Literature DB >> 30453202

The impact on nursing students' opinions and motivation of using a "Nursing Escape Room" as a teaching game: A descriptive study.

Jose L Gómez-Urquiza1, Juan Gómez-Salgado2, Luis Albendín-García3, María Correa-Rodríguez4, Emilio González-Jiménez5, Guillermo A Cañadas-De la Fuente6.   

Abstract

BACKGROUND: According to previous studies on nursing education, although the use of games can produce positive results, the vast majority are based on questions and answers or on clinical situations. As an alternative, the 'Escape Room' teaching game is a much more dynamic option to asses theoretical and practical knowledge, and it may also promote teamwork and the ability to perform under pressure.
OBJECTIVES: To analyse nursing students' opinions and study motivations after using the nursing 'Escape Room' teaching game.
DESIGN: Cross-sectional descriptive study. PARTICIPANTS: Second-year nursing students enrolled in the 'Adult Nursing 1' subject.
METHOD: After completing the teaching game, the students who had taken part in it were asked to fill in an ad-hoc questionnaire on the matter. In this game, students have 30 min in which they must solve the riddles and puzzles presented, and thus escape. In doing so, they must demonstrate both theoretical and practical knowledge, and a teacher will remain in the classroom to assess whether the nursing techniques in question are correctly performed.
RESULTS: The nursing students who took part in the game strongly believed that this 'helped them learn the subject' (4.8 points) and that 'more games of this type should be included in their nursing studies' (4.8 points). Overall, they considered that 'the game was enjoyable' (4.6 points), 'helped them in the exam' (4.6 points), and 'motivated them to study' (4.5 points).
CONCLUSIONS: The 'Escape Room' is a useful game; it stimulates learning, is fun to play, and motivates studying.
Copyright © 2018 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Escape Room; Game-based learning; Gamification; Nursing students; Students; Teaching; University

Mesh:

Year:  2018        PMID: 30453202     DOI: 10.1016/j.nedt.2018.10.018

Source DB:  PubMed          Journal:  Nurse Educ Today        ISSN: 0260-6917            Impact factor:   3.442


  14 in total

1.  Escape the Trauma Room.

Authors:  Mikhail Podlog; Abbas Husain; Josh Greenstein; Snaha Sanghvi
Journal:  AEM Educ Train       Date:  2019-12-12

2.  Design and Development of an Escape Game as a Knowledge Transfer Tool in Preparation for an Accreditation Visit in a Health Care Facility.

Authors:  Amélie Chabrier; Aurélia Difabrizio; Geneviève Parisien; Suzanne Atkinson; Jean-François Bussières
Journal:  Can J Hosp Pharm       Date:  2022-10-03

3.  Emergency and critical care professionals' opinion on escape room as a health sciences evaluation game: A cross-sectional descriptive study.

Authors:  Jose L Gómez-Urquiza; Iván Requena-Palomares; Esther Gorjón-Peramato; Juan Gómez-Salgado; Guillermo A Cañadas-De la Fuente; Luis Albendín-García
Journal:  Medicine (Baltimore)       Date:  2022-06-24       Impact factor: 1.817

4. 

Authors:  Amélie Chabrier; Suzanne Atkinson; Pascal Bonnabry; Jean-François Bussières
Journal:  Can J Hosp Pharm       Date:  2019-10-21

5.  Should We Be Trained to Train? Nursing Students' and Newly Qualified Nurses' Perception on Good Lecturers and Good Clinical Preceptors.

Authors:  José Manuel Martínez-Linares; Celia Parra-Sáez; Carlos Tello-Liébana; Olga María López-Entrambasaguas
Journal:  Int J Environ Res Public Health       Date:  2019-12-04       Impact factor: 3.390

6.  Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study.

Authors:  Guadalupe Molina-Torres; Miguel Rodriguez-Arrastia; Raquel Alarcón; Nuria Sánchez-Labraca; María Sánchez-Joya; Pablo Roman; Mar Requena
Journal:  JMIR Serious Games       Date:  2021-03-24       Impact factor: 4.143

7.  Innovative Teaching Strategies Using Simulation for Pediatric Nursing Clinical Education During the Pandemic: A Case Study.

Authors:  Tamara C Cook; Logan J Camp-Spivey
Journal:  Acad Med       Date:  2022-03-01       Impact factor: 7.840

8.  Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning.

Authors:  Jesús López-Belmonte; Adrian Segura-Robles; Arturo Fuentes-Cabrera; María Elena Parra-González
Journal:  Int J Environ Res Public Health       Date:  2020-03-26       Impact factor: 3.390

9.  Feasibility of a paediatric radiology escape room for undergraduate education.

Authors:  Chantal Liu; Raeesa Patel; Bukola Ogunjinmi; Corey Briffa; Miranda Allain-Chapman; Josephine Coffey; Neha Kallam; Marco Shiu Tsun Leung; Annabelle Lim; Sabina Shamsad; Farah El-Sharnouby; Emily Tsang; Jennifer Whitehead; Josephine Bretherton; Lauren Ramsay; Susan C Shelmerdine
Journal:  Insights Imaging       Date:  2020-03-19

10.  Acquisition of Learning and Empathy Towards Patients in Nursing Students Through Online Escape Room: An Exploratory Qualitative Study.

Authors:  José M Rodríguez-Ferrer; Ana Manzano-León; Adolfo J Cangas; José M Aguilar-Parra; Carolina Fernández-Jiménez; Juan M Fernández-Campoy; Antonio Luque de la Rosa; Ana M Martínez-Martínez
Journal:  Psychol Res Behav Manag       Date:  2022-01-11
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