| Literature DB >> 34886502 |
Guadalupe Molina-Torres1, Irene Sandoval-Hernández2, Carmen Ropero-Padilla3, Miguel Rodriguez-Arrastia3, Jesús Martínez-Cal1, Manuel Gonzalez-Sanchez4,5.
Abstract
Escape Rooms can serve multiple academic and educational purposes and can be used as part of the evaluation of a learning program. The aim of this study was to analyze the levels of anxiety and stress perceived in the evaluation using the Escape Room compared to the traditional evaluation, as well as to analyze the gaming experience.Entities:
Keywords: escape room; evaluation; higher education; physiotherapy; students
Mesh:
Year: 2021 PMID: 34886502 PMCID: PMC8657502 DOI: 10.3390/ijerph182312778
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1Flow diagram of participants.
Evaluation rubric used for case 1 in traditional evaluation.
| Case 1: Diaphragm Realease Produce | ||||
|---|---|---|---|---|
| Items | 0.5 | 1 | 1.5 | 2 |
| Position of the patient | ||||
| Position of the student | ||||
| Instructions and recommendations to the patient | ||||
| Proposed training for the patient | ||||
| Ongoing evaluation | ||||
Figure 2Escape room with physiotherapy students.
Comparison between traditional and the Escape Room assessment.
| Variables | Group | M ± SD | ||
|---|---|---|---|---|
| State anxiety | Traditional evaluation |
|
| |
| Escape Room evaluation |
| |||
| Trait anxiety | Traditional evaluation | 37.18 ± 10.19 |
| |
| Escape Room evaluation | 36.38 ± 11.58 | |||
| PSQ | Traditional evaluation | 47.12 ± 10.70 |
| |
| Escape Room evaluation | 45.83 ± 11.88 | |||
| PSQ | Tension factor | Traditional evaluation | 48.41 ± 14.96 |
|
| Escape Room evaluation | 46.16 ± 16.89 | |||
| Social conflict factor | Traditional evaluation | 33.84 ± 17.62 |
| |
| Escape Room evaluation | 34.01 ± 18.39 | |||
| Overload factor | Traditional evaluation |
|
| |
| Escape Room evaluation |
| |||
| Energy factor | Traditional evaluation |
|
| |
| Escape Room evaluation |
| |||
| Fear-anxiety factor | Traditional evaluation |
|
| |
| Escape Room evaluation |
| |||
M: mean; SD: standard deviation. : indicate statistical significance.
GAMEX dimension: mean and standard deviation of total of participants.
| Dimension | Total of Participants |
|---|---|
| M ± SD (Range) | |
| Enjoyment | 26.43 ± 4.01 (6–30) |
| Absorption | 23.09 ± 5.12 (6–30) |
| Creative thinking | 15.96 ± 3.36 (4–20) |
| Activation | 14.63 ± 2.72 (4–20) |
| Absence of negative effects | 5.48 ± 2.85 (3–15) |
| Dominance | 14.12 ± 2.66 (4–20) |
M: Mean; SD: Standard Deviation. Range = lowest score-highest score achievable.