| Literature DB >> 32550277 |
Jonathan Guckian1, Leanne Eveson2, Hannah May3.
Abstract
Medical education has changed focus to a more learner-centred model, placing learners at the centre of innovations in training. The escape room is one such innovative learner-focused activity, in which a team of players cooperatively discover clues, solve puzzles and complete tasks in order to progress through the challenge to achieve a specific goal. Escape rooms can be used in medical education as a tool for team building, an entertaining way of delivering technical and non-technical skills, to read and acquire or refresh knowledge, as well as for educational research. Despite appearing to be a superficial form of entertainment, escape rooms can be grounded in sound educational theory and, when used effectively, act as a low-cost, high-impact resource for a variety of learners. While escape rooms may well be an example of yet another educational 'fad' demonstrating the rising influence of 'Millennial MedEd', it signals a promising shift to more learner-centred, team-based methods which are essential to the practice of safe modern healthcare during the current COVID-19 pandemic and beyond. © Royal College of Physicians 2020. All rights reserved.Entities:
Keywords: Medical education; escape rooms; gamification; human factors; team building
Year: 2020 PMID: 32550277 PMCID: PMC7296573 DOI: 10.7861/fhj.2020-0032
Source DB: PubMed Journal: Future Healthc J ISSN: 2514-6645