| Literature DB >> 35103607 |
Grace V Ryan1, Shauna Callaghan1, Anthony Rafferty1, Mary F Higgins1, Eleni Mangina2, Fionnuala McAuliffe1.
Abstract
BACKGROUND: There is a lack of evidence in the literature regarding the learning outcomes of immersive technologies as educational tools for teaching university-level health care students.Entities:
Keywords: Augmented Reality; Learning Outcomes; Medical Education; Midwifery Education; Mixed Reality; Nursing Education; Systematic Review; Virtual Reality
Mesh:
Year: 2022 PMID: 35103607 PMCID: PMC8848248 DOI: 10.2196/30082
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Figure 1PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) 2020 flow diagram adapted for this study.
Randomized controlled trials included in this review of immersive educational tools.
| Author | Setting | Application detail | Sample size, N | Purpose | Outcome |
| Seifert et al [ | Germany | VPa cases (Moodle learning management system) | 40 | VP—basic clinical skills | Similar levels of long-term knowledge gained; participants assessed the learning experience and the comprehensibility of the seminars as either |
| Wang et al [ | New Zealand | 3D visualizer software (preloaded 3D hologram) on Microsoft HoloLens device | 52 | Anatomy teaching | There was no difference in knowledge acquisition between groups; only MRb group demonstrated higher retention in nominal and spatial types of information; increased engagement in 3DMc and MR group |
| Rossler et al [ | United States | Virtual Electrosurgery Skill Trainer developed by the National Institutes of Health | 20 | Fire safety knowledge | No differences in knowledge; intervention group participants were noted to meet performance criteria for their assigned role in their perioperative team |
| Lombardi et al [ | United States | Virtual heart activities using physiology software programs (Practice Anatomy Lab, Pearson Education, and Interactive Physiology) | 29 | Anatomy teaching | Plastic model group achieved significantly higher overall scores on initial and follow-up exams; attitude surveys demonstrated a higher preference for organ dissection |
| Padilha et al [ | Portugal | Body Interact (simulation with VPs) | 42 | Respiratory medicine | Improved knowledge and higher levels of learning satisfaction in the intervention group; no statistically significant differences in self-efficacy perceptions |
| Blanie et al [ | France | VP cases—LabForSIMS (simulation center) and a software designer (Interaction Healthcare) | 146 | Basic clinical skills | No significant educational difference was found; satisfaction and motivation were found to be greater with the use of SGd |
| Liaw et al [ | Singapore | VP simulation—eRAPIDS, developed at the National University of Singapore | 57 | Clinical deterioration | No difference in knowledge acquisition; VP was rated positively |
| Menzel et al [ | United States | Second Life (Linden Lab) virtual simulation environment (WALDe Island) | 51 | Cultural attitudes | No statistically significant differences between the learning formats |
| Gananasegaram et al [ | Canada | Campbell’s 3DM of the inner ear—publicly available data sets displayed on Microsoft HoloLens | 29 | Anatomy teaching | No difference in knowledge acquisition; HGf group rated higher for overall effectiveness, ability to convey spatial relationships, and learner engagement and motivation |
| Liaw et al [ | Singapore | VRg (no details) | 198 | VP to teach MDTh rounds | Increased levels of self-efficacy and attitudes toward interprofessional team care |
| Moro et al [ | Australia | Microsoft HoloLens, 3D Studio Max (Autodesk Inc), Unity 3D (Unity Technologies), Vuforia v5 plug-in for Unity (PTC Inc), Samsung Galaxy Tab 3 (Samsung Electronics), Visual Studio v2019 | 40 | Physiology and brain anatomy | No difference in knowledge test scores; significant increase in dizziness using the HoloLens |
| Stepan et al [ | United States | VR model of brain anatomy—brain CTi scans and MRIsj, Surgical Theater, Oculus Rift VR system (Oculus VR) | 66 | Cerebral anatomy | No difference in anatomy knowledge; VR group found learning experience to be significantly more engaging, enjoyable, useful, and motivating |
| Hu et al [ | Taiwan | Anatomy Master module of Medical Holodeck | 101 | Anatomy teaching | Significant improvement in ultrasound task performance and ultrasonographic image identification MCQk tests in the VR group |
| Engum et al [ | United States | CathSim Intravenous Training System (CathSim) developed by HT Medical (Immersion) | 93 | Intravenous catheter training | Significant improvement in cognitive gains, student satisfaction, and documentation of the procedure with the traditional laboratory group compared with the computer catheter simulator group |
| Berg et al [ | Norway | VR application developed by the authors with hired help for programming (Unity 2018.30f2) and video of the VR features | 289 | ABCDE basic resuscitation skills | Noninferiority of learning modality; more students in VR group reported liking the way they practiced and that it was a good way to learn; VR group scored high on the System Usability Scale |
| Kiesewetter et al [ | Germany | VR learning environment CASUS | 142 | VP to teach clinical skills | Case formats with a VP did not affect knowledge gain or diagnostic accuracy [ |
| Schoeb et al [ | Germany | Instructions for catheterization displayed on Microsoft HoloLens | 164 | Catheter training | MR group had significantly better learning outcomes [ |
| Noll et al [ | Germany | ARl mobile app, iPhone operating system (iOS, Apple Inc)–based app mArble Derma (m-ARBLE-dermatology) | 44 | Dermatological teaching | No difference in outcomes between groups [ |
| Liaw et al [ | Singapore | 3D virtual hospital developed—CREATIVE | 120 | Interprofessional skill training | No difference between groups in communication performance scores [ |
| Ienghong et al [ | Thailand | 3D USSm images played on the downloaded phone app and AR | 46 | Emergency ultrasound skills | Better performance scores in VR flash card group [ |
| Sobocan et al [ | Slovenia | VP—no detail | 34 | Internal medicine skills | No difference in exam performance between groups |
| Kockro et al [ | Switzerland | Virtual 3DM developed from MRI and CT scans and DextroBeam system (Bracco Advanced Medical Technologies) | 169 | Neuroanatomy | There were no significant differences in knowledge scores; participants rated the 3D method as superior to 2D teaching methods in four domains: spatial understanding, application in future anatomy classes, effectiveness, and enjoyableness [ |
| Nickel et al [ | Germany | Computer-based TMn developed using the open-source Medical Imaging Interaction Toolkit software developed by the German Cancer Research Center | 410 | Liver anatomy | 3D group had higher scores, and participants had a preference for 3D training [ |
| Berg et al [ | Norway | ABCDE resuscitation application developed with help from hired programmers for Unity using Oculus Quest software (Oculus) | 289 | VP to teach clinical skills | Group self-practice of the ABCDE approach in multiplayer, immersive, interactive VR application was noninferior to practice with physical equipment [ |
| Bogomolva et al [ | The Netherlands | DynamicAnatomy AR application developed at the Department of Anatomy and Embryology at the Leiden University Medical Centre for Innovation | 60 | Anatomy teaching | No significant differences in knowledge scores [ |
| O’Rourke et al [ | United States | VP model simulation developed with a real patient in real time | 60 | Clinical skill—breaking bad news | No significant between-group differences on the POMSo 2 or salivary cortisol concentration following the SPp interaction; students had similar emotional and behavioral responses when delivering bad news to SP or vSPq [ |
| Du et al [ | Taiwan | 3DMs—Autodesk 3DS Max software (Autodesk Media and Entertainment) and Unity 3D developed into a VR gaming system for HTC Vive | 18 | Anatomy teaching | No significant differences in MCQ scores between groups; VR groups scored highly on the interest, competence, and importance subscales of the IMIr; both VR groups considered the system to be fun and beneficial to their learning; MPs group reported higher stress levels |
| Maresky et al [ | Canada | Using TeraRecon (TeraRecon, Inc), Slicer, and The Body VR: Anatomy Viewer private beta version (The Body VR LLC) together with software provided by Sharecare VR (Sharecare Reality Lab) | 42 | Cardiac anatomy | VR group scored higher on knowledge |
| Issleib et al [ | Germany | VR software developed in cooperation between the University of Hamburg and VIREEDt—VR-BLSu course (using the Laerdal (mannequin) | 160 | Resuscitation training | Classic BLS training with a seminar and training sessions seemed superior to VR in teaching technical skills [ |
aVP: virtual patient.
bMR: mixed reality.
c3DM: 3D model.
dSG: simulation by gaming.
eWALD Island named for Lillian Wald, a public health nursing pioneer.
fHG: holographic.
gVR: virtual reality.
hMDT: multidisciplinary team.
iCT: computed tomography.
jMRI: magnetic resonance imaging.
kMCQ: multiple-choice question.
lAR: augmented reality.
mUSS: ultrasound scan.
nTM: teaching module.
oPOMS: Profile of Mood States.
pSP: simulated patient.
qvSP: virtual simulated patient.
rIMI: Intrinsic Motivation Inventory.
sMP: multiple-player.
tVIREED: Virtual Reality Education (medical virtual reality education platform).
uBLS: basic life support.