Literature DB >> 30126728

Break out of the Classroom: The Use of Escape Rooms as an Alternative Teaching Strategy in Surgical Education.

Anna Eva Kinio1, Laurence Dufresne2, Tim Brandys2, Prasad Jetty2.   

Abstract

OBJECTIVE: To implement and assess the impact of a Vascular Surgery-themed Escape Room on medical student motivation, satisfaction, and engagement in CanMEDS roles.
DESIGN: The authors designed an Escape Room combining Vascular Surgery objectives, knowledge-based problems and technical skills into Vascular Surgery-themed stations. Groups of 3 to 4 medical students participated in the activity. Data collected included time to escape, CanMEDS roles covered during the activity, debriefing interview session, and satisfaction survey.
SETTING: The Escape Room was installed at the University of Ottawa Skills and Simulation Centre at the Ottawa Hospital, a tertiary care center. PARTICIPANTS: Medical students in their preclerkship years of study were invited to participate in the Escape Room. In total, 13 medical students completed the experience, divided into 4 groups.
RESULTS: Thirteen medical students divided into 4 groups participated in the Escape Room. Two teams used a collaborative strategy to complete the activity and successfully escaped with an average time of 53.6 minutes, whereas only 1 of the 2 teams completing the experience employing an individualistic strategy successfully escaped. Following the experience, 83% of participants stated that the experience motivated them to prepare beforehand and believed that the experience consolidated the knowledge that they had read. All the participants also reported that the experience encouraged the use of the CanMEDS communicator and collaborator roles. As well, 76.9% of students mentioned that they enjoyed the practical exercises incorporated into the experience and 53.8% stated that they would like to see the Escape Room format included in the medical curriculum.
CONCLUSIONS: By combining knowledge-based problems, key learning objectives, technical skills, and CanMEDS themes into the Escape Room, the authors have developed a learning platform that may be more enjoyable and provide an adjunct to traditional didactic lectures.
Copyright © 2018 Association of Program Directors in Surgery. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Active learning; CanMEDS; Escape Room; Game-based learning; Gamification; Interpersonal and Communication Skills; Medical Knowledge; Practice-Based Learning and Improvement

Mesh:

Year:  2018        PMID: 30126728     DOI: 10.1016/j.jsurg.2018.06.030

Source DB:  PubMed          Journal:  J Surg Educ        ISSN: 1878-7452            Impact factor:   2.891


  14 in total

1.  Emerging simulation technologies in global craniofacial surgical training.

Authors:  Divya Mehrotra; A F Markus
Journal:  J Oral Biol Craniofac Res       Date:  2021-06-27

2.  Design and Development of an Escape Game as a Knowledge Transfer Tool in Preparation for an Accreditation Visit in a Health Care Facility.

Authors:  Amélie Chabrier; Aurélia Difabrizio; Geneviève Parisien; Suzanne Atkinson; Jean-François Bussières
Journal:  Can J Hosp Pharm       Date:  2022-10-03

3.  Design, Discover, and Decipher: Student-Developed Escape Rooms in the Virtual Ecology Classroom.

Authors:  Ashley B Heim; Jessica Duke; Emily A Holt
Journal:  J Microbiol Biol Educ       Date:  2022-04-07

4.  Emergency and critical care professionals' opinion on escape room as a health sciences evaluation game: A cross-sectional descriptive study.

Authors:  Jose L Gómez-Urquiza; Iván Requena-Palomares; Esther Gorjón-Peramato; Juan Gómez-Salgado; Guillermo A Cañadas-De la Fuente; Luis Albendín-García
Journal:  Medicine (Baltimore)       Date:  2022-06-24       Impact factor: 1.817

5. 

Authors:  Amélie Chabrier; Suzanne Atkinson; Pascal Bonnabry; Jean-François Bussières
Journal:  Can J Hosp Pharm       Date:  2019-10-21

6.  The Development of an Escape Room-Based Serious Game to Trigger Social Interaction and Communication Between High-Functioning Children With Autism and Their Peers: Iterative Design Approach.

Authors:  Gijs Terlouw; Derek Kuipers; Job van 't Veer; Jelle T Prins; Jean Pierre E N Pierie
Journal:  JMIR Serious Games       Date:  2021-03-23       Impact factor: 4.143

7.  Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education.

Authors:  Adrián Segura-Robles; Arturo Fuentes-Cabrera; María Elena Parra-González; Jesús López-Belmonte
Journal:  Front Psychol       Date:  2020-06-12

8.  Escape into patient safety: bringing human factors to life for medical students.

Authors:  Adam Backhouse; Myra Malik
Journal:  BMJ Open Qual       Date:  2019-03-30

9.  The impact of design elements on undergraduate nursing students' educational outcomes in simulation education: protocol for a systematic review.

Authors:  Matthew Jackson; Lauren McTier; Laura A Brooks; Rochelle Wynne
Journal:  Syst Rev       Date:  2022-03-23

10.  Feasibility of a paediatric radiology escape room for undergraduate education.

Authors:  Chantal Liu; Raeesa Patel; Bukola Ogunjinmi; Corey Briffa; Miranda Allain-Chapman; Josephine Coffey; Neha Kallam; Marco Shiu Tsun Leung; Annabelle Lim; Sabina Shamsad; Farah El-Sharnouby; Emily Tsang; Jennifer Whitehead; Josephine Bretherton; Lauren Ramsay; Susan C Shelmerdine
Journal:  Insights Imaging       Date:  2020-03-19
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