| Literature DB >> 32224978 |
Jesús López-Belmonte1, Adrian Segura-Robles2, Arturo Fuentes-Cabrera1, María Elena Parra-González2.
Abstract
Innovation has allowed for and developed new ways of teaching and learning. Gamification is among the new training methodologies, which is a didactic approach based on the game structure with an attractive component for students. Within gamification, flipped learning and problem-based learning, escape rooms can be found as a technical aspect, which is focused on providing enigmas and tracks for the various educational content that students have assimilated through learning based on problem solving. The aim of this study is to identify how the use of gamification with the use of educational escape rooms affects activation and absence of a negative effect on students. 61 Master students of the Autonomous City of Ceuta participated in this case study. They were divided into three study groups (1 control group; 2 experimental groups) that followed different formative actions (control group-traditional; experimental groups-escape rooms). To achieve the objectives, a mixed research design based on quantitative and qualitative techniques was followed. The instrument used for data collection was the GAMEX (Gameful Experience Scale). The results reveal that the students who had taken a gamified formative action through escape rooms obtained better assessment results in the indicators concerning motivation, teamwork, commitment, activation, and absence of a negative effect on the learning process than those with the traditional methodology.Entities:
Keywords: active methodologies; educational innovation; escape room; gamification; improvement of indicators; positive effects; psychosocial factors
Year: 2020 PMID: 32224978 PMCID: PMC7177750 DOI: 10.3390/ijerph17072224
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1A simplified gamified process map.
Figure 2The methodological process followed to develop the study.
Sample breakdown by group and sex.
| Groups | Total | Male | Female |
|---|---|---|---|
| Control group | 22 | 10 | 12 |
| Experimental group 1 | 21 | 10 | 11 |
| Experimental group 2 | 18 | 13 | 5 |
Reliability analysis of the scale and factors used.
| Factors | α | αL | CR | CRL | AVE | AVEL |
|---|---|---|---|---|---|---|
|
| 0.89 | >0.85 | 0.864 | >0.70 | 0.615 | >0.50 |
|
| 0.88 | 0.890 | 0.650 |
Note: α: Cronbach’s alpha; αL: Cronbach’s alpha proposed in the literature; CR: composite reliability; CRL: adequate composite reliability proposed in the literature; AVE: average variance extracted; AVEL: average variance extracted proposed in the literature.
Descriptive analysis of the different groups participating in the study.
| Factors | EG1 | EG 2 | CG | |||
|---|---|---|---|---|---|---|
| Mean | σ | Mean | σ | Mean | σ | |
|
| 4.11 | 0.73 | 4.12 | 0.62 | 2.19 | 0.66 |
|
| 4.35 | 0.80 | 4.25 | 0.85 | 3.25 | 0.69 |
Note: EG1: Experimental group 1; EG 2: Experimental group 2; CG: Control group.
Results for the Kruskal–Wallis H test for the dimensions analyzed.
| Factors |
|
|
|---|---|---|
|
| 10.178 | 0.04 |
|
| 26.171 | 0.050 |
Figure 3Mann–Whitney U test for the activation dimension (1) and the absence of a negative effect dimension (2). MR: Mean Ranks.
The categories obtained after interpreting the answers.
| Categories | Definition | |
|---|---|---|
| Motivation | - Search for better results. | The use of this type of methodologies causes some effect on the motivation of students. |
| - Intrinsic motivation/anxiety reduction. | ||
| Group Cohesion | - Collaboration and communication with other colleagues. | Different social capacities can be developed through interaction and cohesion of group work. |
| - Establishment of common objectives. | ||
| Engagement | - Effects on activation and participation. | The use of badges has positive effects on students’ commitment to homework. |
| - A higher level of commitment is required for tasks. |