hypothesis, and possible methodologies are discussed.

Entities:  

Mesh:

Year:  2000        PMID: 10958576     DOI: 10.1348/000712600161844

Source DB:  PubMed          Journal:  Br J Psychol        ISSN: 0007-1269


  14 in total

1.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Authors:  Rani A Desai; Suchitra Krishnan-Sarin; Dana Cavallo; Marc N Potenza
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2.  Do Stereotypic Images in Video Games Affect Attitudes and Behavior? Adolescents' Perspectives.

Authors:  Alexandra Henning; Alaina Brenick; Melanie Killen; Alexander O'Connor; Michael J Collins
Journal:  Child Youth Environ       Date:  2009

3.  Do adolescent risk behaviors mediate health and school bullying? Testing the stress process and general strain frameworks.

Authors:  Joseph C Jochman; Jacob E Cheadle; Bridget J Goosby
Journal:  Soc Sci Res       Date:  2016-12-10

4.  Are Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.

Authors:  Yvonne H C Yau; Michael J Crowley; Linda C Mayes; Marc N Potenza
Journal:  Minerva Psichiatr       Date:  2012-09-01

5.  mHealth approaches to child obesity prevention: successes, unique challenges, and next directions.

Authors:  Eleanor B Tate; Donna Spruijt-Metz; Gillian O'Reilly; Maryalice Jordan-Marsh; Marientina Gotsis; Mary Ann Pentz; Genevieve F Dunton
Journal:  Transl Behav Med       Date:  2013-12       Impact factor: 3.046

6.  Digital Game Playing and Direct and Indirect Aggression in Early Adolescence: The Roles of Age, Social Intelligence, and Parent-Child Communication.

Authors:  Marjut Wallenius; Raija-Leena Punamäki; Arja Rimpelä
Journal:  J Youth Adolesc       Date:  2006-12-15

7.  Functional near-infrared spectroscopy studies in children.

Authors:  Shinichiro Nagamitsu; Yushiro Yamashita; Hidetaka Tanaka; Toyojiro Matsuishi
Journal:  Biopsychosoc Med       Date:  2012-03-20

8.  Problematic game play: the diagnostic value of playing motives, passion, and playing time in men.

Authors:  Julia Kneer; Diana Rieger
Journal:  Behav Sci (Basel)       Date:  2015-04-30

9.  Computer games and prosocial behaviour.

Authors:  Friederike Mengel
Journal:  PLoS One       Date:  2014-04-09       Impact factor: 3.240

10.  A Nationwide Survey on the Daily Screen Time of Iranian Children and Adolescents: The CASPIAN - IV Study.

Authors:  Mohsen Jari; Mostafa Qorbani; Mohammad Esmaeil Motlagh; Ramin Heshmat; Gelayol Ardalan; Roya Kelishadi
Journal:  Int J Prev Med       Date:  2014-02
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