| Literature DB >> 33081774 |
Yi-Chun Du1,2, Shih-Chen Fan3, Li-Cheng Yang4.
Abstract
BACKGROUND: Anatomy is one of the core subjects in medical education. Students spend considerable time and effort on learning the requisite anatomy knowledge. This study explored the effect of a multiple-player virtual reality (VR) gaming system on anatomy learning.Entities:
Keywords: Anatomy; Competition; Medical education; Situated learning; Virtual reality (VR)
Mesh:
Year: 2020 PMID: 33081774 PMCID: PMC7574468 DOI: 10.1186/s12909-020-02155-9
Source DB: PubMed Journal: BMC Med Educ ISSN: 1472-6920 Impact factor: 2.463
Fig. 1Flow chart of the study protocol
Fig. 2The 3D modeling in the system
Fig. 3Screenshot of the game
Correct assembly rates and scores for the multiple-choice test and the motivation inventory
| Day 1 | Day 5 | Day 12 | |||||||||||||
| Mean | SD | 95% CI | Mean | SD | 95% CI | Mean | 95% CI | ||||||||
| Multiple-choice Test | |||||||||||||||
| Control Group | 40.5 | 4.8 | 75.2 | 3.2 | 62.5 | 4.8 | 58.7 ~ 66.3 | ||||||||
| Single Player | 39.5 | 4.1 | 79.2 | 5.9 | 70.0 | 4.4 | 66.5 ~ 73.5 | ||||||||
| Multiple Player | 41.0 | 8.4 | 83.2 | 6.3 | 75.8 | 6.9 | 70.5 ~ 81.3 | ||||||||
| Day 1 | Day 2 | Day 3 | Day 4 | Day 5 | |||||||||||
| Mean | SD | 95% CI | Mean | SD | 95% CI | Mean | SD | 95% CI | Mean | SD | 95% CI | Mean | SD | 95% CI | |
| Correct Assembly Rates | |||||||||||||||
| Single Player | 5% | 9% | 3% ~ 23% | 25% | 26% | 4% ~ 77% | 49% | 37% | 20% ~ 122% | 63% | 33% | 37% ~ 127% | 81% | 14% | 70% ~ 110% |
| Multiple Player | 16% | 24% | 4% ~ 63% | 64% | 27% | 42% ~ 116% | 88% | 12% | 78% ~ 112% | 93% | 5% | 89% ~ 103% | 95% | 7% | 89% ~ 109% |
| Enjoyment | Competence | Importance | Stress | ||||||||||||
| Mean | SD | 95% CI | Mean | SD | 95% CI | Mean | SD | 95% CI | Mean | SD | 95% CI | ||||
| Motivation Inventory | |||||||||||||||
| Single Player | 35.0 | 3.2 | 32.5 ~ 37.5 | 33.5 | 2.3 | 31.4 ~ 36.2 | 30.5 | 2.7 | 30.8 ~ 36.5 | 7.0 | 2.3 | 5.2 ~ 8.8 | |||
| Multiple Player | 37.7 | 1.6 | 36.4 ~ 39.0 | 33.7 | 3.6 | 30.8 ~ 36.5 | 32.0 | 2.0 | 30.4 ~ 33.6 | 19.5 | 4.8 | 15.6 ~ 23.4 | |||
| 0.096 | 0.926 | 0.304 | 0.000* | ||||||||||||
Abbreviations: SD Standard Deviation, CI Confidence interval
p < 0.05
The two-way ANOVA results of the multiple-choice test and the t-test results of the correct assembly rate
| Two-way ANOVA | |||||||
| time | 14,700.0 | 1.4 | 10,294.7 | 725.8 | 0.000 | ||
| time*group | 258.2 | 2.9 | 90.4 | 6.4 | |||
| Error | 303.8 | 21.5 | 14.2 | ||||
| group | 476.9 | 2.0 | 238.5 | 3.2 | 0.070 | ||
| Error | 1122.1 | 15.0 | 74.8 | ||||
| Simple main effect | |||||||
| Day 1 | 7.0 | 2 | 3.5 | .094 | .911 | ||
| Day 5 | 192.0 | 2 | 96.0 | 3.408 | .060 | ||
| Day 12 | 536.1 | 2 | 268.1 | 9.009 | CG vs. SP CG vs. MP SP vs. MP | .075 .187 | |
| CG | 3692.4 | 2 | 1846.2 | 148.6 | Day 1 vs. Day 5 Day 1 vs. Day 12 Day 5 vs. Day 12 | ||
| SP | 5175.4 | 2 | 2587.7 | 303.6 | Day 1 vs. Day 5 Day 1 vs. Day 12 Day 5 vs. Day 12 | ||
| MP | 6090.3 | 1.1 | 5567.3 | 322.8 | Day 1 vs. Day 5 Day 1 vs. Day 12 Day 5 vs. Day 12 | ||
| Two-way ANOVA | |||||||
| Group | 1.1 | 1 | 1.0 | 6.3 | MP > SP | ||
| Error | 1.6 | 10 | 0.2 | ||||
| Timepoint | 4.7 | 1.9 | 2.4 | 55.6 | Day 1 vs. Day 2 Day 1 vs. Day 3 Day 1 vs. Day 4 Day 1 vs. Day 5 Day 2 vs. Day 3 Day 2 vs. Day 4 Day 2 vs. Day 5 Day 3 vs. Day 4 Day 3 vs. Day 5 Day 4 vs. Day 5 | 0.026 0.256 | |
| Timepoint* Group | 0.3 | 1.9 | 0.1 | 2.6 | 0.102 | ||
| Error | 0.9 | 19.3 | 0.04 | ||||
Abbreviations: SS sum of square, df degree of freedom, MS mean square, CG control group, SP single-player group, MP multiple-player group
Note. α = 0.05 at the two-way ANOVA test
α = 0.017 at the simple main effect test
*p < 0.05
+p < 0.017
Fig. 4Correct assembly rates of the two VR groups